Poll

Would you like to be able to disarm your opponent?

Yes.
No.
I scare peoples weps out of their hands already...

Author Topic: Disarming  (Read 5495 times)

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Offline Xant

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Re: Disarming
« Reply #45 on: February 20, 2011, 02:00:05 am »
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You still have to follow it with a chamber block. Of course, if the chamber block fails, the counter starts at 0 again. I don't think it's so easy to block ten times then chamber.

It is. Very easy. Especially after you've blocked so many times, you know the opponent's rhythm too.
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Offline ArchonAlarion

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Re: Disarming
« Reply #46 on: February 20, 2011, 02:51:10 am »
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cool idea, but hard to implement. Doesn't mean we shouldn't plan and dream though.

Offline Korgoth

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Re: Disarming
« Reply #47 on: February 20, 2011, 06:29:02 am »
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I say something simple like hitting the hand will disarm. There is still a chance of it happening though. More hand protection you have the less chance of it happening.
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Offline Rextard

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Re: Disarming
« Reply #48 on: February 20, 2011, 06:49:42 am »
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If this is implemented it should be mostly affected by how much you hit your opponents arms, a duh. Cut a tendon or smash a bone and they won't be able to hold near as strong a grip in the corresponding hand.

Offline zagibu

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Re: Disarming
« Reply #49 on: February 20, 2011, 04:34:10 pm »
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The problem is that the engine can't distinguish hand hits from general arm hits. I'm not even sure if it can distinguish arm from body hits, to be honest...
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Offline Dexterous_Rex

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Re: Disarming
« Reply #50 on: February 21, 2011, 09:25:16 am »
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If the game can't differentiate between chest/legs, then wtf?
they have body (upper body+arms), head, and legs+feet


A lot of higher-end body armors have ample extra leg protection, and only one set (gothic plate) has a leg armor AND head armor bonus

Offline Dexterous_Rex

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Re: Disarming
« Reply #51 on: February 21, 2011, 09:30:15 am »
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I also highly doubt anyone developing next gen medieval combat games are going to come and read cRPG forum for ideas


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Offline Leesin

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Re: Disarming
« Reply #52 on: February 21, 2011, 10:33:40 am »
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ye of little faith.  never know which one of these college students playing this game will grow up and make the next game we all want to play

I'm pretty sure the whole idea of abilities like 'disarming' have been done in many other games in many different forms, disarming isn't a new idea. Lol, faith has nothing to do with it either, just being real, game developers aren't going to be reading cRPG forum for ideas on their games regardless of if they played cRPG or not.
« Last Edit: February 21, 2011, 10:37:19 am by Leesin »