Author Topic: First Week of Strat 4 - Feedback?  (Read 3272 times)

0 Members and 1 Guest are viewing this topic.

Offline Segd

  • Marshall
  • ********
  • Renown: 845
  • Infamy: 88
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: First Week of Strat 4 - Feedback?
« Reply #45 on: September 23, 2012, 02:12:44 pm »
+3
-
Raiding(add using of 1/3 population(1/10 in castles & cities) in def, so enemy won't be able to take all fief's equip for free).
Battle preparation time(change to old 2min plz)
Bank. Small clans & individuals just don't realize now, that they will get nothing at the end of the Strat. Half of the all looms(maybe more) will go to the winner carebear.
No repairing of broken items(-4,-5,-6 modifiers)


+
all the rest including vote system.


I think the -50% starting bonus for trade is too much...at 15,000 meters you're still at -17% bonus
Do the math. 15km= +9%. 25km doubles the good's price.
« Last Edit: September 23, 2012, 02:16:52 pm by Segd »

Offline Haramir

  • Strategus Councillor
  • **
  • Renown: 200
  • Infamy: 26
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Occitan
  • Game nicks: Occitan_Haramir
  • IRC nick: Haramir
Re: First Week of Strat 4 - Feedback?
« Reply #46 on: September 23, 2012, 03:21:54 pm »
+1
Strat 4 is really enjoyable to play.  The new features seems to work well. This only thing I'd like would be faster movement on the strat map

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: First Week of Strat 4 - Feedback?
« Reply #47 on: September 23, 2012, 04:04:57 pm »
0
Bank. Small clans & individuals just don't realize now, that they will get nothing at the end of the Strat. Half of the all looms(maybe more) will go to the winner carebear.
true, i think chadz should change this though, a more fragmented strat is more fun than giving even more incentive to make huge alliances so they can get looms.
bears dont need looms, they have claws (and vodka)  :P

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Thoughts about the new Strat?
« Reply #48 on: September 23, 2012, 04:18:49 pm »
0
In my opinion it's realy awesome and I hope it's gonna give nice 2m xp batles again!
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: First Week of Strat 4 - Feedback?
« Reply #49 on: September 23, 2012, 06:40:50 pm »
+1
Free peaseant gear is too strong, it's better than the gear people can buy right now, that's stupid. I'm not even sure it's a good thing to only have defenders get free gear.
Gee, we're a week into strat, so you can't take every village in the first week, oh my god. Free gear is fine.

Offline Tuonela

  • Baron
  • ****
  • Renown: 145
  • Infamy: 20
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Tuonela, Merc_Tuoni
Re: First Week of Strat 4 - Feedback?
« Reply #50 on: September 23, 2012, 06:56:47 pm »
+2
So far I have done more things in this Strategus than I have done in the two previous ones so the trading system is a lot better. The fact that you see all good prices makes the trading system more fun and less work. The slower movement speed damages big alliances since they can't reinforce each other immediately so it is good too.

The bank is bad since it encourages to remove money from the system. It should be like in DayZ; you get more stuff to survive and the surviving is the fun part. Surviving means lots of battles and fun. When you are defeated, it hurts but you can start again.

The planned AI caravans and bandits are something that is worrying me. It reduces the player involvement and at worst the AI could be abused again like during the last Strategus. Also, winning against the AI is a bit boring to be honest.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: First Week of Strat 4 - Feedback?
« Reply #51 on: September 23, 2012, 07:45:18 pm »
+2
180 degree difference from previous version

All players must be engaged and moving/doing something.
Raiding/piracy is MUCH more a valid option with trade distance formula being lengthened
diplomacy is NEEDED
Strategy can be applied to econ or arms

many great changes, keep up the good work.

Offline PhantomZero

  • Earl
  • ******
  • Renown: 384
  • Infamy: 53
  • cRPG Player
  • I'm going to need you playing at 6AM on Saturday..
    • View Profile
  • Faction: BIRD CLAN
  • Game nicks: POSTMASTER_PHANTOM0_OF_BIRD
  • IRC nick: PhantomZero
Re: First Week of Strat 4 - Feedback?
« Reply #52 on: September 23, 2012, 10:34:36 pm »
0
To encourage more raiding, you should get trade goods for raiding. Not just gold/equipment or whatever it is now. It should also be allowable to retreat without "surrendering" or losing all your junk when raiding.

