Author Topic: Cavalry changes discussion (Version 0.230)  (Read 12049 times)

0 Members and 1 Guest are viewing this topic.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Cavalry changes discussion (Version 0.230)
« Reply #105 on: July 11, 2011, 08:29:26 pm »
0
Great video!  That's what I was looking for but the cav demo was the only thing i could find last night.

Besides thrusts to side and (weaker) rear, it also shows slashing with the lance tip, and use of the sabre while retaining the lance!

Duel wield!

Offline Jailbait

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Cavalry changes discussion (Version 0.230)
« Reply #106 on: July 11, 2011, 08:37:45 pm »
0
Duel wield!

I'll be conservative as a sop to the crunchies out there, dual-wielding would be too much and I'll only insist on the ability to retain the lance.  And thrust over 180* arc... and slash.  I'll give up an even tighter couching arc though.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Cavalry changes discussion (Version 0.230)
« Reply #107 on: July 11, 2011, 08:40:02 pm »
0
I'll be conservative as a sop to the crunchies out there, dual-wielding would be too much and I'll only insist on the ability to retain the lance.  And thrust over 180* arc... and slash.  I'll give up an even tighter couching arc though.

Is it even possible anyway? I didn't think it was  :lol:

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Cavalry changes discussion (Version 0.230)
« Reply #108 on: July 11, 2011, 08:49:23 pm »
0
The guy in your video doesn't even wield his lance like in the game. It's closer to the couched lance than the awkward one handed lances we have.

so your saying that the bad/lack of proper animation is enough argument for that nerf ? even if it proves lancing cav is able to make those attacks ?

Offline tankmen

  • Knight
  • ***
  • Renown: 65
  • Infamy: 28
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Cavalry changes discussion (Version 0.230)
« Reply #109 on: July 11, 2011, 08:52:36 pm »
0
Thus the brave knight charged the lowly peasant who wielded a two handed sword, the knights lance was poised to strike the fatal blow, but the scum
using footwork, stepped to the right of the great knights horse, jumped up and swung, the knight too late saw the peril, HIS LANCE COULD NOT HIT THE PEASANT at such an angle, god has struck his horse dumb and unable to turn, and so the fell peasant cut the  brave knight down. woe the day until jump slash is remove and brave knights everywhere can lance in peace for now hath god truly forsaken his beloved for they can not lance with out the peasant easily killing them from there saddle.
The purpose of wearing plate has become nothing more than crippling yourself to look like a knight... or maybe its my lack of athletics

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Cavalry changes discussion (Version 0.230)
« Reply #110 on: July 11, 2011, 08:52:49 pm »
0
so your saying that the bad/lack of proper animation is enough argument for that nerf ? even if it proves lancing cav is able to make those attacks ?

We all know kafein is a cav HA hater...just ignore his posts now I reckon :rolleyes:
« Last Edit: July 11, 2011, 08:54:37 pm by Overdriven »

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: Cavalry changes discussion (Version 0.230)
« Reply #111 on: July 11, 2011, 08:54:37 pm »
0
We all know kafein is a cav hater...just ignore his posts now I reckon :rolleyes:

yeah, probably should do that but i just cant walk by dumb ass arguments like he likes to do ;] and he probably will tell you hes a cav so that makes his argument valid

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Cavalry changes discussion (Version 0.230)
« Reply #112 on: July 11, 2011, 09:16:42 pm »
0
Fairly happy so far, would have liked to see a bigger lance arc tho (80-120 ish?), a horse hp buff to go with the nerfs and maybe some more stat-orientated nerf concerning HA, but we'll see how it'll play out.

Btw, how do spears work from horseback now?
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Cavalry changes discussion (Version 0.230)
« Reply #113 on: July 11, 2011, 09:26:09 pm »
0
Btw, how do spears work from horseback now?

Same as lances. They have the arc nerf to.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Cavalry changes discussion (Version 0.230)
« Reply #114 on: July 11, 2011, 09:33:04 pm »
0
Thus the brave knight charged the lowly peasant who wielded a two handed sword, the knights lance was poised to strike the fatal blow, but the scum
using footwork, stepped to the right of the great knights horse, jumped up and swung, the knight too late saw the peril, HIS LANCE COULD NOT HIT THE PEASANT at such an angle, god has struck his horse dumb and unable to turn, and so the fell peasant cut the  brave knight down. woe the day until jump slash is remove and brave knights everywhere can lance in peace for now hath god truly forsaken his beloved for they can not lance with out the peasant easily killing them from there saddle.


lolrp! more more!