Author Topic: Suggestion to keep cRPG alive.  (Read 1758 times)

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Offline Toffi

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Re: Suggestion to keep cRPG alive.
« Reply #15 on: May 29, 2011, 08:52:58 pm »
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Oh my god...

YOU ARE THE RINGLEADER IN THIS SCAM!

thanks for stating you opinion

Offline Banok

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Re: Suggestion to keep cRPG alive.
« Reply #16 on: May 30, 2011, 02:53:03 am »
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I say try it whats the worst that could happen?

I just downloaded something to try it and all u had to do is click regular download, wait 10 secs then click download. same as any other hosting site. actually other hosting sites have fake download links which are adverts etc. I would say it was better than most.

ps: plus I would love more often patches! :P
« Last Edit: May 30, 2011, 02:56:38 am by Banok »

Offline Diomedes

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Re: Suggestion to keep cRPG alive.
« Reply #17 on: May 30, 2011, 04:13:56 am »
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Top considerations:

1. Is it legally OK to do this?  Even though it's just for upkeep it is turning a profit on essentially Taleworld's material.  I've really no idea, but it's certainly worth considering.

2. Is it safe?  Do we trust this site not to fiddle with our already delicately balanced game by putting viruses or guns into it?

3. Can the site actually do 8000 large downloads every few months with reasonable access and speed?

4. If this does turn out to be a scam shall we hang or burn Toffi?

Offline Banok

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Re: Suggestion to keep cRPG alive.
« Reply #18 on: May 30, 2011, 04:22:32 am »
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2. Is it safe?  Do we trust this site not to fiddle with our already delicately balanced game by putting viruses or guns into it?


better viruses than guns, there were actually viruses in the middle ages and we don't want to ruin cRPGs flawless historical accuracy.

Offline Toffi

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Re: Suggestion to keep cRPG alive.
« Reply #19 on: May 31, 2011, 02:21:58 pm »
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As Banok siad it's safe, there are nbo viruses, yes you need to wait a bit, but for me it would be fine.

Offline Overdriven

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Re: Suggestion to keep cRPG alive.
« Reply #20 on: May 31, 2011, 02:54:25 pm »
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Sites like megaupload ect are excessively slow unless you pay to be a premium member. When a patch gets released it must suck up lots of bandwith. Somehow I doubt sites like this are designed to cope with such immediate heavy usage. In other words, the download speed would be horrendously bad.

Offline Toffi

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Re: Suggestion to keep cRPG alive.
« Reply #21 on: May 31, 2011, 03:00:46 pm »
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Sites like megaupload ect are excessively slow unless you pay to be a premium member. When a patch gets released it must suck up lots of bandwith. Somehow I doubt sites like this are designed to cope with such immediate heavy usage. In other words, the download speed would be horrendously bad.

well I've never tried it, we can go on and talk about if for months, but I would say we should simply give it a try, then we'll know.

Offline Kafein

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Re: Suggestion to keep cRPG alive.
« Reply #22 on: May 31, 2011, 08:56:06 pm »
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well I've never tried it, we can go on and talk about if for months, but I would say we should simply give it a try, then we'll know.

What about you set up an account and put a sample file we download to see the effects ?  :o

Btw, this makes me think it's sick how this can be abused by multiple people. I think it's just for stealing files you upload.

Offline Legio_Spartacus

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Re: Suggestion to keep cRPG alive.
« Reply #23 on: May 31, 2011, 09:37:37 pm »
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It's a good idea ! +1

Offline Bulzur

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Re: Suggestion to keep cRPG alive.
« Reply #24 on: May 31, 2011, 10:27:43 pm »
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If it's safe, hosting a patch on it AND on the regular platform might be great.
If you have time, download it from this one, and feel usefull, else, go on the refular one, and don't complain.^^

But the "if" is there. When was this created ? Did it have any issue before ? What does it ask before accepting to upload your file ? etc...

We don't want Mighty Donkey's PC to crash.  :shock:
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Delro

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Re: Suggestion to keep cRPG alive.
« Reply #25 on: June 01, 2011, 12:06:35 am »
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better viruses than guns, there were actually viruses in the middle ages and we don't want to ruin cRPGs flawless historical accuracy.

+1 to you sir.
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