Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 45279 times)

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Offline Olwen

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Re: Strategus City Improvement Project
« Reply #60 on: August 15, 2011, 10:49:20 am »
0
bump for this thread, gogogo do all the cities

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #61 on: August 15, 2011, 06:53:16 pm »
0
Just have to do spawn points and barriers and then I'll be done with Praven, then I'll look through the list to see if there's one in particular that I want to do next. If you're reading this and you know anyone who enjoys scene editing, direct them to this page, otherwise it could be a while before they're all done with only 3 people working on them.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
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Strategus City Improvement Project

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #62 on: August 15, 2011, 09:09:37 pm »
0
Finished with Praven here's the link to the download.
(click to show/hide)
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Strategus City Improvement Project

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #63 on: August 16, 2011, 10:28:32 pm »
0
Going to start working on Bariyye
(click to show/hide)
This'll be the first map I work on where siege towers will have good, easy access to the walls, the city behind them however will be a massive up hill battle making it very hard to take the whole place, should be fun.
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Strategus City Improvement Project

Offline Civilian

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Re: Strategus City Improvement Project
« Reply #64 on: August 17, 2011, 02:01:15 am »
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Going to start working on Bariyye
(click to show/hide)
This'll be the first map I work on where siege towers will have good, easy access to the walls, the city behind them however will be a massive up hill battle making it very hard to take the whole place, should be fun.

I remember people using ladders to climb all the way to the top of the keep. Will there be a way to get up there without the ladders?

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #65 on: August 17, 2011, 07:15:41 am »
0
There will be a route using the streets to get their, but the attackers would have to be fighting through people the whole way up.
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Strategus City Improvement Project

Offline Loki

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Re: Strategus City Improvement Project
« Reply #66 on: August 17, 2011, 11:10:45 am »
0
really nice work warcat, I'm impressed.
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Offline Zwolle

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Re: Strategus City Improvement Project
« Reply #67 on: August 17, 2011, 03:53:05 pm »
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it looks nice warcat.Congratulations.

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #68 on: August 17, 2011, 10:27:10 pm »
+1
So.. Yeah, Suno. I got a bit carried away. I heard chadz like city brawls..

Original
(click to show/hide)
Remade
(click to show/hide)
Overview:
(click to show/hide)

From the gate, to the square outside the keep. it took me about 45-50 sec running, and I killed one pesky Rhodok crossbower on the way. The main fight here is suppose to be in the streets, not on the walls. It's basically 3 segments the attackers have to overcome. There is a lot of alleys, side streets, "hidden" passages" and what not, so while the defenders can block off choke points with ease, attackers can still get through in a different spot. It gets progressively harder each segment for the attackers to "get through".

The walls:
(click to show/hide)
The streets:
(click to show/hide)
The keep square:
(click to show/hide)
Random:
(click to show/hide)
« Last Edit: August 17, 2011, 11:29:29 pm by Jacko »
Monkeys!

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #69 on: August 17, 2011, 11:23:50 pm »
0
I love it! Looks like it'll be a true city fight. Should be lots of fun to play in. Can the gate be opened?
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Strategus City Improvement Project

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #70 on: August 17, 2011, 11:28:51 pm »
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Yeah, only thing on the map that can be used, so far. I'm thinking about adding winches to the larger passages, or at least the "main one", to force the attackers to use another way, but it's a small thing to add.
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Offline H4rdn3ssKill3r

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Re: Strategus City Improvement Project
« Reply #71 on: August 18, 2011, 12:07:02 am »
+1
Remeber make those cities unfair to attackers, I'ts what it should be, a city should be a massive slog to win it, so it should be unfair to attackers and the only way to win them is to give out orders and strategy, or get 5x the troops and money :3
f8uasdlöadk blablablababa lbalba
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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #72 on: August 18, 2011, 12:32:44 pm »
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Yeah, added gates to all the large passages.

http://www.mbrepository.com/file.php?id=3153
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #73 on: August 19, 2011, 12:47:28 am »
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So, here's what I've got so far with Bariyye. Good news for the attackers, you can get in the city with siege towers! Bad news is that the place looks like this.
(click to show/hide)
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Strategus City Improvement Project

Offline Leiknir

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Re: Strategus City Improvement Project
« Reply #74 on: August 19, 2011, 01:51:44 am »
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Very good looking maps, but I have worries about their performance.
Especially Suno, it's a very good looking map, but all those details (thousands small items in shops, market etc) eat up the performance and add not much to the gameplay value (still nice to look at in screenshots, though). Also that lower city only for decoration, it just eats performance and will only rarely be seen after all, I suggest using the fake buildings to cut it off. Else I fear it will be unplayable in the end for most of the playerbase/chadz.
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