Author Topic: Twohander Cav needs a buff  (Read 2707 times)

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Offline Magikarp

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Re: Twohander Cav needs a buff
« Reply #15 on: July 28, 2011, 09:35:18 pm »
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show me some videos of someone using a 2h weapon from horseback.

impact after hitting something at high speed would break your back.
And cavalry dominates the battlefield if you go all realism on us.
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Offline Overdriven

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Re: Twohander Cav needs a buff
« Reply #16 on: July 28, 2011, 10:05:50 pm »
+2
show me some videos of someone using a 2h weapon from horseback.

impact after hitting something at high speed would break your back.

Wow...I thought most people have learned not to use realism as an argument in crpg. EVER.

Just to back it up:
we are not that much into reality in detail

Realism holds little weight in crpg, except in a larger perspective. In terms of weapon by weapon ect, it's more about balance and what's fun.

Offline Beans

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Re: Twohander Cav needs a buff
« Reply #17 on: July 29, 2011, 12:32:16 am »
+1
As someone who plays 2h and horse I think giving the full benefits of 2h on a horse would just be too powerful.

Offline Magikarp

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Re: Twohander Cav needs a buff
« Reply #18 on: July 29, 2011, 01:23:49 pm »
+1
As someone who plays 2h and horse I think giving the full benefits of 2h on a horse would just be too powerful.
Not full, just so they can compete with onehanded cav and actually have benefits for risking their necks because they can't use shields.
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Offline Xol!

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Re: Twohander Cav needs a buff
« Reply #19 on: July 29, 2011, 02:12:12 pm »
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As a 2h cav player, I'd be happy with any kind of change to the 30% speed/damage nerf.  Unfortunately, it is hardcoded, so nothing in that regard would change until WSE is in full swing. 

A possible fix for this would be creating a new, very fast custom animation for 2h weapons on horseback, like the new hafted blade animations.  After the 30% speed reduction was applied, the animation would then be more of a 'regular' speed on par with 1h weapons.  I'm not actually sure if it's doable or would work, but it might be worth a shot.  Alternately, an animation change could give 2h cav the reach bonus that 2h weapons get because of their ground animations, and thus differentiate them from 1h cav.



While we're on this topic, check out this thread: http://forum.c-rpg.net/index.php/topic,10338.0.html

The great axe is the only 2h axe that's not usable on horseback, and it doesn't have particularly superior stats compared to other 2h axes.  It should be useable by 2h cav.
« Last Edit: July 29, 2011, 02:26:29 pm by Xolvern »
boop

Offline Siiem

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Re: Twohander Cav needs a buff
« Reply #20 on: July 30, 2011, 05:16:28 pm »
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The great axe is the only 2h axe that's not usable on horseback, and it doesn't have particularly superior stats compared to other 2h axes.  It should be useable by 2h cav.

It's just that the model... with that axe head beeing used on horesback with 1 arm is ludacris.

Offline Moofed

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Re: Twohander Cav needs a buff
« Reply #21 on: July 31, 2011, 08:15:37 pm »
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The code that cmp was posting on irc a few months ago showed different numbers than just this flat 30% you guys are going off of.

AFAIK:
cav with a 2h does 85% damage.  If this were a polearm then it only does 85% on top of the existing 85%. If the weapon is a true two handed weapon (can't use a shield) then it is further reduced by 10%.  Same goes for using a shield, cav or not.

Speedwise, 2h/pole cav gets a -15 speed penalty, not 15%, a flat 15 points. If its a true two handed weapon then another 5 points are taken off.

Also, Y U NO LONGSWORD?

Offline Magikarp

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Re: Twohander Cav needs a buff
« Reply #22 on: September 22, 2011, 03:04:36 pm »
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Now that this is implementable, please take a look at this!
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Offline Bobthehero

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Re: Twohander Cav needs a buff
« Reply #23 on: September 22, 2011, 03:24:46 pm »
+1
I would like to point something, the slower the weapon, the greater the horse speed damage multiplier will be, at least in Native, it means that if you do run by's and slash at people you WILL do a fuckton of damage.
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Offline Magikarp

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Re: Twohander Cav needs a buff
« Reply #24 on: September 23, 2011, 04:20:03 pm »
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I would like to point something, the slower the weapon, the greater the horse speed damage multiplier will be, at least in Native, it means that if you do run by's and slash at people you WILL do a fuckton of damage.
It also means that at slower speeds, you will do a lot less damage, timing your swing when going fast is way too hard, most of the time resulting in a whiff or a miss. Not to mention that archers have more ability to dodge your strikes, even though your should be their biggest threat.
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Offline Thomek

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Re: Twohander Cav needs a buff
« Reply #25 on: September 23, 2011, 08:05:34 pm »
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well.. cav get's speed bonus on their weaponry eons above what is possible as foot infantry.. This should be taken into account.
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Offline Strider

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Re: Twohander Cav needs a buff
« Reply #26 on: September 24, 2011, 03:10:33 am »
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I +1 this 100%. 2H on horseback should barely greatly buffed. Also more items should be usable on horseback.

Offline Corwin

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Re: Twohander Cav needs a buff
« Reply #27 on: September 29, 2011, 11:28:11 am »
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I tried this once, and the general slowness of morningstar on horseback was something that I found to be helpful. Could be that's because I am a noob though. Regarding the damage I don't remember ever hitting anyone with morningstar from horseback that didn't die immediately.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Magikarp

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Re: Twohander Cav needs a buff
« Reply #28 on: September 29, 2011, 02:11:52 pm »
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I tried this once, and the general slowness of morningstar on horseback was something that I found to be helpful. Could be that's because I am a noob though. Regarding the damage I don't remember ever hitting anyone with morningstar from horseback that didn't die immediately.
Well, you have to be going fast with a horse if you want to any damage at all with 2handers atm. Morningstar deals less damage on horseback than onehanders, which is just plain stupid. When you are getting in close and personal, you can't, unlike onehanders, keep hitting your foe, because you'll whiff. Not to mention it's much harder to hit someone quickly enough with the slow strikes when they try to dodge you.

No, 2hander cav really needs a buff, and it's about damn time.
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Offline Cyclopsided

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Re: Twohander Cav needs a buff
« Reply #29 on: September 30, 2011, 01:34:20 am »
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Good idea. Balanced. Well thought out solid suggestion. Hopefully I can see more of your posts in the future.
I'll agree with you, because my friend Uumdi will go from 20-4 as a 2h on horseback to 30-3 if they could put in your changes.

Going to repeat what as said earlier, it is not a linear 30% decrease. It isn't very close to it at all.
Like ~20% less damage. The weapon speed on horseback doesn't matter.
And the speed bonus makes up for it more than plenty. (lol  up to 200% more dmg)
« Last Edit: September 30, 2011, 01:35:54 am by Marathon »
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