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were these mistakes?

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no
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Author Topic: noob nerf?  (Read 1479 times)

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Offline Glyph

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noob nerf?
« on: July 27, 2011, 07:59:21 pm »
0
there were 2 major noob nerfs in the last 2 patches i believe. and imo they were a mistake.
-the 100exp to 30exp per retirement tick
-the higher upkeep

these weren't really a nerf for good players and pro's. take for example kesh, generation 91, before the patch changed it. enough to loom anything you want, need and can dream of. after the patch, kesh was about gen 40 i believe(correct me if i'm wrong) and 40 looms are stil enough to loom anything you want, need and can dream of. it didn't change a lot for the people like kesh, but it did for the noobs who still want to play an retire and let themselves go crazy if they get a loom, but it got harder for them gain more gens.

and for the higher upkeep, i don't really see less tincans and it got harder for cav to pay for their gear, people that sell looms to be tincans still are able to wear the same things. and new players only find it harder to get good gear and make money.

not that i think it is needed that it is changed back, but just so the devs know that it happened and no more mistakes like these should be made. and kesh is an example like no other, i know that;)
« Last Edit: July 28, 2011, 02:25:04 am by Kalam »
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Offline Phew

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Re: noob nerf?
« Reply #1 on: July 27, 2011, 08:23:51 pm »
+5
The XP bonus for retirement should start high after your first retirement and decline asymptotically from there. i.e. +20% for first retirement, then +15%, then +11%, then +8%, then +6%, etc.  Diminishing returns has been the basis of RPG advancement since their inception, might as well extend it to the retirement XP bonus.

Offline rustyspoon

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Re: noob nerf?
« Reply #2 on: July 27, 2011, 08:38:29 pm »
+1
I was sad with the retirement bonus nerf 'cause it made leveling take longer which in turn makes it take longer to try out new builds.

Anyway though, at this point it doesn't really matter. Everybody levels and gains heirlooms at a pretty similar rate. I think the gen xp bonus stops after gen 14 or so and that's a level anyone can reach with enough time. Also, who gives a shit if someone like Kesh has 10,000 heirlooms? It doesn't affect my gameplay any. Someone like Kesh has invested so many hours in this game that he should be rewarded anyway.

As far as upkeep, it's currently fine in my opinion. Maybe the upkeep could be raised for higher tier items, but that's about it. With the recent patch it's not a problem for new players anymore, which was my biggest gripe with it.
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Offline Elindor

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Re: noob nerf?
« Reply #3 on: July 27, 2011, 08:43:39 pm »
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i do agree with diminishing returns rather than increasing returns as far as retirement bonus goes....

should be faster to retire for the first couple and then slow down...helps newer players get into the "world of the looms"
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Re: noob nerf?
« Reply #4 on: July 27, 2011, 08:45:23 pm »
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I am much happier with upkeep now that gen 1 characters less then 25 th level no longer pay for upkeep.
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Offline Strider

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Re: noob nerf?
« Reply #5 on: July 27, 2011, 08:51:10 pm »
0
The XP bonus for retirement should start high after your first retirement and decline asymptotically from there. i.e. +20% for first retirement, then +15%, then +11%, then +8%, then +6%, etc.  Diminishing returns has been the basis of RPG advancement since their inception, might as well extend it to the retirement XP bonus.
I agree with him.
It should be like +20% 1st retirement. 18% 2nd. 16% third. 14% fourth. 12% fifth. 10% sixth. Goes down 2%  every retirement. (Stops at +2%).
So.. at Gen 7 and x1 multiplyer you will get 1,900 exp per minute (+90%)
But at Gen 20 you will get 2,280 per minute. (+128%)
This settles the high gen mega exp Gods (like Kesh) and gives newer players of lower generations a good bonus.
And of course the max Gen should be at around 25.
« Last Edit: July 27, 2011, 08:52:49 pm by Strider »

Offline Rubicon

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Re: noob nerf?
« Reply #6 on: July 27, 2011, 09:00:23 pm »
0
I agree with him.
It should be like +20% 1st retirement. 18% 2nd. 16% third. 14% fourth. 12% fifth. 10% sixth. Goes down 2%  every retirement. (Stops at +2%).
So.. at Gen 7 and x1 multiplyer you will get 1,900 exp per minute (+90%)
But at Gen 20 you will get 2,280 per minute. (+128%)
This settles the high gen mega exp Gods (like Kesh) and gives newer players of lower generations a good bonus.
And of course the max Gen should be at around 25.

