Author Topic: Bandit Lair (strategus)  (Read 5402 times)

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Offline Jarlek

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Re: Bandit Lair (strategus)
« Reply #15 on: July 26, 2011, 02:20:27 pm »
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Yeah, you all think this is a good idea, until Lots and Lots of Jolly Knights comes over and sets up 10 of these bandit lairs in your neighborhood to start a peasant uprising after being displaced from their territory.

There would effectively be no end to wars, even moreso than there isn't any now.
Well if you had no fiefs already then why not? When you DO have a fief though you can't do it. That's the magic of it :D
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Offline Polobow

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Re: Bandit Lair (strategus)
« Reply #16 on: July 26, 2011, 03:47:06 pm »
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Such a small, but smart idea! I like it.

Offline Thomek

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Re: Bandit Lair (strategus)
« Reply #17 on: July 27, 2011, 03:13:46 am »
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Great idea.

but perhaps restrict it in some way so it don't become too abusable. I can see "Clans" or organized bandits having one bandit lair each, recruiting many times more troops than more official clans. (if everyone is their own clan, but cooperates)

I.ex.. restrict the gear bandit troops can wear to bandit gear. Could be powerful in large numbers too.

Give power to the masses!
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Offline Sultan Eren

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Re: Bandit Lair (strategus)
« Reply #18 on: July 27, 2011, 03:37:25 am »
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- bandit lairs can only be created by faction without any fief

This.
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Offline Beauchamp

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Re: Bandit Lair (strategus)
« Reply #19 on: July 27, 2011, 10:18:58 am »
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- bandit lairs can only be created by faction without any fief

This.

well u can still have faction members that just create subfaction to improve recruiting speed. there has to be something else on how to solve this.
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Offline Fluffy_Muffin

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Re: Bandit Lair (strategus)
« Reply #20 on: July 27, 2011, 10:26:15 am »
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Good idea, but recruiting rate of villages? OP

Should be halved or even less
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Offline Blondin

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Re: Bandit Lair (strategus)
« Reply #21 on: July 27, 2011, 11:36:05 am »
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Make it that you can't transfer it to another faction or a fief (bandits are bandits).

Case 1 :
Faction A has no fief, members can recruit in a bandit lair, trnsfer bandits inside their own faction only (not to fief).

Case 2:
Clanless ppl recruit in a bandit lair, he can only trnsfer to others clanless ppl but not to a faction or a fief.

In this way, fiefless faction and clanless ppl can recruit and annoy other clans but can't abuse the system.

No limits in gear, bandits can have good gear is they make good pillaging!

Offline Jarlek

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Re: Bandit Lair (strategus)
« Reply #22 on: July 27, 2011, 05:05:40 pm »
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well u can still have faction members that just create subfaction to improve recruiting speed. there has to be something else on how to solve this.
I like how you don't read everything before you post. Gonna quote myself in the beginning of the discussion.

True. But that would again be easy to abuse, since the 1 camp for every 20 member is still very nice. What about making it so every recruited troop is added to the CAMP and when you take a troop out of the camp you get a BANDIT and not a TROOP and they cannot be given away/reinforce others with? And when you get a fief you can convert them into normal troops? Something like that could work better I suppose.

Also another way to fix this is that you can't make a bandit lair unless you already got 10/15/20 members. And when you get 10/15/20 more than you can make a new another one. Capiche?
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Offline Sultan Eren

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Re: Bandit Lair (strategus)
« Reply #23 on: July 27, 2011, 05:23:35 pm »
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We also need to find a solution for these troop merchants.
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Offline Blondin

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Re: Bandit Lair (strategus)
« Reply #24 on: July 27, 2011, 06:38:13 pm »
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What's'the problem with troops merchant?

Offline EponiCo

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Re: Bandit Lair (strategus)
« Reply #25 on: July 28, 2011, 06:04:52 pm »
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Make it that you can't transfer it to another faction or a fief (bandits are bandits).

Case 1 :
Faction A has no fief, members can recruit in a bandit lair, trnsfer bandits inside their own faction only (not to fief).

Case 2:
Clanless ppl recruit in a bandit lair, he can only trnsfer to others clanless ppl but not to a faction or a fief.

In this way, fiefless faction and clanless ppl can recruit and annoy other clans but can't abuse the system.

No limits in gear, bandits can have good gear is they make good pillaging!

You could still abuse it. Who cares if they can't transfer it, one day it's an army of their own. Imo the idea with bandit lairs only makes sense once you can raid stuff. Then you could do something like this, they can only be used for raids (special attack on village which doesn't take ownership but reduces wealth and population and gives the gold/stuff to attacker, or attack on caravan) and reinforce ratio (as well as max size of army maybe) is based on success of raiding.

Offline Blondin

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Re: Bandit Lair (strategus)
« Reply #26 on: July 28, 2011, 06:16:11 pm »
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I don't see how someone could abuse, and ofc it has to be an army of their own, this is the meaning, having an army without controled village recruitment.

But i agree with you on the raiding part, bandits should not be used to own a fief. Bandits don't like fief, they like rape, pillage and burn!

Offline Sultan Eren

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Re: Bandit Lair (strategus)
« Reply #27 on: July 28, 2011, 06:16:43 pm »
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What's'the problem with troops merchant?

They create a faction then they recruit and sell. It must be 5 people in lair to start recruiting maybe a solution.
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Offline Jarlek

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Re: Bandit Lair (strategus)
« Reply #28 on: July 28, 2011, 07:33:19 pm »
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They create a faction then they recruit and sell. It must be 5 people in lair to start recruiting maybe a solution.
That's why I say the same thing as I've said before. Make the bandit troops non-transferable. You can only use them if you were the one who took it from the bandit lair and you can't give them back. The only way to make them normal would be to convert them when you gain a fief (and thus lose the bandit lair)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Vivek

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Re: Bandit Lair (strategus)
« Reply #29 on: July 28, 2011, 11:16:13 pm »
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+1