Author Topic: Controverse suggestion: fief ownership  (Read 9538 times)

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Offline mandible/splinteryourjaw

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Re: Controverse suggestion: fief ownership
« Reply #105 on: November 28, 2011, 04:33:08 pm »
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You can -1 me all you want, but unless you take the 100% human element out of this small game it will become stagnant i.e. people sitting on their claims forever and making friends with everybody around  them to insure they don't get usurped.  If we had 125 clans instead of a few we could see more fighting, but with this small a base it is too easy to just sit and farm. 

The AI has no friends!!!  and an aggressive AI will at least make people fight.  A roll of dice will also make people fight.  Currently, landowners have no fear of extincting smaller clans.  Once the small clans are defeated, the larger clans will just sit on these fiefs, whether they are allowed to leech xp and gold or not. 

I swear this is like children racing into a school house to get the seat in the back of the class, but once that early/first race is over everybody accepts the results and sits down in the same spot everyday for the rest of the year.  How do you fix it???? Rearrange the classroom!!!!!!!!!!!

Once the three big clans extinct everybody what happens????????nothing they sit and farm!!!

There are clans that routinely transport 100k-150k worth of goods across the map; totally unmolested, never entering enemy territory.  Rogue AI bandits could stop this.  The current bandits are having alot of fun, but they have to resupply after each fight and seldom have the ability to attack larger groups. 

Offline Ylca

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Re: Controverse suggestion: fief ownership
« Reply #106 on: November 28, 2011, 05:02:57 pm »
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Seems this would increase the value of a fief to the point that people were terrified to lose them, strenghtening any alliance anymore. I think your thought process is that these alliances will want the bonus for their members, but what will really happen is that it will become a 1% sort of deal where the in-crowd of a clan gets the fiefs (generally like they do now) and just reap the rewards, spending most of their troops on defense so no one looses their cool bonus. As an added benefit i can see these owners giving out an extra loom point every once in a while (since they'll be getting looms like crazy) to keep the general clan membership quiet, while significantly increasing the number of looms in base CRPG.

Interesting idea, but i feel it will have none of the effects you intend, unfortunately.

Offline Sivlan

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Re: Controverse suggestion: fief ownership
« Reply #107 on: November 28, 2011, 07:47:13 pm »
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i love that idea getting gold and xp for fiefs will make lazy clans more active in strat and also make people want to play it. for now strat is just add on which doesnt give much advantages. i always loved of something like SP campaign in multiplayer, and connecting strat and crpg is a step in a good way
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Offline FRANK_THE_TANK

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Re: Controverse suggestion: fief ownership
« Reply #108 on: January 12, 2012, 03:27:58 am »
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What ever happened to this?
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Offline Gristle

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Re: Controverse suggestion: fief ownership
« Reply #109 on: January 12, 2012, 09:50:31 am »
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It was an interesting idea that would benefit players. Can't have that!

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Offline Casimir

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Re: Controverse suggestion: fief ownership
« Reply #110 on: January 12, 2012, 07:30:56 pm »
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Introduce it already. i need free gold and xp ffs
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Offline Bjarky

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Re: Controverse suggestion: fief ownership
« Reply #111 on: January 12, 2012, 07:45:11 pm »
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yes hurry, i need it before our burgermeister is back from holiday  :P

Offline Beauchamp

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Re: Controverse suggestion: fief ownership
« Reply #112 on: January 17, 2012, 03:28:51 pm »
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i'm usually superconfident in chadz's ideas, but in this case: "how exactly is it going to stop carebear alliances?"
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Offline Lordark

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Re: Controverse suggestion: fief ownership
« Reply #113 on: January 17, 2012, 08:11:56 pm »
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Clans with most unemployed wins  :rolleyes:

Im trying to get NA to lighten up and trade a bit with themselves but no luck so far EU is the way 2 go.
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