Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 45241 times)

0 Members and 2 Guests are viewing this topic.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Strategus City Improvement
« Reply #45 on: August 01, 2011, 11:47:04 am »
0
Don't put any barriers on roofs. Once it gets hit by a catapult buildings will be lowered so that the barriers are off anyway.

That's not how we want catapults to work, so don't rely on it.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Strategus City Improvement Project
« Reply #46 on: August 01, 2011, 11:55:16 am »
+1
Heh. We'll add whatever you guys want us to add. Adding barriers is simple enough anyway.

Just tell us how you want it.
Monkeys!

Offline Wookimonsta

  • Hoopy frood
  • Count
  • *****
  • Renown: 206
  • Infamy: 143
  • cRPG Player
    • View Profile
Re: Strategus City Improvement Project
« Reply #47 on: August 03, 2011, 04:04:09 pm »
0
ichamur will be extremely difficult to defend with the massive length of the wall it seems to me. The number of defenders is just to small to cover it all it seems.
Sargoth seems easy to take, but i can't be sure with that one.
Tulga looks epic and quite defenisble.
Quote
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
Quote
<dexxtaa> I just saw nakey ladies and I left
Quote
<@Fasader> dexxtaa is clearly gay

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Strategus City Improvement Project
« Reply #48 on: August 04, 2011, 09:57:25 pm »
+1
Rejoice! We have been moved!

Anyone up for it is free to pick a map and start editing, the more people editing the more variety we will get!
Monkeys!

Offline KingKessler

  • Noble
  • **
  • Renown: 17
  • Infamy: 2
  • cRPG Player
  • I am a singer now, later I go town cryer business
    • View Profile
  • Game nicks: Schildbruder_Berlusconi
Re: Strategus City Improvement Project
« Reply #49 on: August 05, 2011, 12:47:08 am »
0
sargoth looks nice. i want to live there
Silvio Berlusconi born 29 September 1136 is an Italian archer, the current Archer Minister of Italy, as well as an entrepreneur. He is also known under the nickname Il Cavaliere (literally, The Knight).

Offline H4rdn3ssKill3r

  • Baron
  • ****
  • Renown: 107
  • Infamy: 46
  • cRPG Player
  • Crummy Wizard
    • View Profile
  • Game nicks: naaaaaaaaaah
Re: Strategus City Improvement Project
« Reply #50 on: August 05, 2011, 02:39:58 pm »
0
Veryyyy nice stuff, now after you finish that you guys planning to do castles?
f8uasdlöadk blablablababa lbalba
^ Analogy of discussions on forums.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Strategus City Improvement
« Reply #51 on: August 05, 2011, 02:56:27 pm »
0
That's not how we want catapults to work, so don't rely on it.
Still. Isn't it best to have spawns on the ground? The only way they would be broken then would be if you introduced destructible terrain (as apart from destructible objects).
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline hotcobbler

  • Knight
  • ***
  • Renown: 33
  • Infamy: 4
  • cRPG Player
  • Jesus or a gun? How about both son?
    • View Profile
  • Faction: Order of the Knights Hospitaller
  • Game nicks: Hospitaller_Featherbottom
Re: Strategus City Improvement Project
« Reply #52 on: August 05, 2011, 03:23:50 pm »
0
Hey guys, major thanks for doing all this work pro bono for the community.

One thing you might want to do in the first post is make a list of all the cities that need work, kind of like the status list you have now, but for all the "unworked" cities, with their in-game names next to them. That way people who are interested can just dive in and the list can  be worked down gradually.

Anyway, keep up the good work!
Damn right I drink beer sideways.

visitors can't see pics , please register or login

Offline Reinhardt

  • Count
  • *****
  • Renown: 274
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Crusaders of Acre
  • IRC nick: Reinhardt
Re: Strategus City Improvement Project
« Reply #53 on: August 06, 2011, 07:00:01 am »
0
I'd like to see Shariz next. I want to see what everyone will be fighting for in the next strat. :D


BTW: Fantastic work on this!
"A leader is a dealer in hope."

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Strategus City Improvement Project
« Reply #54 on: August 06, 2011, 08:19:08 am »
0
Veryyyy nice stuff, now after you finish that you guys planning to do castles?

I think they may need some adjustments, but like villages, native castles are far closer to being in a ready to play situation than cities.

Edit: Seems like castles are already ready to go from what I saw at Bardaq
« Last Edit: August 09, 2011, 09:43:32 am by Warcat »
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Strategus City Improvement Project
« Reply #55 on: August 09, 2011, 10:10:38 am »
0
Still have more to do, but here's some pics from Praven, those yellow arrows mark the invisible map border. This city is not for claustrophobic people. I've hardly had to do anything at all with the walls, but I've done a lot to the inside. Choke points are all over in this place, so if you somehow fail to hold the wall, you still have plenty to defend.
(click to show/hide)

I don't expect this to be an easy one to take, it's practically a medieval Ohmaha beach.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Strategus City Improvement Project
« Reply #56 on: August 09, 2011, 03:11:57 pm »
0
Looking good, actually looks like a city. Might wanna post a pic with borders up so you get an idea of how big it is. 
Monkeys!

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Strategus City Improvement Project
« Reply #57 on: August 11, 2011, 04:03:54 pm »
0
Before to long I'll finish with all the barriers and post those pictures along with an overhead view to be a map.
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project

Offline Tetris

  • Peasant
  • *
  • Renown: 7
  • Infamy: 0
  • cRPG Player
  • Once a King, Always a King.
    • View Profile
  • Faction: Aegis Sovereignty
  • Game nicks: SoA_Sovereign_Tetris
  • IRC nick: Tet
Re: Strategus City Improvement Project
« Reply #58 on: August 11, 2011, 06:45:46 pm »
0
My god, Imagine the battles for this town, Epic street fighting and house torching.

"Sire! We may take the town!"

"Take it? Why take it silly?, Burn it to the ground."

Offline Warcat

  • Earl
  • ******
  • Renown: 396
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
  • Mappers Guild
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Warcat_ Village_Elder Merchant_of_Tulga Tavern_Keeper Guild_Master Ramun_The_Slave_Trader
Re: Strategus City Improvement Project
« Reply #59 on: August 13, 2011, 09:22:02 am »
0
That would be fun if we could raze buildings  :twisted:
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
Tavern_Keeper #1 NA shielder
Strategus City Improvement Project