Author Topic: Strategus idea - historic periods (Ages)  (Read 4099 times)

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Offline OzyTheSage

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Re: Strategus idea - historic periods (Ages)
« Reply #30 on: May 22, 2011, 02:44:27 pm »
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Instead of being based on a timeline locations could have a prosperity similar to singleplayer. More prosperous areas will make stuff quicker, so if your area is less prosperous you can spend a long time making plate armor, or you can spend the same amount of time making lots of lighter armor. Not 100% sure what would determine how prosperous a region is, though... perhaps something to do with trading and how the rulers treat their people? (taxes, pillaging, etc.)

A less prosperous area would essentially be in the stone age =p

Offline Toffi

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Re: Strategus idea - historic periods (Ages)
« Reply #31 on: May 22, 2011, 07:16:23 pm »
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I think it's maybe hard to do, and you might lose a lot of stuff if you go to the next age, I think the developers should concentrate on different zones (khergit/nord/sarranid) with it's main advantage (nord-shields, axes, khergit good horses) and disadnantages, so f.e. sea raiders in the north, steppe bandits south, something like that, to make the map more authentic, like in singleplayer. So trading is important if you want a complete army.

Offline sedericus

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Re: Strategus idea - historic periods (Ages)
« Reply #32 on: May 25, 2011, 12:55:26 pm »
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You could turn ages into a money sink, paying money to advance to the next age.
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Offline Camaris

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Re: Strategus idea - historic periods (Ages)
« Reply #33 on: May 25, 2011, 02:03:24 pm »
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I like the idea but not the idea of a stone age.

In general i would like to see the improvement of weapons over a given timeline.

For example

Armors: Leather -> Chain -> Scale -> Plates etc.
Horses: Cheap horses -> trained horses like arabian -> horses with armor -> horses with plate

Offline Jacko

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Re: Strategus idea - historic periods (Ages)
« Reply #34 on: May 26, 2011, 10:14:36 pm »
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No. I don't see how ages would work. Seasons tho, would.
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