Author Topic: Seige Map: Phoenix Castle  (Read 4904 times)

0 Members and 1 Guest are viewing this topic.

Offline Ronan

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Phoenix Company
  • Game nicks: Ronan PxC
Re: Seige Map: Phoenix Castle
« Reply #45 on: April 08, 2011, 03:07:16 pm »
0
Phoenix Castle v 2.0 is finished. FPS is still at least x2 better. No more Useless upper wall around flag. No need to fall to your death to protect the flag. Defense has the only accesses to the walls from the inside. Attackers either have to break a door on the left side(if attacking) or a ladder on the right to get to the walls. There is a back door, but its a long walk to get there. At the same time though its right next to the flag. Defenders have a tower to guard this spot. Each tower has a breakable door that can be opened by D from either side. I do have a few D spawn starting just outside the wall. Dont know if this is going to be good or bad. We will find out. There is no tunnel going under the castle anymore... Well enjoy, I hope it will be a bigger success than the last one :P

http://www.mbrepository.com/file.php?id=2747

(click to show/hide)

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Seige Map: Phoenix Castle
« Reply #46 on: April 08, 2011, 07:52:00 pm »
0
Looks good. Still a bit too much symmetry for me, but you've put it in a nice setting, so it's not problematic, I hope.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?