Author Topic: Pike Overhands and object collision  (Read 2848 times)

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Offline cmp

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Re: Pike Overhands and object collision
« Reply #15 on: July 31, 2011, 09:19:12 pm »
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Polearms will still be able to hit through the ground and polestun will be increased.

Polearms will still be able to hit through the ground, and when they do, they will get guaranteed polestun.

Offline Quallen

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Re: Pike Overhands and object collision
« Reply #16 on: July 31, 2011, 09:21:55 pm »
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Some downwards facing lolstab abusers are in deep shit naow! Right cmp? xD I bet it's only 2h'ers. Polearms will still be able to hit through the ground and polestun will be increased.

don't polearms already collide with the ground? I don't fight like a pussy so I suppose they could go through and I haven't discovered it in the 2 gens i've been pole.

Offline cmp

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Re: Pike Overhands and object collision
« Reply #17 on: July 31, 2011, 09:24:43 pm »
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No weapons collide with ground (just in open maps though, they do in buildings and such).

Offline Magikarp

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Re: Pike Overhands and object collision
« Reply #18 on: July 31, 2011, 09:29:03 pm »
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No weapons collide with ground (just in open maps though, they do in buildings and such).
Indeed, on siege when on walls or such, I bounce off the floors a lot with overheads on a lot of weapons (lately elite scimi).
Don't mind the fish.

Offline cmp

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Re: Pike Overhands and object collision
« Reply #19 on: July 31, 2011, 09:33:03 pm »
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Wha?
If you buy the game you can't just mod it like with Warband?  That's retarded.

Of course you can, but we can't take a WFaS resource and use it in a Warband mod.

Offline WaltF4

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Re: Pike Overhands and object collision
« Reply #20 on: August 01, 2011, 10:39:04 am »
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Of course you can, but we can't take a WFaS resource and use it in a Warband mod.

Is there something wrong with attacks_staff_thrust_overhand in ani_attacks.brf?

(click to show/hide)

Offline cmp

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Re: Pike Overhands and object collision
« Reply #21 on: August 01, 2011, 11:14:36 am »
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Yes, the fact that if we change it, every polearm will now have that as overhead animation.

Offline H4rdn3ssKill3r

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Re: Pike Overhands and object collision
« Reply #22 on: August 01, 2011, 11:44:05 am »
-1
Everybody knows Long spears and pikes are made of morphing ghost material that when it comes into contact with the ground it enters and it can't be seen, same thing with buildings. Lolstabs are just a interwarp stab that goes so fast it breaks the ground.
So fix them.


LONG MAUL STABBING OVERHEAD THAT CAN CRUSH THROUGH, YES PLEASE!
« Last Edit: August 01, 2011, 11:45:23 am by H4rdn3ssKill3r »
f8uasdlöadk blablablababa lbalba
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Offline Casimir

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Re: Pike Overhands and object collision
« Reply #23 on: August 01, 2011, 12:09:12 pm »
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Long maul overhead should knockdown all players in a certain area if it hits the ground, to make this balanced the weight should be increased and the speed lowered.

This picture demonstrates such effect.

(click to show/hide)

As you can see it is possible with a 1h sword if there is enough speed behind the weapon, as such a long maul should achieve this easily.
Turtles

Offline Gheritarish le Loki

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Re: Pike Overhands and object collision
« Reply #24 on: August 01, 2011, 01:18:13 pm »
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What about weapons hitting through doors?

It's pretty retard that you can kill someone behind a door (plain door ofc), also it works for some weapons (2h, some pole) but not for others (pike, long spears...).

Offline _JoG_

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Re: Pike Overhands and object collision
« Reply #25 on: August 01, 2011, 06:59:15 pm »
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they do in buildings and such
It looks like this feature is not functioning properly as well. Very often when I fight a guy with a long weapon who stands right next to a wall, I get hit by his side swing which goes directly through the mentioned wall. On the contrary, while fighting the guy who stands right above me on the ladder my overhead swing can through him, deal no damage, and bounce off the ladder. But these issues are not limited to cRPG only, I saw it happen in Native as well.
« Last Edit: August 01, 2011, 07:01:09 pm by _JoG_ »

Offline Xant

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Re: Pike Overhands and object collision
« Reply #26 on: August 01, 2011, 08:23:28 pm »
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Some downwards facing lolstab abusers are in deep shit naow! Right cmp? xD I bet it's only 2h'ers. Polearms will still be able to hit through the ground and polestun will be increased.

Well I just tried it and I couldn't figure out why you would ever stab the ground anyway, so it's not really a nerf.

Even the nuttiest spinthrust feints don't go thorugh ground
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Siiem

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Re: Pike Overhands and object collision
« Reply #27 on: August 01, 2011, 09:23:35 pm »
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Well I just tried it and I couldn't figure out why you would ever stab the ground anyway, so it's not really a nerf.

Even the nuttiest spinthrust feints don't go thorugh ground

Is there a point here?

Offline Xant

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Re: Pike Overhands and object collision
« Reply #28 on: August 01, 2011, 11:40:54 pm »
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The point is that cmpx likes wasting his time, duh
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline ManOfWar

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Re: Pike Overhands and object collision
« Reply #29 on: August 02, 2011, 01:30:09 am »
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Another thing is that pikes can stutter and even stab hard at close range, can this be fixed?
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