Thanks so much for all the feedback, really do appreciate it! Well the beginning terrain was a square/sandbox to begin with and I basically made it wanting a sandbox feel, players can explore and find spots based on everything inside the sandbox per say. I do agree with Zagibu and think it's viable to start off with less boundaries, and then get some feedback from players in regards to the map once people have played it.
Magic Forest Overview
Download Magic Forest 1.0
The boats and the two houses on the corners are at the very edge of the map, but you are able to get on the masses on both boats, and I actually did that on purpose based on the fact #1 killing someone off those and watching them fall 200 feet would be epic!! Any place on the map where you can get high up per say, anyone else can easily get to as well.
The one thing I'm worried about more then boundaries though is the FPS, I have a pretty beefy computer so I'm not sure how the map will work for other players. But considering nowadays, a majority of serious FPS gamers have next gen graphics cards, therefore making a map graphically intense as this hopefully won't slow them down to much. I'm getting around 80-120 FPS on the map right now and 60 when I record video. The map size is around 370kb. I also tested it on my older laptop with medium high settings and it was perfectly fine.
If anyone is interested, I'd love to have a few people test it out and see if it needs any improvements. Again love all the feedback, you guys are awesome.
P.S. Still waiting on M&B Repository sigh, its been 48 hours.
Best,
RipperX