Author Topic: Horses - how to improve difficulty  (Read 25694 times)

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Offline Adamar

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Re: Horses - how to improve difficulty
« Reply #375 on: July 09, 2012, 03:51:12 pm »
+1
Please don't add unnecessary unpredictability to the game. Things like horses weaving randomly to sides.

You might as well incorporate leg cramps for foot soldiers, and make them randomly miss steps. And fall over every once in a while.

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Offline betard_lulz

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Re: Horses - how to improve difficulty
« Reply #376 on: July 09, 2012, 05:32:04 pm »
+4
Why the fuck cant we improve things instead of constantly nerfing them ffs

Offline ROHYPNOL

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Re: Horses - how to improve difficulty
« Reply #377 on: July 09, 2012, 07:04:59 pm »
+2
Why the fuck cant we improve things instead of constantly nerfing them ffs

i agree with this guy... just revert it to old crpg with a couple minor changes... too big of a skill curve... too many noobs.. people will always bitch... stop messing the damn game up plz
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Offline dynamike

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Re: Horses - how to improve difficulty
« Reply #378 on: July 09, 2012, 07:32:44 pm »
+4
What is the best proof that cav currently already requires skill?

There are a few cav heroes on the NA servers that can almost singlehandedly nullify all of the enemy cav players (killing/de-horsing/distracting) and then proceed to mop up the rest of the infantry.

Why? Because they are simply BETTER than the rest of the cav.
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Offline PhantomZero

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Re: Horses - how to improve difficulty
« Reply #379 on: July 09, 2012, 07:57:14 pm »
+5
What is the best proof that cav currently already requires skill?

There are a few cav heroes on the NA servers that can almost singlehandedly nullify all of the enemy cav players (killing/de-horsing/distracting) and then proceed to mop up the rest of the infantry.

Why? Because they are simply BETTER than the rest of the cav.

But dynamike! Cav players can kill me, and I have lots of skill, so therefore playing cav requires none, and it should be made more difficult so it is fair!
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Offline betard_lulz

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Re: Horses - how to improve difficulty
« Reply #380 on: July 09, 2012, 08:02:51 pm »
+2
But dynamike! Cav players can kill me, and I have lots of skill, so therefore playing cav requires none, and it should be made more difficult so it is fair!
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Offline ROHYPNOL

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Re: Horses - how to improve difficulty
« Reply #381 on: July 09, 2012, 08:32:45 pm »
0
some cav players clearly have more skill than others.. .. if you want it to be even more skill based chadz add back in the side swinging
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Offline Kafein

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Re: Horses - how to improve difficulty
« Reply #382 on: July 09, 2012, 11:04:30 pm »
0
Skill is a 12-dimensional being we poor players can only see 5 dimensions at a time.

Offline Tzar

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Re: Horses - how to improve difficulty
« Reply #383 on: July 12, 2012, 02:28:56 am »
0
I haven't read the entire thread, but even from the first few pages I know I am echoing others. Here's my suggestions:

  • Improved inertia - horses have a harder time turning/slowing down if they are charging at full speed. Picking up speed requires a longer distance as well.
  • Horses that suddenly lose all momentum (hit a wall, reared, etc.) dismount their riders and damage the rider.
  • Consider ranged horsemen (archers, crossbowmen, and throwers) regarding any changes made. People love to hate ranged cavalry, but they are players too and should not be thrown aside when re-doing the whole horse system.
  • Reduce shields' ability to absorb hits that would strike parts of the horse that are in front of the shield.
  • Make horse bumps deal minor damage (blunt makes sense, but dunno balance-wise) to the horse. Maybe proportional to the damage dealt or the horse's speed?
  • Bumps slow down the horse. Prevent a single horseman from "bowling" through a crowd of peasants.
  • A spur/burst of speed option for horses. Afterwards, the horse can't reach full speed for X seconds.
  • A bonus to shieldwall members to prevent knockdown from a charging horse?

+1 some good thoughts

Only minus is that cav players would have to think when they load cRPG.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Piok

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Re: Horses - how to improve difficulty
« Reply #384 on: July 12, 2012, 09:33:09 am »
0
Buff heavy lance and lance speed and nerf thrust a bit 8-)

Offline Vkvkvk

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Re: Horses - how to improve difficulty
« Reply #385 on: July 12, 2012, 09:41:57 am »
-3
Give everyone ability to ride every horse with impaired performance, and ability to whistle-call horses.

I say remove whistle-call.

Cavalry pretty much has two lives in certain instances, and the whistle-call only makes it so they can go back to full power and get a third life and repeat and repeat and repeat until THEY are personally dead with the click of 3 buttons.

Offline BlackCorsair_RS

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Re: Horses - how to improve difficulty
« Reply #386 on: July 12, 2012, 12:12:42 pm »
+2
I say remove whistle-call.

Cavalry pretty much has two lives in certain instances, and the whistle-call only makes it so they can go back to full power and get a third life and repeat and repeat and repeat until THEY are personally dead with the click of 3 buttons.

you arent correct, if all cav have two lives, there will be no free horses on battlefield to "get a third life and repeat and repeat and repeat until THEY are personally dead with the click of 3 buttons."

So these third-fourth lives are only for skilled cav, who not only live longer when other cavalry to find free horses, but also survived long enough on foot to go away from enemies who unmounted him and only then take that horse.

Offline bruce

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Re: Horses - how to improve difficulty
« Reply #387 on: July 12, 2012, 01:10:07 pm »
+1
Cavalry pretty much has two lives in certain instances, and the whistle-call only makes it so they can go back to full power and get a third life and repeat and repeat and repeat until THEY are personally dead with the click of 3 buttons.

But if horsemen have two lives (first horse then their own) there cannot be spare horses on the battlefield. Or horsemen don't have two lives but only one. One of these is true, both cannot be possibly true at the same time.

Or maybe, all the spare horses are there because infantrymen spawn with horses then dismount so their cavalry has extra ones available.  :D
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