Author Topic: Community Faction Design Contest - Commander Mode  (Read 9561 times)

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Offline Tomas_of_Miles

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Re: Community Faction Design Contest - Commander Mode
« Reply #120 on: May 22, 2013, 07:31:24 pm »
0
What does maximum of 2 points from cavalry mean? Does that mean there's a restriction on the horses themselves or the unit's whole point cost?
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Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #121 on: May 22, 2013, 07:31:58 pm »
0
You actually managed to make a faction worse than both of mine, congrats.
You must see the inner beauty of it. You are probably just looking from the wrong angle atm.

Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #122 on: May 22, 2013, 08:08:16 pm »
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What does maximum of 2 points from cavalry mean? Does that mean there's a restriction on the horses themselves or the unit's whole point cost?
I think it should have been maximum of 2 points from horses. So either 1 heavy horse class or 2 light horse classes.

Offline Tomas_of_Miles

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Re: Community Faction Design Contest - Commander Mode
« Reply #123 on: May 22, 2013, 08:19:02 pm »
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I think it should have been maximum of 2 points from horses. So either 1 heavy horse class or 2 light horse classes.

Ah ok thanks
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Offline dynamike

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Re: Community Faction Design Contest - Commander Mode
« Reply #124 on: May 24, 2013, 01:28:53 am »
+7
- Stratia -

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RP Intro:
"After the fall of ancient Stratia and our long and perilous journey, we set foot on these new lands. Calradia, the locals call it, a continent ridden by conflicts and war, pious squabbles and family feuds. We, the last remnants of glorious Stratia, look upon the horizon and ask ourselves… can we shape this place into our new home?
 
Stratia, oh Stratia, when I think back to your gleaming rivers and golden fields, to your deep forests and rich meadows, to your sprawling cities and looming towers, I sometimes begin to doubt. I need to take a breath and look upon my brothers and sisters, and I wonder: will the memory of old glory be enough? Enough for them to get up and fight to survive in a land that is not their home? Enough for us to not lose hope nor heart? To shape our part of history in these lands?
 
When I look upon them, the last Remnants of Stratia, and I see them take up their weapons, saddle their horses, fasten their armor and helmets, when I see them look at me with fire in their eyes, when their war cry fills the air, and they charge fearless upon ranks and ranks of enemies - I have my answer!“
                                                                                                                    - From the Chronicles of Stratia



Faction Concept:
The warriors of Stratia have a long history of irregular warfare. Originally deployed to the field as elite hoplite units, their torn history since the Doom of Stratia has forced them to constantly adapt to different circumstances. Their roots as hoplites still show, although some of them have abandoned their shields in favor of longer spears and pikes. Most moved away from formational warfare altogether and prefer to fight in small squads.

Predominant among these squads are the so called "Operators", veteran warriors that combine 1 handed and 2 handed weapons with crossbows and arbalests. These men are feared throughout the known lands, as they are able to release a deadly volley of bolts to break up enemy lines before they devastate them in melee.

During early campaigns in the steppes and tundra, the Stratians have recognized the value of mounted combat. Since then they are able to field a strong component of medium to heavy cavalry that will strike at the right opportunity to break up formations or engage opposing cavalry to free up the backs of their brethren on foot.

Brotherhood is key among the various Stratian descendants and after the bloody work of their shock troops is done, many a story is shared around the campfires - and the Mascots keep the mood light, for the next battle is surely to come.


Pike Wigglers
The long dongs. Medium armor, not much to fear behind the wall of spears.

Equipment
(click to show/hide)

Totals
Total Armor Cost: 10985; 42 armor 1.5 points
Mean Weapon Cost: 6762; 1 points
Subtotal: 17747 Gold; 2.5 points


Proposed Stats:
30 strength
21 agility
10 PS
10 IF
7 Athletics
160 pole/1hd wpf

---------------------------------------

Operators
"To the Alamo! Now light 'em up and when they scatter - charge these bastards!!"

Equipment
(click to show/hide)

Totals
Total Armor Cost: 16576; 51 armor 2 points
Mean Weapon Cost: 27055; 1.5 points
Subtotal: 43631 Gold; 3.5 points


Proposed Stats:
27 strength
27 agility
8 PS
10 IF
9 Athletics
160 xbow/1hd wpf

---------------------------------------

Elites
When kind words and gestures do not suffice, embrace your opponents. With steel.

Equipment
(click to show/hide)

Totals
Total Armor Cost: 30415; 56.5 armor 2.5 points
Mean Weapon Cost: 9717; 1 points
Subtotal: 40132 Gold; 3.5 points


Proposed Stats:
32 strength
18 agility
11 PS
11 IF
6 Athletics
180 2hd wpf

---------------------------------------

Mascots
Nobody knows where these jolly folks came from... but they never fail to raise laughter and inspire the troops.

Equipment
(click to show/hide)

Totals
Total Armor Cost: 1058; 25 armor 0.5 points
Mean Weapon Cost: 4763; 0.5 points
Subtotal: 5821 Gold; 1 points


Proposed Stats:
24 strength
30 agility
8 PS
8 PT
8 IF
10 Athletics
180 throwing/1hd wpf

---------------------------------------

Traditionals
Irregular is too mainstream for these guys. A medium unit, close to the Stratian hoplite origins.

