A bit of melancholic thoughts about heirlooming changes in the last patches.
I don't really know why you kill the idea of heirlooming with this nerfs. Please tell if I did not get it right when you read this.
There are a lot of players who are fully equipped with loomed items, giving em a huge advantage on the battlefield. Since this is true, you try to make some balance between the pros of looming and cons of quantity of such players I guess.
So, in order to aviod overheirloomed players, you (a) decrease the advantage the looms can give, and (b) make a permadeath to old chars to lower their chance of getting too many loomed items and become a superman.
But as a result, heirloomed items have so small advantage that
the heirlooming has no sence now (for a large amount of weapons and all horses), and many players can lose interest to the mod: no sence in playing to earn money and get brand new loomed weapons (I mean "better items"). Btw, some chars are really 1-year-old and..
this is a bit sad to lose them .
I want to say that loomnerfing and permadeath are definitely not the best ways to avoid fully heirloomed equip and making it all more balanced. After the last two-three patches I as a cav don't have any good item to heirloom (+3 horses are practically equal to default in the battle, lances get too small buff; the only worthy of heirlooming item kind left is leg armor), but 2h and xbowers do have a big choise in heirlooming both armor and weapons.
I find it more sensible to
make a limit of heirloomed items that one char can have. That will allow players to keep their char without completely losing him, and keep the most favourite loomed items, or earn money to buy or heirloom new ones. The word "heirloomed" will not lose it's meaning to char's younger generations and will keep it's charm.
Besides that,
forced retirement on 32nd or 33rd lvl or sth can be applied, that will help to avoid uberskilled players.
If all of said above equals shit, please say it directly