Author Topic: Drowning script  (Read 663 times)

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Offline Angantyr

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Drowning script
« on: February 22, 2012, 04:57:58 pm »
+11
Please implement a drowning script, underwater fighting and last man hiding is pretty silly.

A few seconds with head submerged before HP start decreasing like in Vikingr would be nice, if you're feeling lazy I know someone to borrow it from.


Thank you for your time.

Offline dodnet

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Re: Drowning script
« Reply #1 on: February 22, 2012, 05:06:31 pm »
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Nice idea - you should have an option to press someone underwater  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Duke

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Re: Drowning script
« Reply #2 on: February 22, 2012, 05:48:52 pm »
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Definitely needed, although I wish swimming could be added with it... I'd still take drowning without swimming.

Just to be clear: I'm not talking about the ability to fight while swimming.
Getting stuck in deep water and having to walk out is just as stupid as not drowning.

Offline Siboire

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Re: Drowning script
« Reply #3 on: February 22, 2012, 09:58:44 pm »
+1
+1 for drowning but no swimming above a certain armor weight :)

Offline Peasant_Woman

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Re: Drowning script
« Reply #4 on: February 22, 2012, 11:09:40 pm »
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Drowning is great for preventing submarine archer syndrome. Swimming would be cool if you are light enough.
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Offline Largg

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Re: Drowning script
« Reply #5 on: February 22, 2012, 11:38:56 pm »
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Definitely needed. They have this on Deluge mod also. Thing I especially liked was that small rowing boats were needed to cross the small currents. Haven´t had such a good laugh at warband for a long time when several row boats full of people were battling each other. Eventually I was the last survining man on our boat and enemy was boarding, happened I fleed to water... only to drown like a fool. It was so funny  :lol:

Deluge mod has such an arsenal of new tools in use it almost feels like coming back to stone age when playing c-rpg.