Author Topic: Siege Map: Khirin Castle  (Read 7641 times)

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Offline Kong Ming

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Re: Siege Map: Khirin Castle
« Reply #30 on: February 04, 2011, 11:44:30 pm »
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Keep up the good work Zagibu, siege maps are 10x harder than battle because balance is so crucial.  only through time and testing.
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Offline Mylet

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Re: Siege Map: Khirin Castle
« Reply #31 on: February 18, 2011, 08:57:55 pm »
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I added the version with doors to eu5 and eu6.
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Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #32 on: February 19, 2011, 01:26:56 am »
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Cool, nice to see something is moving on these servers :).
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 Why am I beswung by sharpe and pointed utensyls?

Offline Leiknir

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Re: Siege Map: Khirin Castle
« Reply #33 on: February 21, 2011, 09:07:32 pm »
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- Siege tower feels "useless" for the time invested to bring it up, I would change its position with the ladder on it's right
- The spikes at flag look nice, but it's quite easy to get stuck in them. Place some invisible movement blocker on them, so you can't get stuck anymore
« Last Edit: February 21, 2011, 09:44:07 pm by Leiknir »
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Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #34 on: February 21, 2011, 11:58:54 pm »
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Good suggestions, thanks. I actually was looking for a reason to touch the map again, because I've noticed defenders sometimes spawn outside in the overturned belfry. Siege spawns are weird.
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Offline Toffi

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Re: Siege Map: Khirin Castle
« Reply #35 on: February 28, 2011, 05:58:40 pm »
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I think it's a well balanced map, indeed! Both teams can win if they concentrate on the key positions!

Offline zagibu

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Re: Siege Map: Khirin Castle
« Reply #36 on: March 05, 2011, 04:41:47 pm »
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I've tried to fix the defender spawns in the new version: http://node23.net/khirin_castle_v5.zip
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 Why am I beswung by sharpe and pointed utensyls?