Author Topic: [NEW] Commander Mode  (Read 11224 times)

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Offline Butan

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Re: [NEW] Commander Mode
« Reply #180 on: May 22, 2013, 04:39:27 pm »
+1
I feel the factions have strength and weakness just like in SP. Great balance.


The only problem is when, for example, you play Vaegir : one of the commander of your team takes Infantry/Archers. EVERYONE ELSE take Cavalry (which is a very good melee cav with this faction).
Playing purely on the strength of the faction you are in can do so great that its not even funny sometimes  :P

Offline Algarn

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Re: [NEW] Commander Mode
« Reply #181 on: May 22, 2013, 09:46:27 pm »
+2
The commander MUST die when his troops are dead ... I lost 3 times cause of assholes who made bots turn around a mountain , and take the flag ...

Offline ARN_

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Re: [NEW] Commander Mode
« Reply #182 on: May 22, 2013, 09:52:19 pm »
0
Experienced bugged flags today,  enemy team took them but they didn´t win.
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Offline Patoson

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Re: [NEW] Commander Mode
« Reply #183 on: May 23, 2013, 02:48:01 pm »
+2
The mode is lots of fun, but, if it's possible, I would remove the "hold this position" spam when troops spawn. If you have moved from spawn, troops follow you to that new position and half the cavalry dismounts (which could be solved if people with infantry just spread out his troops too...). If troops didn't move when spawning, cavalry would probably not go crazy like that.

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Offline Butan

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Re: [NEW] Commander Mode
« Reply #184 on: May 23, 2013, 06:47:25 pm »
+1
The mode is lots of fun, but, if it's possible, I would remove the "hold this position" spam when troops spawn. If you have moved from spawn, troops follow you to that new position and half the cavalry dismounts (which could be solved if people with infantry just spread out his troops too...). If troops didn't move when spawning, cavalry would probably not go crazy like that.

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Yes and even better, create one spawn per commander so that they dont spawn on each other like they do atm.

Offline Belatu

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Re: [NEW] Commander Mode
« Reply #185 on: May 24, 2013, 12:51:50 am »
0
Comander mode is awesome. I like it  :)
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Offline Anita_Henjaab

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Re: [NEW] Commander Mode
« Reply #186 on: May 25, 2013, 09:11:26 am »
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Just my 2 cents;


First, wow what a job! Great Idea.

I don't like how the flags spawn. They always spawn almost 'right in the middle' of the two armies.
I'd say the army that advanced the most should have an edge, right now if you just spawn and you are lucky to stand on a hill... why even move?
SOLUTION
I'd say make it worth marching forward please! Put the flag close to those who traveled the most.


Some maps have hills larger then the kilamanjaro. Please get rid of them.

All guys are more or less good. BUT nordic scouts are worthlesss, sometimes it takes minutes before someone of your group finally accepts to be the fucked up nordic scout looser.
I'd like to give my idea to make it even more challenging, buff and nerf so this is more accentuated:
Archers good versus infantry (if infantry rushes into a rainbow of arows they should be hit HARD)
Cavalry good versus archers (nordic archers are too good against cav)
Infantry good versus cavalry

Sometimes I hate it when people spawn in your team, and they don't communicate, mostly dont even speak french, english, german or spanish (Yes I speak em all  more or less).
They mostly just do their thing and charge which always makes you loose your multi.
But I don't want to be crying here all the time.
I'd say the commander who was there the longest or who played last game should be able to decide to allow new players or not.
SOLUTION:
I'd say add valour for people who kill more then 1.5 x their armysize to buffer for previous QQing. If you play smart it doesnt matter if your team really wins.

Right now I'd say, don't nerf the gold. Mostly you don't get further then X3 cos a noobie or non english speaker joins.
But with that valour I'd say add some upkeep again... !

I hope you'll implement some of this.



Offline Belatu

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Re: [NEW] Commander Mode
« Reply #187 on: May 25, 2013, 07:38:42 pm »
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No weapons.
I understand why some of you like it, but maybe this is just not the gamemode for it.
What the game turns into when people have weapons:

People rush, try to kill a few bots right at spawn. Other commanders now have to try to kill other players to defend their bots. The whole focus moves away from the commanding, and instead on "who can use his own skills to shift the favor in his side". It would be battle with a few players and 300 bots. That's not the point of it. I'm not saying it's a bad suggestion, or that it would be a bad gamemode. Just not what this gamemode is about.

So no, weapons will never be part of it. It's simply not your gamemode then. Try DTV.
It seems like you are totally right.
but maybe you can make a test in a server for some weeks to see how it is going. Just for experimenting.
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Offline kono yaro!

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Re: [NEW] Commander Mode
« Reply #188 on: October 19, 2013, 04:52:03 pm »
+1
what happened to this gamemode?

Offline Osiris

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Re: [NEW] Commander Mode
« Reply #189 on: October 19, 2013, 04:55:33 pm »
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"So, due to bad luck, we are running two strong servers parallel for a few weeks. Instead of just pay for it with no gain, we thought "what can we do to squeeze out the cpu?". "
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Offline kono yaro!

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Re: [NEW] Commander Mode
« Reply #190 on: October 19, 2013, 05:00:36 pm »
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"So, due to bad luck, we are running two strong servers parallel for a few weeks. Instead of just pay for it with no gain, we thought "what can we do to squeeze out the cpu?". "

dang. i liked it

Offline NejStark

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Re: [NEW] Commander Mode
« Reply #191 on: October 19, 2013, 05:05:52 pm »
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Yeah I miss it too. Was cool.
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Offline Butan

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Re: [NEW] Commander Mode
« Reply #192 on: October 19, 2013, 05:24:06 pm »
+4
Donation wave *2 : give money for new servers to re-open commander mode => win 40k more €

Offline ARN_

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Re: [NEW] Commander Mode
« Reply #193 on: December 02, 2013, 09:26:31 am »
0
Bring back plox
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