Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dasty

Pages: [1] 2 3 ... 6
1
Announcements / Re: 0.289 released
« on: August 19, 2012, 07:03:58 am »
The new additions to respawn timer need to be fixed, it's horrible as it is. It's the end of big battles.

Maybe that's the point.

2
Why not just award experience when the round ends.

T = Number of Seconds Till Next tick at end of round
(Example: 4:25 is when the round ends, so T would be 25)

E = Experience a person earns on a x1


So the final tick would end up being...

E*Multi*((60-T)/60)

Not a perfect solution but it makes it so the reward for waiting extra isn't as much.

3
Sell/Trade / Re: Dasty's Loom Shoppe
« on: August 14, 2012, 10:25:07 am »
Updated.

4
General Discussion / Re: Sever Stats and Other stats please?
« on: August 14, 2012, 06:53:06 am »
This would be cool, please post them.

5
Sell/Trade / Re: SeQueL's Shop of Sexy
« on: August 13, 2012, 08:55:01 am »
This guy is pretty awesome, good deals up there too... buy something.

6
Sell/Trade / Re: Dasty's Loom Shoppe
« on: August 11, 2012, 07:14:28 pm »
Bump

7
Game Balance Discussion / Re: Bumpslash
« on: August 11, 2012, 05:57:42 pm »
Bump slash is not a problem, bump lance and bump couch need to be fixed though...

8
Game Balance Discussion / Re: Let's Expand on the New Point System!
« on: August 11, 2012, 08:30:26 am »
Have you ever worked with the module system? Normal coding, it's easy to do, module system is a whole different ball game.

9
Closed Requests / Re: RogerTheShrubber_AstralisR
« on: August 11, 2012, 02:35:49 am »
I was there, it was a blatant TK. If you look at the logs, it will be there.

10
Game Balance Discussion / Re: Let's Expand on the New Point System!
« on: August 10, 2012, 10:53:36 pm »
I like quite a few of these ideas, but I have some issues with a few of them.

The biggest issues are that some of these will just never happen with how the coding works. The one where you get points for damaging a person and then get points if they die within a second requires there to be a timer set for every hit unless that hit is a kill. This means that you could potentially need to check 30-40 variables each time another person is killed. You must check if that person was hit recently then you also must check if the last time they were hit was within a second, then you need to have a variable for who hit last and award them a point. But if you want it to be accurate you need to save the names of everyone who hit this person and when they hit this person to determine who gets a point. This is simply not a good use of system resources.

The next one that isn't great for system resources, but not as bad as the first, is the top 10% system. I like the idea, but you need to have two arrays that are either dynamically ordered by points or are saved to a new array by point score using a sorting algorithm. Sorting algorithms use quite a bit of resources as they must go through the entire array many times to be accurate. Then you would need to match the indexes of the point array with the indexes of the character array so that the first length*.1 indexes are actually tied with the correct people. Again, good idea but not the best system to use.

11
IE is just such a pain to make accommodations for that most web developers have simply stopped trying to make them compatible. They simply make it a screen saying go download a real browser with links or just a blank screen.

I have even heard of people adding on an IE tax when you purchase something using IE.

12
Current: 70

Texas: 49

Location: SoCal

13
Sell/Trade / Re: Dasty's Loom Shoppe
« on: August 08, 2012, 04:39:14 pm »
Updated.

14
Buy / Re: Buying All Looms
« on: August 06, 2012, 09:32:16 pm »
What would you give me for my +3 Light Mail and Plate?

15
Sell/Trade / Re: Dasty's Loom Shoppe
« on: August 06, 2012, 08:57:15 pm »
Updated.

Pages: [1] 2 3 ... 6