Author Topic: Making custom maps for crpg warband multiplayer  (Read 7334 times)

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Offline MountedRhader

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Re: Making custom maps for crpg warband multiplayer
« Reply #15 on: January 20, 2011, 02:31:40 am »
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I tried editing in tutorial, a message popped up: "Stop editing maps and fix this mission template you lazy bastard." or something o' rather  :rolleyes:

Yeah I figured doing multiplayer.. Sounds good

Offline Warcat

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Re: Making custom maps for crpg warband multiplayer
« Reply #16 on: January 20, 2011, 03:31:22 am »
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lol, sounds like chadz wants better support from the dev team

Edit: Though from what I can tell, the editing still works fine, it's just a matter of whether the text on the left annoys you enough.
« Last Edit: January 20, 2011, 03:39:11 am by Warcat »
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Offline MountedRhader

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Re: Making custom maps for crpg warband multiplayer
« Reply #17 on: January 20, 2011, 07:02:22 am »
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Exactly my thinking. There are plenty of sample maps in tutorial, but that annoying text pops up every second..  :mad:

I'll see what I can do about disabling it..

Otherwise its a go for map making unless there are more Easter eggs for me to find yet.  :wink:


Offline Kong Ming

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Re: Making custom maps for crpg warband multiplayer
« Reply #18 on: January 21, 2011, 11:11:48 pm »
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It's definitely best to just edit from hosting your own multiplayer, that way you can reload the map from the admin panel and test as you edit.  Rogue, if you, or anyone for that matter, would like help getting map-making going, I'm always happy to talk people through it.  It's probably best if you come find me on IRC, which I'm usually on.  Then I can answer any questions and give advice about what I've learned from this editor more quickly and easily.  Nasturtium will probably help as well.  Look for us on #mount&blade-crpg channel on the quakenet servers.
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Offline MountedRhader

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Re: Making custom maps for crpg warband multiplayer
« Reply #19 on: January 22, 2011, 08:22:01 am »
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It's definitely best to just edit from hosting your own multiplayer, that way you can reload the map from the admin panel and test as you edit.  Rogue, if you, or anyone for that matter, would like help getting map-making going, I'm always happy to talk people through it.  It's probably best if you come find me on IRC, which I'm usually on.  Then I can answer any questions and give advice about what I've learned from this editor more quickly and easily.  Nasturtium will probably help as well.  Look for us on #mount&blade-crpg channel on the quakenet servers.

Thanks!, but I made 4 maps already via multiplayer ^^
I will google IRC shortly.  :wink:

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Re: Making custom maps for crpg warband multiplayer
« Reply #20 on: January 27, 2011, 11:09:56 pm »
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I tried editing in tutorial, a message popped up: "Stop editing maps and fix this mission template you lazy bastard." or something o' rather  :rolleyes:

Yeah I figured doing multiplayer.. Sounds good

Finally got around to doing some more scene work for Fallen's Tournament scene when it dawned on me. That message can easily be stopped by just pausing the game. Ctrl+F11.
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Re: Making custom maps for crpg warband multiplayer
« Reply #21 on: January 27, 2011, 11:36:43 pm »
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Thank you sooo much!
But I don't know what the scene names in sceneobj are called for the blank map templates D:

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Re: Making custom maps for crpg warband multiplayer
« Reply #22 on: January 28, 2011, 08:48:29 am »
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I assume you're talking about my blank maps. 

Excellent point, the maps are called:

my_scene_# 

where # is 1-20. 

Sorry for neglecting to include that info.
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Re: Making custom maps for crpg warband multiplayer
« Reply #23 on: January 29, 2011, 10:46:22 pm »
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Are they in sceneobj because I don't see them  :?
Are they in "my docs"?

Offline Kung Fu Jesus

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Re: Making custom maps for crpg warband multiplayer
« Reply #24 on: January 30, 2011, 12:53:55 am »
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Are they in sceneobj because I don't see them  :?
Are they in "my docs"?

If you have made a map, they will generate a sco file in the scenobj folder named scn_my_scene_1.sco, etc. All 15 blank templates will not populate in the sceneobj folder until you have made some sort of map with them.
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Offline Kong Ming

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Re: Making custom maps for crpg warband multiplayer
« Reply #25 on: January 31, 2011, 06:41:17 am »
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Exactly.  They are in the SceneObj folder in your module, and will only be there if you have edited and saved changes to the map in question.
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Re: Making custom maps for crpg warband multiplayer
« Reply #26 on: February 03, 2011, 04:38:26 am »
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Ahh I see now. Thanks a ton, you have helped forge the strongest map maker known to man!!!    !
Ok.. Maybe not the "strongest" but one with a passion.
Expect to see new maps  :wink:


EDITED: Btw, When I have the .sco file, do I just copy into a separate folder (what I have been doing) or do I need the strings for terrain or w/e? If I do need strings please tell me the location!

Thanks,
Rogue
« Last Edit: February 03, 2011, 04:40:02 am by TheDashingRogue »

Offline Kong Ming

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Re: Making custom maps for crpg warband multiplayer
« Reply #27 on: February 03, 2011, 09:55:06 am »
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To put a map up for others to try, you need the .sco file and the terrain code.  the terrain code can be found inside the scenes.txt file.  do a search in the file for your scene (it will be the same as the name of the .sco file, minus the .sco part).  the terrain code is the very long number (with a few letters as well) near the end of the line that starts with "0x".  Otherwise, just copy the entire entry for your map, since whoever's using it probably knows what they need.  Put that in a standard text file, package it with your .sco, and upload.
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Re: Making custom maps for crpg warband multiplayer
« Reply #28 on: February 05, 2011, 08:04:19 am »
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I'll see how it turns out, thanks mate(s)  :)

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Re: Making custom maps for crpg warband multiplayer
« Reply #29 on: February 05, 2011, 08:55:33 am »
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In case my last post was too vague, I describe the process more thoroughly and with pictures in this thread:

http://forum.c-rpg.net/index.php/topic,1843.0.html
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