I still don't think that WM needs a change. The way it is now, you only need WM if you are a hybrid, use a slow weapon or are ranged. Why is that a problem?
It's not a matter of need, it's a matter of skill points being useful. If you aren't ranged and aren't a hybrid, you're not getting your skill-point's worth of combat effectiveness by putting it into weapon master, it's better spent in a number of other places.
I suppose that's not necessarily a bad thing, but weaponmaster is supposed to be one of the main benefits of having high agility, and right now its usefulness is
extremely low for melee builds in comparison to the two primary melee skills for strength. That's on top of the multiple benefits gained from raw strength opposing the one benefit raw agility gives.
In my opinion, the best way to buff agi builds is to change the athletics penalty from terrain to be linear-based instead of percentage-based. As it stands now, your athletics is penalized MORE by terrain if you have high athletics. That is dumb.
Agreed. Also that thing where castle interiors make you move at base speed for some reason. Unfortunately, when I reported the terrain issue on the bugtracker and cmp said it was an engine limitation that couldn't be fixed.