Author Topic: [Applications] Item balancers  (Read 18952 times)

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Offline karasu

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Re: [Applications] Item balancers
« Reply #195 on: August 26, 2014, 01:46:33 am »
0
A large problem with being an item balancer is that the information gained from knowing how much damage you deal is substantial, but you need to be an admin.

Not just any admin, an admin with proper rank, since we foot soldier admins can't access the B damage tool on EU oficial servers. (Although I think I still have access to that tool in HRE server, but that server is outdated as hell, so pointless)

Offline Tydeus

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Re: [Applications] Item balancers
« Reply #196 on: August 26, 2014, 01:59:19 am »
-1
I never understood why they made that only accessible by admins.
Convenience. The admin level check already looked similar to what would have to be done in order to pick and choose who gets access and who doesn't and by hi-jacking the admin level stuff, Urist was able to script the damage reporter without needing much work (nothing had to be done on the website side). So there was no point not using the admin system, since all the current balancers were already also long-time admins and it had previously been decided by devs that it shouldn't be open and accessible to players. 98% of admins don't have the admin level required to use the damage reporter.
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Offline MURDERTRON

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Re: [Applications] Item balancers
« Reply #197 on: August 26, 2014, 03:24:39 am »
+2
Pls to give item balancer I will veto all Tydeus proposal
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Offline stickher

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Re: [Applications] Item balancers
« Reply #198 on: August 26, 2014, 03:33:26 am »
0
Im not going to write something really long to apply. Who ever knows me and does the hiring will make that judgment. I play a good amount of time and give tons of weapons a chance. some can recall me trying a prac 1handed sword for a month or two as swash buckle. I give everything a fair chance and hate range, sorry guys i dont like no risk all reward classes but i think their ok for the game.

Offline Huscarlton_Banks

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Re: [Applications] Item balancers
« Reply #199 on: September 01, 2014, 03:30:24 am »
+4
I'll throw my hat in for an adviser (non-getting burnt at the stake as a witch non-voting) role. Most of my posts outside of the "post gifs that describe c-rpg" thread seem to be in suggestions/game balance anyway, so it wouldn't seem like work.

I mainly play 1h/shield, but I've played through at least one gen each of agi stack/balanced/str stack for 1h+shield/Polearm/2h/Thrower/Archer/2h Cav/1h+shield Cav in order from most experience to least experience.

I lack experience playing Xbow/HA/HX/Lancer.

I'm familiar enough with the module system to suggest solutions outside of just altering basic item stats (Scripting with the module system is fairly easy to learn. It seems extremely high level vs most programming languages.)

I like playing around with different weapons, ideally I'd like to have as many non-peasant weapons as possible be viable enough in comparison to whatever's the FoTM so that they don't seem like rarities in actual gameplay.

I value "fun" gameplay over realism e.g. I'd be against changing the following, and would at least advocate for smaller steps in changing the following if they came up for discussion, even if the change would favor me (like shield bash damage).

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