Agreed with almost all of this, but (there is always one :) ) why a cap gen 25 ?
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Offline Cyclopsided

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Re: noob nerf?
« Reply #7 on: July 27, 2011, 09:01:29 pm »
+1
No, that exp nerf effected high gens not low gens. High gens like kesh could retire every 3 hours or less, becoming faster and faster. He didn't do that of course, or he would have been gen 250+ before the nerf. He was set to gen 31 when he was nerfed :P

The higher upkeep is also directed at the people in full plate not noobs. Everybody can play in medium armor, the people in full plate saved up for a long time while playing in light armor, or sold an heirloom. And that is an awful lot of grind to go through, just so they can be in heavy armor. And TBH heavy armor isn't even that amazing.
I am much happier with upkeep now that gen 1 characters less then 25 th level no longer pay for upkeep.
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Offline The_Bloody_Nine

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Re: noob nerf?
« Reply #8 on: July 27, 2011, 09:19:12 pm »
0
there were 2 major noob nerfs in the last 2 patches i believe. and imo they were a mistake.
-the 100exp to 30exp per retirement tick
-the higher upkeep
higher upkeep is for everyone the same.
making higher gens get less xp bonus seems very beginner friendly to me. Of course you can claim that its "unfair" and some people already have much higher gens. But by reducing the bonus they guaranteed that there won't be 70% gen 30 players in one year. Imagine a noob then taking up the game.

Also there were just recently several changes that made the mod more beginner friendly.
- heirlooms stats decreased
- no higher break chance with low wpf on low level with low items
- no upkeep for gen 1 under lvl 25
- every attempt to lower amount of heirlooms and make getting high gens more difficult (see above)

I agree with him.
It should be like +20% 1st retirement. 18% 2nd. 16% third. 14% fourth. 12% fifth. 10% sixth. Goes down 2%  every retirement. (Stops at +2%).
So.. at Gen 7 and x1 multiplyer you will get 1,900 exp per minute (+90%)
But at Gen 20 you will get 2,280 per minute. (+128%)
This settles the high gen mega exp Gods (like Kesh) and gives newer players of lower generations a good bonus.
And of course the max Gen should be at around 25.
this sounds also good, nonetheless.

Offline Glyph

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Re: noob nerf?
« Reply #9 on: July 27, 2011, 09:24:51 pm »
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No, that exp nerf effected high gens not low gens. High gens like kesh could retire every 3 hours or less, becoming faster and faster. He didn't do that of course, or he would have been gen 250+ before the nerf. He was set to gen 31 when he was nerfed :P

The higher upkeep is also directed at the people in full plate not noobs. Everybody can play in medium armor, the people in full plate saved up for a long time while playing in light armor, or sold an heirloom. And that is an awful lot of grind to go through, just so they can be in heavy armor. And TBH heavy armor isn't even that amazing.
but my point was, kesh has enough looms to do what he wants anyway so it doesn't matter for him, he didn't want to retire anymore anyway. but for me(in those days) it did, and for a lot of people too. it had a bigger effect on the pro's but they care less/doesn't matter they will stick to the game. and those mistakes shouldn't be made unless the devs and chadz want to decourage more players.
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Offline Dach

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Re: noob nerf?
« Reply #10 on: July 28, 2011, 01:09:29 am »
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there were 2 major noob nerfs in the last 2 patches i believe. and imo they were a mistake.
-the 100exp to 30exp per retirement tick
-the higher upkeep

You take Kesh as an example but that is wrong for the 2 point you bring.

The 100xp to 30xp per retirement came with another modification, which is xp bonus cap at gen 16.

That is why Kesh and a lot of other old player stoped retiring, because it doesn't bring any bonus except heirloom past gen 16, which at this point, most people have enough heirloom already.

so without this patch, old player would still be exponentially in advance compared to noob.

Second point...

The upkeep, did you see kesh play with high end weapon and armor all the time???  :rolleyes:

Upkeep affect everyone equally.

Even player that acquired a lot of gold pre-patch or sold heirloom to gain it, will eventually drain out if they keep playing with high end equipment all the time.

For the time being they are rightfully enjoying the time they spent playing earlier. Don't be jealous.


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Re: noob nerf?
« Reply #11 on: July 28, 2011, 01:13:08 am »
+2
IMO they should have kept the 100 xp per retire and just added the cap meaning noobs wouldbr bw stuck in a grindfest and retiring would be more desireable.
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