Equipment
(click to show/hide)

Totals
Total Armor Cost: 6388; 40 armor 1.5 points
Mean Shield Cost: 1142
Mean Weapon Cost: 7211; 1 points
Subtotal: 14741 Gold; 2.5 points


Proposed Stats:
27 strength
27 agility
9 PS
9 IF
9 Athletics
7 Shield
160 pole/1hd wpf

---------------------------------------

Stampedes
Fast, furious, always right behind you. Nice to impale you!

Equipment
(click to show/hide)

Totals
Total Armor Cost: 12292; 42 armor 1.5 points
Total Shield Cost: 1984
Mean Horse Cost: 30489; 2 points
Mean Weapon Cost: 12182; 1.5 points
Subtotal: 56947 Gold; 5 points


Proposed Stats:
27 strength
18 agility
9 PS
9 IF
6 Athletics
6 Riding
6 Shield
160 pole/1hd wpf

---------------------------------------

Total Faction Costs: 179019 Gold
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline ARN_

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Re: Community Faction Design Contest - Commander Mode
« Reply #125 on: May 24, 2013, 08:30:08 pm »
0
When will this new factions be playable?
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Offline FRANK_THE_TANK

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Re: Community Faction Design Contest - Commander Mode
« Reply #126 on: May 25, 2013, 02:04:10 am »
0
Frank's Rangers

Infantry

Shielder/Throwers

30/18

6IF
10PS
7PT
6ATH

130 wpf 1h
130 wpf throwing

Board Shield + Steel Pick + Throwing Spears

Heraldic Mail with Tabard
Gauntlets
Shahi
Rus Cav Boots

Range

30/18

10IF
10PT
10PD
6ATH

160 wpf Archery

Long Bow + Bodkins + Short Broad Sword

White Tunic over mail + Shashi + Mail Gauntlets + Rus Cav boots

They should all have my ugly head.
« Last Edit: May 26, 2013, 09:23:09 am by FRANK_THE_TANK »
Fammi un pompino!

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Offline dynamike

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Re: Community Faction Design Contest - Commander Mode
« Reply #127 on: May 29, 2013, 07:48:15 pm »
+4
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For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline dynamike

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Re: Community Faction Design Contest - Commander Mode
« Reply #128 on: June 03, 2013, 04:59:38 pm »
+2
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(click to show/hide)
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #129 on: June 11, 2013, 01:29:58 am »
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A lot of people have been wondering what happened to this and whether or not their effort is simply going to go to waste. Unfortunately, I don't have the best news, but it's not hopeless. Originally, we decided to run this as a test because we had the old EU server for a few extra weeks. Now that those servers are gone, we no longer have a good place to host this game mode. Due to the fact that a dedicated server running this game mode can only accommodate a handful of players, it doesn't make economical sense to continue officially hosting this. On the plus side, anyone can host a server with this game mode.

In the event that we can find someone willing to pay for/host a server running this game mode, not only will these custom factions be playable, but further development can also resume where it left off. Sorry to anyone who feels like they wasted their time contributing, that was not my intention. But like you, I too put a fair bit of time into this.
« Last Edit: June 11, 2013, 01:37:40 am by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline ARN_

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Re: Community Faction Design Contest - Commander Mode
« Reply #130 on: June 11, 2013, 05:34:48 pm »
0
Could you tell us which custom factions that was chosen to be playable? :)
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Offline Tydeus

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Re: Community Faction Design Contest - Commander Mode
« Reply #131 on: June 11, 2013, 07:45:10 pm »
+3
Could you tell us which custom factions that was chosen to be playable? :)
Right now we could only accept 6 designs, if we get a server up with an active player base, it could be expanded in a way that would allow us to have an infinite number of factions. But until then, we really had to be selective with faction types/designs.

Here's what was selected:

Landsknecht
The Company of Outcasts
Ard-Ghalan Horde
Tihr Free Company
The Legion
Nord-based faction (name still tbd)

All factions were changed one way or another, none were implemented 1:1, some were changed more than others. The Nord-based faction takes a little from each of the Nord faction proposals in this thread.
chadz> i wouldnt mind seeing some penis on my character

Offline dynamike

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Re: Community Faction Design Contest - Commander Mode
« Reply #132 on: June 11, 2013, 08:43:19 pm »
+2
Here's what was selected:

Fuck you dynamike

:(
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline ARN_

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Re: Community Faction Design Contest - Commander Mode
« Reply #133 on: June 11, 2013, 10:17:43 pm »
0
Right now we could only accept 6 designs, if we get a server up with an active player base, it could be expanded in a way that would allow us to have an infinite number of factions. But until then, we really had to be selective with faction types/designs.

Here's what was selected:

Landsknecht
The Company of Outcasts
Ard-Ghalan Horde
Tihr Free Company
The Legion
Nord-based faction (name still tbd)
Phalangites
All factions were changed one way or another, none were implemented 1:1, some were changed more than others. The Nord-based faction takes a little from each of the Nord faction proposals in this thread.
:D
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Offline Moncho

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Re: Community Faction Design Contest - Commander Mode
« Reply #134 on: July 21, 2014, 11:07:24 am »
0
Necro because this thread is golden and some of the factions have been added to DTV. If we made some more, is there a chance that they are considered to be added to DTV, or are there already too many waves?