Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 50697 times)

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Offline Ozin

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Re: Strategus City Improvement Project
« Reply #105 on: October 01, 2011, 08:57:44 pm »
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Ok, I've beefed up the town a bit, adding more background buildings and fortified the center more. Changed the keep to the destroyed version (so you can go inside it). Darkened the ground textures to better fit with the dark viking buildings. More detailed ground texturing as well.

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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #106 on: October 01, 2011, 09:08:18 pm »
+1
Heads up for people using lots of fake houses (like me): You'll wanna use as few objects with collisions meshes as possible (stuff that hinders your movement in any way). Fake_houses_xx have a front with collisions meshes, fake_houses_xx_far doesn't. So if you feel your "running" low, use them instead.
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Offline Ozin

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Re: Strategus City Improvement Project
« Reply #107 on: October 01, 2011, 09:32:54 pm »
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I guess this also means using as few barriers as possible? Anyways, here is the last version of Tihr before we get to test it: http://www.mbrepository.com/file.php?id=3279

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #108 on: October 03, 2011, 09:23:27 pm »
+1
Cake Town aka Narra:

(click to show/hide)

(click to show/hide)

Got some small tweaks to do, look over the spawn points and such *cough*, will upload it later tonight.

There we go: http://www.mbrepository.com/file.php?id=3282
« Last Edit: October 04, 2011, 12:05:02 am by Jacko »
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #109 on: October 04, 2011, 04:57:16 am »
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Looks tasty! Yet on another note, :( my grand keep at Bariyye just got serious competition for most defensible stronghold. I'm guessing the spawns are somewhat weighted toward the back?
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Strategus City Improvement Project

Offline Ozin

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Re: Strategus City Improvement Project
« Reply #110 on: October 04, 2011, 05:23:35 am »
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Oh I forgot to say that I'm working on Shariz now. It's coming along nicely, though it is more much complex than a Nord town, so it is going take a few days before it is somewhat complete.

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #111 on: October 04, 2011, 02:26:10 pm »
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Warcat: The spawns are about 50/50 outer walls keep. Might change that later, but I figure a lot of the fighting will be on the out walls and it's nice as a defender not having to run all that way.
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Offline Mustikki

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Re: Strategus City Improvement Project
« Reply #112 on: October 05, 2011, 03:43:53 pm »
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Yalen
Download link: http://www.mbrepository.com/file.php?id=3287

Map needs testing.

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(click to show/hide)



Offline Ozin

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Re: Strategus City Improvement Project
« Reply #113 on: October 05, 2011, 04:41:12 pm »
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Very nice looking map Mustikki, as always.


Offline Mustikki

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Re: Strategus City Improvement Project
« Reply #114 on: October 05, 2011, 08:20:34 pm »
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You made a really nice looking map too Ozin :)

I also started working with Veluca now.

ps. If you guys don't want to make copy pasted maps, use town_##_center to modify a siege map instead than town_##_walls.
- Or atleast get influence's from it.
« Last Edit: October 05, 2011, 08:22:16 pm by Mustikki »

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Re: Strategus City Improvement Project
« Reply #115 on: October 05, 2011, 11:34:48 pm »
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Good suggestion Mustikki. Maps are looking great, keep it up guys.
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Offline Ozin

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Re: Strategus City Improvement Project
« Reply #116 on: October 06, 2011, 06:05:47 pm »
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Phew! Finished with Shariz now, finally! I'll wait a few days before I decide on what to do next, as I might want to look over my previous maps again.

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Download: http://www.mbrepository.com/file.php?id=3293
« Last Edit: October 07, 2011, 10:48:30 am by Ozin »

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #117 on: October 07, 2011, 12:51:08 am »
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Updated the OP. Yalen looks good, particularly since the base map is already a proven good place to play multiplayer battles.  Shariz looks like lots of fun, Ozin, do you have a link for it? Also, Jacko, can I take the asterisk off of Narra or do you think it may need another test?
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Strategus City Improvement Project

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #118 on: October 07, 2011, 01:08:35 am »
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Gonna make some small adjustments, but nothing big. I think it can be considered "tested and done".
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #119 on: October 07, 2011, 01:10:01 am »
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good to hear it went well, would've liked to have been able to make it to the fight.
« Last Edit: October 07, 2011, 01:11:02 am by Warcat »
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project