Author Topic: Please to make balance for 1H  (Read 3687 times)

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Offline Rebelyell

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Re: Please to make balance for 1H
« Reply #45 on: July 13, 2013, 11:48:36 pm »
+1
cmp
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Offline Paul

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Re: Please to make balance for 1H
« Reply #46 on: July 14, 2013, 07:33:09 am »
+5
What makes WSE difficult for anyone but cmp to work with?

He is the one who made it, understands it and he is the only one who can change it. The rest of the devs including chadz can only work with the Module System which is practically a level down. We run into hardcoded walls all the time which only cmp could theoretically break with WSE.  For this mod it's a bit sad that he is currently so busy with Melee development because he wields the true power of change that puts cRPG's potential above all other Warband mods.

Offline San

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Re: Please to make balance for 1H
« Reply #47 on: July 14, 2013, 08:36:28 am »
0
Oh, okay. I believed it was similar to some sort of tool that helped other modders have more control over the game, or something like that, kind of like what an api tries to do.

Offline Berserkadin

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Re: Please to make balance for 1H
« Reply #48 on: July 14, 2013, 11:00:36 am »
0
Change 1h stab to 2h stab!
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Offline Konrax

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Re: Please to make balance for 1H
« Reply #49 on: July 15, 2013, 06:48:29 pm »
0
The animations are okay overall imo.

The issue is 2h weapons are so much faster, longer, and harder hitting that 1h weapons that it makes the "omni" block capabilities of a shield rather useless.

Manual blocking isn't really that hard, times where a manual block failed would usually also have failed witha  shield also because it has more to do with poor timing then picking the right block direction.

If anything 2h and polearms across the board need a speed reduction. (This might be addressed with the new wpf formula)

Offline Keshian

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Re: Please to make balance for 1H
« Reply #50 on: August 05, 2013, 06:53:53 pm »
0
The kick's length did not need to be increased, but the real problem is the area of effect - its a wider area of effect than an overhead.  If you can't aim a kick properly it shouldn't allow you to kick anyone in the general vicinity with a 180 degree arc of coverage.  It removes the skill from kicking and makes it over-used instead of being used for specialized purposes in fights.  As someone who likes the w key and short weapons I can tell you its gotten pretty lame where you cant even approach someone from any angle other than behind them if they hit kick they will get a free hit, s-key heroes already have it easy - they don't need this too.
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Offline Zlisch_The_Butcher

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Re: Please to make balance for 1H
« Reply #51 on: August 05, 2013, 07:09:56 pm »
0
l2play kesh
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Clockworkkiller

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Re: Please to make balance for 1H
« Reply #52 on: August 06, 2013, 01:41:00 am »
0
DOWN WITH KICKS
You are a horrible human being clockwork.

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