Basically the more spawn flags you can put down, the more trade goods stolen. If you kill all the defenders, you get a bonus according to how much time it took vs how much is left.
visitors can't see pics , please register or login

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: First Week of Strat 4 - Feedback?
« Reply #53 on: September 23, 2012, 11:04:29 pm »
0
To encourage more raiding, you should get trade goods for raiding. Not just gold/equipment or whatever it is now. It should also be allowable to retreat without "surrendering" or losing all your junk when raiding.

Basically the more spawn flags you can put down, the more trade goods stolen. If you kill all the defenders, you get a bonus according to how much time it took vs how much is left.
u can still raid goods  :P

Offline Mayzer

  • Count
  • *****
  • Renown: 192
  • Infamy: 17
  • cRPG Player
  • Trueborn Stratian
    • View Profile
  • Faction: Chaos
  • Game nicks: Mayzer_of_Chaos, Harbinger_of_Chaos
Re: First Week of Strat 4 - Feedback?
« Reply #54 on: September 23, 2012, 11:13:56 pm »
+6
Suggestion: I would like a goods transaction log for fief owners.

Now that Supply and Demand are integral parts to trading, it would be nice to know who has purchased or sold goods in your fief.
Human, you've changed nothing. Your species has the attention of those infinitely your greater. The Harbinger has come.

If you wish to contact me, search for Mayzer on Steam. I'm the one with the Minecraft avatar.

Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: First Week of Strat 4 - Feedback?
« Reply #55 on: September 24, 2012, 12:55:41 am »
+1
Raiding is such a broken feature, surprised it hasnt been removed yet. At the very least, it should only be possible on villages. Doesnt make much sense for castles and towns....
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: First Week of Strat 4 - Feedback?
« Reply #56 on: September 24, 2012, 04:13:24 pm »
+3
I like the new strat A LOT, real solid job.

Some really tedious parts are gone, like all thine hard work, and less harassing people to round up resources.

The system where you buy goods off fiefs themselves, and people generate gold/troops wherever is fantastic. No longer do we have to tell people to stay in town, and login every few days to transfer goods/troops, now we can just say take your party and get into the wild and do some trading/raiding, so everyone in clan actually has involvement and is active on map doing actual productive things and are much more enthusiastic about strat. Before we couldn't get more than a handful of people to bother to login once a week to avoid warping, now everyone is checking map at least once a day.

So basically, much less burden on clan admins, much more for everyone else to do. I can just tell people go out and trade and make money and don't have to worry about inefficiencies. Don't have to worry about gear smithing either, it's all set up in a town shop. The transfer menus are no longer a nightmare either which is nice. Don't have to put together mega-caravans, with 2000-3000 goods and 800 man escort, I have a feeling these freight train caravans will be obsolete, no fiefs will be able to handle that much S&D dumps. When we go to war, people can upgrade their armies by themselves too, recruit their own troops, and then go buy their own gear, and then go out and raid/fight.

A lot of comments about raiding, I would say they should loot goods/gear out of towncentre. You could also have option to do quick raid vs thourough raid, the latter raids visitors too, but they also get included in fight. One thing tho, people who raid should not be allowed to go right into the fief they just raided and sell the stuff they just acquired. Need to be flagged for at least 48 hours so that's impossible.

Offline korppis

  • Earl
  • ******
  • Renown: 404
  • Infamy: 51
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja
Re: First Week of Strat 4 - Feedback?
« Reply #57 on: September 24, 2012, 07:52:13 pm »
+1
As a first time strat player I'd love to see a proper, updated guide. The UI isn't very intuitive and there are some very misleading features:

1) Bank... that button should be renamed to "throw money in a well" or something like that since it's NOT a bank and you never get your money back.
2) Selling goods to a market. Didn't know what this did before seeing Teeth's post about it... again very confusing feature and fooled me too. Would be nice to have tooltips and info all around to place telling what happens if you do this and that.

Also if it's possible to implement, the map could use a waypoint system so you can plan longer routes properly if you want to avoid sinking in a river or going through mountains.

Other than that, the game itself looks very interesting.  :)

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: First Week of Strat 4 - Feedback?
« Reply #58 on: September 24, 2012, 08:12:01 pm »
+3
I like most of the feedback, but I disagree that we should ever have a waypoint system...and I still think all the fief information needs to be hidden unless you're close.  I shouldn't be able to be in NA Rhodock territory, and click on EU Rhodock fiefs and see the population, gold, army, price and s&d...that should be confidential information unless you can get someone close enough to scout it out...
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Turtles