Author Topic: Making custom maps for crpg warband multiplayer  (Read 7569 times)

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Offline MountedRhader

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Making custom maps for crpg warband multiplayer
« on: January 17, 2011, 05:20:48 am »
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Tetris, my clan leader, has just announced he is going to purchase a server for cRPG. I have been appointed official map maker for it, and I would really appreciate some tips. I have made my own castles in single player, and have the most experience doing editing by far. I reckon making maps for multiplayer isn't as simple, and I would like any important information you pro's have to offer.
Thanks for reading..  :)

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Re: Making custom maps for crpg warband multiplayer
« Reply #1 on: January 17, 2011, 05:26:58 am »
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In my opinion MP maps are easier than SP because you don't have to spend loads of time dealing with the AI mesh. 0 and 32 are the main spawn points for battles and the others are used for death-match entry and flag points. Just start focusing on maps you like to play and perhaps use real places and things for ideas. Also the Taleworlds forum has a lot of stuff in the forge you may want to check out.
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Re: Making custom maps for crpg warband multiplayer
« Reply #2 on: January 17, 2011, 05:39:40 am »
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In my opinion MP maps are easier than SP because you don't have to spend loads of time dealing with the AI mesh. 0 and 32 are the main spawn points for battles and the others are used for death-match entry and flag points. Just start focusing on maps you like to play and perhaps use real places and things for ideas. Also the Taleworlds forum has a lot of stuff in the forge you may want to check out.

Ty for this valuable info, but I do not understand. Can I make maps with the in-game editor like single player.. or do I have to go through the whole python process.. which looks difficult as heck. (still stuck on python download page)  :shock:

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Re: Making custom maps for crpg warband multiplayer
« Reply #3 on: January 17, 2011, 06:06:33 am »
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Yes, you can use in game editor for MP maps. The maps I make for MP i usually just make in cRPG single player with edit mode on, then the file name can be changed when the map is finished.
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Re: Making custom maps for crpg warband multiplayer
« Reply #4 on: January 17, 2011, 06:26:24 am »
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 Thank you Warcat, thank you! I cannot tell you how much of a help you've been. I gave up on python a few minutes ago and now that I am reading this, I have a glimmer of hope. Once again, thanks for your help man!
 :D

P.S.: Two more things.. 1: What did you mean by name change? Something like changing the extension title to something else? (examples: from .--- to .--- ?)  :?
 
2: How would I make spawn points for multiplayer in the in-game edit mode? <------------ Crucial!!
« Last Edit: January 17, 2011, 06:49:31 am by TheDashingRogue »

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Re: Making custom maps for crpg warband multiplayer
« Reply #5 on: January 17, 2011, 04:17:23 pm »
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1. After you make the map just go to the scnObj folder to find the one you just saved. Then change the name of the file like you would any other file. The extension stays the same because SP and MP use the same type of file. Once you have saved the file you can give it to the server host where he can add it into the map lineup (bit less knowledgeable about what the host does with it as I've only made maps, never hosted the server).

2. Up at the top in the list of scene props that you can place, one of the four options is entry points. You place these just like a normal SP map with the entry point number corresponding to what you want coming in there. For a good guide on what points do what and some other info, I recommend this thread. Scening in Warband
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Re: Making custom maps for crpg warband multiplayer
« Reply #6 on: January 18, 2011, 02:43:29 am »
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Ah, I see. 0 for faction 1 and 32 for faction 2. I just keep making entry points until I get to 32, then delete all the others besides 0 and 32 ( 1, 2, 3, etc.) and place the remaining ones where I wish? If so.. thank you, you've told me just about everything I need to know. ^^

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Re: Making custom maps for crpg warband multiplayer
« Reply #7 on: January 18, 2011, 03:23:24 am »
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If you're making battle and not deathmatch maps, than yes, all you need is 0 and 32.
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Re: Making custom maps for crpg warband multiplayer
« Reply #8 on: January 18, 2011, 06:03:06 am »
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Couldn't have done it without you..  :)

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Re: Making custom maps for crpg warband multiplayer
« Reply #9 on: January 18, 2011, 01:55:55 pm »
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No problem, good luck on the maps. I don't have to much time to be making maps right now myself, spending my free time either playing or working on a massive Minecraft project.
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Re: Making custom maps for crpg warband multiplayer
« Reply #10 on: January 18, 2011, 11:34:09 pm »
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http://forum.c-rpg.net/index.php/board,24.0.html

Just wanted to say that there is a whole board for these type of things  :wink:
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Re: Making custom maps for crpg warband multiplayer
« Reply #11 on: January 19, 2011, 12:01:32 am »
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Thanks Warcat and Airith! But the thing I was really stuck on was the spawn points, such as 0 or 32. I had no idea what those numbers meant at the time (32 for coordinates or what?). No one really explained (or I didn't find it) how to make those spawn points, plus the fact I had overlooked the 4 or 5 other menus besides scene props. Which Warcat fortunately pointed out.

One final question: When making entry points, how do I make entry points for 0? My method of creating 32 entry points and deleting all but 32 only results in me having #32 and #1 left..? No #0 entry point..
« Last Edit: January 19, 2011, 02:01:13 am by TheDashingRogue »

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Re: Making custom maps for crpg warband multiplayer
« Reply #12 on: January 19, 2011, 04:25:53 am »
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After you create an entry point, you can then go out of placement mode and change the number in the menu on the left hand side. (Don't remember the exact names everything is labeled, but, hopefully that helps.)
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Re: Making custom maps for crpg warband multiplayer
« Reply #13 on: January 19, 2011, 06:33:25 am »
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I'll test it tomorrow..
..Did chadz happen to take out single player just so I couldn't make maps for our server in it? Only NA creators are privileged and allowed to make maps nao.  :shock:
Is FPS frames per second? What is this exactly?
Will the maps I made in 2.11 or w/e work in 2.12?  :?

Sorry I have so many questions, I am a nub.   :oops:

Thanks again, Rogue
« Last Edit: January 19, 2011, 06:35:05 am by TheDashingRogue »

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Re: Making custom maps for crpg warband multiplayer
« Reply #14 on: January 19, 2011, 01:05:29 pm »
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Yeah, he took out SP. You can still go into multiplayer and host a server and be in edit mode from that though.
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