Author Topic: Shield animation  (Read 3713 times)

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Offline Golem

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Shield animation
« on: December 06, 2015, 12:13:22 am »
+5
This is about being straight out retarded. Children see in slow motion like owls.

Offline Rebelyell

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Re: Shield animation
« Reply #1 on: December 06, 2015, 02:51:25 am »
+1
I think he posted that vid to help devs, just out of his kindness and need to help meake that game better.
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Offline Uther Pendragon

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Re: Shield animation
« Reply #2 on: December 06, 2015, 04:06:30 am »
+4
Skallagrim is a medieval combat enthusiast and generally does his research very well, and yes, when making a game that is suppoused to FEEL good and enjoyable, one cannot have 100% realism. Treating such sources (and other like Lindybeige etc.) as advice is imho a good idea. And since this is precisely what it's called - an ADVICE for ANIMATORS, that's how it's related to M:BG development.

Even if he only criticises Ryse combat, it doesn't mean his advice can't be taken by devs of a game with directional combat, if not for specifics then just for the "general" way of handling animations.
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Offline Golem

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Re: Shield animation
« Reply #3 on: December 06, 2015, 10:57:50 am »
+4
This one part is really interesting...
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This is about being straight out retarded. Children see in slow motion like owls.

Offline Utrakil

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Re: Shield animation
« Reply #4 on: December 06, 2015, 04:18:11 pm »
+1
This one part is really interesting...
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... but only possible with wiking shields. because other shields usually have a forearm strap what makes this movement impossible..
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Offline Jacko

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Re: Shield animation
« Reply #5 on: December 06, 2015, 05:55:27 pm »
+2
Hah, a subject dear to my heart. Certainly something we are aware off.
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Offline Gandalf77

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Re: Shield animation
« Reply #6 on: December 06, 2015, 07:20:13 pm »
0
... but only possible with wiking shields. because other shields usually have a forearm strap what makes this movement impossible..
and what is the problem to make some weapons/ shields with other animations/ advantages ?
 I hope in M:BG shield will work like that when someone hit you when you are unprepared to block that, it should still hit in the shield not you -,- like in Mount and Bullshit

Offline Ujin

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Re: Shield animation
« Reply #7 on: December 06, 2015, 07:24:28 pm »
0
I'd love to have a proper stance (or stances , possibly?) for shielders. Obviously attack animations have to be somewhat recognizable for game balance purposes.