Poll

Save multiplier upon disconnecting

Yes
27 (73%)
No
10 (27%)

Total Members Voted: 37

Author Topic: Keeping multiplier after disconnecting.  (Read 1615 times)

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Offline Mtemtko

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Keeping multiplier after disconnecting.
« on: July 28, 2011, 09:09:25 pm »
+6
I've been disconnecting very often and sometimes losing 5x multiplier (fuuuuu) because of my wireless and sometimes my ram filled up ending in an instant crash, I asked in irc if they could somehow save the multiplier upon disconnecting(obviously losing it if team loses) ending up with this answer : [21:03] <@Urist> why should we want to?
I know this could be somehow abused if not done with some thought, opinions please? I'm pretty sure im not the only one disconnecting.
« Last Edit: July 28, 2011, 09:10:30 pm by Mtemtko »
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Offline EponiCo

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Re: Keeping multiplier after disconnecting.
« Reply #1 on: July 28, 2011, 09:10:19 pm »
0
+1

Offline Christo

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Re: Keeping multiplier after disconnecting.
« Reply #2 on: July 28, 2011, 09:13:52 pm »
0
Nothing is more frustrating than losing your x5 to a damned error message at map ends.

+1
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Offline Magikarp

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Re: Keeping multiplier after disconnecting.
« Reply #3 on: July 28, 2011, 09:19:20 pm »
0
Point is, alt+f4 to dc?
Don't mind the fish.

Offline Momo

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Re: Keeping multiplier after disconnecting.
« Reply #4 on: July 28, 2011, 09:20:08 pm »
0
Good idea! Recently I get a lot of map end error, and it's pretty annoying when you lose x5.
I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline Mtemtko

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Re: Keeping multiplier after disconnecting.
« Reply #5 on: July 28, 2011, 09:57:35 pm »
0
Any answers fron devs?
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Offline Vivek

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Re: Keeping multiplier after disconnecting.
« Reply #6 on: July 28, 2011, 10:10:42 pm »
0
+ 3 for me and my 2 Legionairres.

Offline Tears of Destiny

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Re: Keeping multiplier after disconnecting.
« Reply #7 on: July 28, 2011, 10:22:36 pm »
+1
The only bad thing I can see is people hitting Alt X to crash the game if they are about to lose a game to keep a X5, though in the end the loading screens would make it be a slow and painful process...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Mtemtko

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Re: Keeping multiplier after disconnecting.
« Reply #8 on: July 28, 2011, 10:25:45 pm »
+1
The only bad thing I can see is people hitting Alt X to crash the game if they are about to lose a game to keep a X5, though in the end the loading screens would make it be a slow and painful process...
I think I wrote:
(obviously losing it if team loses)
and
I know this could be somehow abused if not done with some thought

Heh ToD you feeling alright mate?   :wink:

We need solutions here, I think we know most of the problems already(non-coding wise)
« Last Edit: July 28, 2011, 10:28:46 pm by Mtemtko »
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Offline Lactose_the_intolerant

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Re: Keeping multiplier after disconnecting.
« Reply #9 on: July 28, 2011, 10:27:31 pm »
0
i like the idea but so easily abused :

My team is going to lose, ooops I'v been disconnected!   :twisted:

Offline Tears of Destiny

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Re: Keeping multiplier after disconnecting.
« Reply #10 on: July 28, 2011, 10:36:41 pm »
0
Heh ToD you feeling alright mate?   :wink:
Why do you ask?

We need solutions here, I think we know most of the problems already(non-coding wise)

I whole heartedly agree. If we can think up (right now I am too burnt out after a long day) some solutions on how to prevent abuse, I would love to see this implemented, as I have had far too many games DC on me or have a Runtime error during a high multiplier, which makes me a little sad...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Magikarp

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Re: Keeping multiplier after disconnecting.
« Reply #11 on: July 28, 2011, 10:59:49 pm »
0
Point is, alt+f4 to dc?
The only bad thing I can see is people hitting Alt X to crash the game if they are about to lose a game to keep a X5, though in the end the loading screens would make it be a slow and painful process...
Pretty much the same thing as I posted.

Also: woops, did I just plug out my internet cable?
Don't mind the fish.

Offline Lactose_the_intolerant

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Re: Keeping multiplier after disconnecting.
« Reply #12 on: July 28, 2011, 11:13:05 pm »
0
you know what? actually screw what i said. my game just crashed on *5. and crpg is crashing a LOT lately!

Offline EponiCo

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Re: Keeping multiplier after disconnecting.
« Reply #13 on: July 29, 2011, 12:01:38 am »
+1
Make a table in memory:
player, team, multi
(* number of people possible on server)

on start of round:
clear and fill the table

on end of round:
if player is in table and the team (taken from the table, not from current team) won player keeps multiplier

I don't see how you'd be able to abuse it, disconnect and reconnect you still loose multi if your team looses. You can go to another server but it starts with x1. If you don't reconnect before new round starts you loose multiplier. How would it be abuseable? Well, you could alt+x to avoid -1 to k:d and come back again just as you now can go to spectator.
And you loose all xp from ongoing round. Anything else?

Offline Mtemtko

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Re: Keeping multiplier after disconnecting.
« Reply #14 on: July 29, 2011, 08:54:44 am »
0
Well if they managed to save xp in old strategus battles after disconnecting im sure they can figure this one easily, thing is most of the devs and alot of players have a stable connection and don't give a damn about us.
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