Author Topic: Weapon Master Buff- less wpf reduction from armor  (Read 4068 times)

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Offline Strider

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #30 on: July 01, 2012, 11:29:31 pm »
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Great suggestion. 100% this.
Most people don't go for high AGI. This might give them a reason to go AGI for WM.

Offline Piok

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #31 on: July 02, 2012, 08:03:24 pm »
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Why to hell everyone thinks that agi builds always max wm  :?:

Offline Konrax

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #32 on: July 09, 2012, 07:07:50 am »
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This is a good suggestion

Offline rustyspoon

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #33 on: July 09, 2012, 02:24:23 pm »
+1
I still don't think that WM needs a change. The way it is now, you only need WM if you are a hybrid, use a slow weapon or are ranged. Why is that a problem?

In my opinion, the best way to buff agi builds is to change the athletics penalty from terrain to be linear-based instead of percentage-based. As it stands now, your athletics is penalized MORE by terrain if you have high athletics. That is dumb.
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Offline Rumblood

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #34 on: July 09, 2012, 06:04:15 pm »
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The only change I would make after doing some extensive experimenting is that at Weapon Master 8 you could use around 50-75 more raw points to spend.

For an archer, that would allow me to use armor instead of going naked so I am no longer a 1 hit casualty (that sucks, it just does). Though the armor effects my wpf and accuraccy, the 8 WM lets me overcome the accuracy penalty by dumping more wpf into it to compensate.

The issue is that it takes all of those WPF points to compensate, leaving that 1 WPF melee weapon. Another 50-75 raw points would allow a 60 WPF in 1 handers.
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Offline Canary

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #35 on: July 09, 2012, 07:51:37 pm »
+1
I still don't think that WM needs a change. The way it is now, you only need WM if you are a hybrid, use a slow weapon or are ranged. Why is that a problem?

It's not a matter of need, it's a matter of skill points being useful. If you aren't ranged and aren't a hybrid, you're not getting your skill-point's worth of combat effectiveness by putting it into weapon master, it's better spent in a number of other places.

I suppose that's not necessarily a bad thing, but weaponmaster is supposed to be one of the main benefits of having high agility, and right now its usefulness is extremely low for melee builds in comparison to the two primary melee skills for strength. That's on top of the multiple benefits gained from raw strength opposing the one benefit raw agility gives.

In my opinion, the best way to buff agi builds is to change the athletics penalty from terrain to be linear-based instead of percentage-based. As it stands now, your athletics is penalized MORE by terrain if you have high athletics. That is dumb.

Agreed. Also that thing where castle interiors make you move at base speed for some reason. Unfortunately, when I reported the terrain issue on the bugtracker and cmp said it was an engine limitation that couldn't be fixed.

Offline Turboflex

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #36 on: July 10, 2012, 03:44:32 pm »
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I agree with Rustyspoon...WM balance seems ok. Certain people using particular weapons or hybrid need to take it, and the rest of people get to spend those points elsewhere.

If you want to buff AGI then it seems like there's better direct ways to do it than indirectly via broad WM changes.

Offline Gimest

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Re: Weapon Master Buff- less wpf reduction from armor
« Reply #37 on: July 12, 2012, 10:49:21 am »
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I really do not understand why shielders wear armor anyways.
Well ive been shielder for some months now, and i use light-medium armor, mail gauntlets and mail shirt, but the reason i wont go any lower tough i would sometimes like to move a bit faster is, horse bumbs, ranged ( yes even if ur keeping ur shield up there can allways be some other ranged to shoot you in the back) and teamhits, even now when i have loomed armors, one horsebumb can take around 40% of health, and at baddest teamhits can take around 80%. And of course its nice to survive atleast one mistake/hit to back from high damage hitters.

Spoons note about athletics penalty by terrain/holding strike/shield is fantastic, been wondering why cant it be like this, cuz of the weapon hit/block speed isnt reduced, the reduction to movement speed is fucking killer to agi builds (compared to str) when terrain is slowing you down or theres raining or other things that reduce ur movement.
« Last Edit: July 12, 2012, 10:52:44 am by Gimest »