Piggybacking on Erath's thread, which I think is a good idea that I hope gets fleshed out a bit more, it'd be awesome if intelligence and charisma were still around. They are practically BUILT for this sort of thing, and even more than that, for STRATEGUS. The sheer amount of bonuses of a faction commander or officer having more invested into the intelligence or charisma stats and skills gets me all hot and bothered. Higher Charisma/Persuasion could allow for a more rapid recruitment of troops, higher Trade skill could increase output from caravans or working for gold in a city, higher Surgeon/Wound Treatment/First Aid skill dictated by Intelligence could increase the base health of players in a battle for a number of spawns or give a small, passive hp regen to units in a decent radius. An individual with a high Path-Finding and Spotting skill could move faster on the map and see/transfer farther. The amount of troops that can be led by a commander could actually be determined by a number of factors of course, but partially from the Leadership skill. There are so many cool, strat related mechanics that could be implemented with the integration of these two stats. Brb gamegasm.