Author Topic: Number of people fighting for you should be proportional to your tickets  (Read 3258 times)

0 Members and 2 Guests are viewing this topic.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
A lengthy title no doubt, but basically I'm suggesting that the amount of tickets you have versus the amount of tickets of who you attack should be proportional to how many people can sign up and fight for you (or the other side).

For example, if I have 1000 troops (tickets) and another person has 500 troops, then I should be able to have twice as many people on my side of the battle as they can.   So basically it would work like single player battles do and have a ratio depending on how much larger an army is that translates into how many people can fight for you in battle. 

Maybe not have it directly proportional (where twice the tickets gets you twice as many people in game), but when it's 1000 vs 500 it shouldn't be 75 vs 75 in game.  Maybe something like 90 to 60 (100 to 50 would be proportional).
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
+1
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Hmm, this would help protect against silly weird things happening, +1 for the idea.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Gheritarish le Loki

  • Baron
  • ****
  • Renown: 80
  • Infamy: 42
  • cRPG Player
    • View Profile
someone already post this suggestion, and one answer is that there is a risk that we see Pub Crawl abuse.

I like the idea, it seems to be logical but in fact it´s flawed because of that and that will give a too big advantage to big clan.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
+7
If you could make a 60-60 to a 65-55 with 3:1 ratio and more and 70-50 with a ratio higher then 5:1 it would work.
But nothing more.

Offline Panoply

  • Baron
  • ****
  • Renown: 113
  • Infamy: 10
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Aristeia, Panoply, Pistachio
I like the concept, but the advantage has to be toned down to give the smaller army some chance.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
+1
I like the suggestion if you're at this ratio for tickets (say 3:1) then it's this ratio for in game numbers (5:4) or something like that.  What the exact numbers are I'll let other people argue about, but there needs to be some ratio so that it's not a straight even fight when one side is outnumbered over 2 to 1.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
If you could make a 60-60 to a 65-55 with 3:1 ratio and more and 70-50 with a ratio higher then 5:1 it would work.
But nothing more.

Thats actually a great way to do it.  Its not an overwhelming advantage, but it makes the battles make more sense and allows for greater tactics and strategy so that your larger armies face smaller armies rather than everyone wanting to keep their army sizes really small with maxed out equipment designed to capture spawns.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
+1
an obvious +1
Nobody cares about who I am or what I think

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
I like the concept, but the advantage has to be toned down to give the smaller army some chance.

exponents are your friend

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
0
 :mrgreen:
Professional poop cleaner

Offline Kazak

  • Knight
  • ***
  • Renown: 42
  • Infamy: 29
  • cRPG Player
  • Сiла и Чѣсть!
    • View Profile
  • Faction: Honeybadgers
  • Game nicks: Kazak
0
+1
Не веровать и верить свободно - Вот в чём вера моя... И только в одно
Я верую слепо, как сердцу угодно: В веселье и радость, и в смех и в вино!

Offline BerG

  • Baron
  • ****
  • Renown: 95
  • Infamy: 66
  • cRPG Player
    • View Profile
  • Faction: Crusader Aliance
  • Game nicks: SB_BerG
0
Agreed. This is justified with the new flags system

Offline Flawless

  • Baron
  • ****
  • Renown: 80
  • Infamy: 28
  • cRPG Player
  • Cavalieres Co-Founder and Commander
    • View Profile
  • Faction: Cavalieres
  • Game nicks: Cavalieres_Flawless and Cavalieres_Undead
0
+1

Offline Elerion

  • Baron
  • ****
  • Renown: 132
  • Infamy: 8
  • cRPG Player
  • Pink Team
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Elerion
  • IRC nick: Elerion
+2
This just encourages massive army blobs instead of multiple parallel armies.