Author Topic: Bandit Lair (strategus)  (Read 5459 times)

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Offline Chagan_Arslan

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Bandit Lair (strategus)
« on: July 23, 2011, 01:08:22 pm »
+41
i dont know if something like this was suggested before but giving an option to the clans without fiefs to recruit troops from a remote faction less place

how i think it should work :

- bandit lairs can only be created by faction without any fief
- one bandit lair per 20 members of such faction
- once the faction takes a fief all their bandit lairs dissapear
- bandit lair has recruiting troop rate of villages (maybe a bit less)
- on map its only visible only from the range of current transfer (so pretty much you need to be very close)

what it would change :

i think it would add a lot of dynamic to politics, as if one side looses a battle it doesnt mean they will need to recruit in villages occupied by other clans but can stay low for some time and than try to take some land

it would be awesome for clans that arent interested in keeping fiefs but rather burning them ;]
« Last Edit: July 25, 2011, 12:33:31 pm by Chagan_Arslan »

Offline Jarlek

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Re: Bantid Lair (strategus)
« Reply #1 on: July 23, 2011, 03:19:10 pm »
+1
Sounds nice and would make it easier for smaller factions to gear up before a big one can destroy them. If they remain hidden long enough they can gather an army. As it is now whenever someone becomes big enough to be a threat the clans just attack them with their 1k+ armies.

I also like that they should be hard to spot so that factions would have to scout to find them, although they shouldn't be able to build them in the water or whatever.

And make it 1 per faction no matter what. Just silly to have more than one bandit lair and it could also be abused.

Might also be abused by a faction making 3 factions instead and getting 3 lairs and not one.
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Offline Chagan_Arslan

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Re: Bantid Lair (strategus)
« Reply #2 on: July 23, 2011, 04:47:21 pm »
0
And make it 1 per faction no matter what. Just silly to have more than one bandit lair and it could also be abused.

Might also be abused by a faction making 3 factions instead and getting 3 lairs and not one.

thats why i think thre should be a "one lair per xx members" thing, otherwise they would just made a lot of small factions to get those no point in that

Offline Jarlek

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Re: Bantid Lair (strategus)
« Reply #3 on: July 23, 2011, 08:39:13 pm »
+1
thats why i think thre should be a "one lair per xx members" thing, otherwise they would just made a lot of small factions to get those no point in that
True. But that would again be easy to abuse, since the 1 camp for every 20 member is still very nice. What about making it so every recruited troop is added to the CAMP and when you take a troop out of the camp you get a BANDIT and not a TROOP and they cannot be given away/reinforce others with? And when you get a fief you can convert them into normal troops? Something like that could work better I suppose.
« Last Edit: July 23, 2011, 08:48:24 pm by Zapper »
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Offline Overdriven

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Re: Bantid Lair (strategus)
« Reply #4 on: July 23, 2011, 08:44:42 pm »
0
Definitely a nice idea and would add a good dynamic to the game.

Offline Sultan Eren

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Re: Bantid Lair (strategus)
« Reply #5 on: July 24, 2011, 01:21:26 am »
0
Good idea.
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Offline Beauchamp

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Re: Bantid Lair (strategus)
« Reply #6 on: July 24, 2011, 01:32:43 am »
0
great idea
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Offline justme

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Re: Bantid Lair (strategus)
« Reply #7 on: July 24, 2011, 02:00:40 am »
0
+1

Offline Digglez

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Re: Bantid Lair (strategus)
« Reply #8 on: July 24, 2011, 11:49:09 am »
0
excellent! gather ruffians from the forest to attack the sherrifs men!

Offline Lordark

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Re: Bantid Lair (strategus)
« Reply #9 on: July 25, 2011, 09:54:56 am »
0
fucking epic idea!      :arrow: ++++
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Offline Sultan Eren

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Re: Bantid Lair (strategus)
« Reply #10 on: July 25, 2011, 02:50:33 pm »
0
excellent! gather ruffians from the forest to attack the sherrifs men!
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Offline PhantomZero

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Re: Bandit Lair (strategus)
« Reply #11 on: July 26, 2011, 11:09:12 am »
+2
Yeah, you all think this is a good idea, until Lots and Lots of Jolly Knights comes over and sets up 10 of these bandit lairs in your neighborhood to start a peasant uprising after being displaced from their territory.

There would effectively be no end to wars, even moreso than there isn't any now.
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Offline Blondin

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Re: Bandit Lair (strategus)
« Reply #12 on: July 26, 2011, 11:16:04 am »
0
You already know how this war will end?

I like the idea, but not for clans, only for us the ruffians riding free in the open fields...
« Last Edit: July 26, 2011, 11:18:03 am by Blondin »

Offline Olwen

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Re: Bandit Lair (strategus)
« Reply #13 on: July 26, 2011, 11:42:53 am »
+1
bandits are greedy, make the upkeep cost double than peasants' and if you won a battle decrease the % of loots depending on the number of bandits in your army  :lol:

Offline KingKessler

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Re: Bandit Lair (strategus)
« Reply #14 on: July 26, 2011, 12:13:27 pm »
+1
+1
Silvio Berlusconi born 29 September 1136 is an Italian archer, the current Archer Minister of Italy, as well as an entrepreneur. He is also known under the nickname Il Cavaliere (literally, The Knight).