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Messages - Dexterous_Rex

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1
General Off Topic / Re: Xsyon - Better than Haven&hearth, and minecraft
« on: February 23, 2011, 07:20:50 am »
Looks pretty sweet, but dont need another monthly $$$ game

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General Off Topic / Crazy Medieval Anything
« on: February 23, 2011, 07:01:49 am »
     Please feel free to post replies with other crazy medieval pics or links to whatever. 
Remember to be tasteful and keep the medieval theme going please.




Heres one to start --   

               http://www.allpics4u.com/misc/medieval-toys-for-your-baby.html

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Suggestions Corner / Re: My idea on how to fix throwing spam.
« on: February 23, 2011, 06:41:51 am »
I 100% agree with you Greziz

4
General Discussion / Re: Disarming
« on: February 21, 2011, 09:30:15 am »
I also highly doubt anyone developing next gen medieval combat games are going to come and read cRPG forum for ideas


ye of little faith.  never know which one of these college students playing this game will grow up and make the next game we all want to play

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General Discussion / Re: Disarming
« on: February 21, 2011, 09:25:16 am »
If the game can't differentiate between chest/legs, then wtf?
they have body (upper body+arms), head, and legs+feet


A lot of higher-end body armors have ample extra leg protection, and only one set (gothic plate) has a leg armor AND head armor bonus

6
Maybe if you kids beg enough, I will grace you with a video.


Ummmmm.....    Do it.  Liar

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General Discussion / Re: Disarming
« on: February 19, 2011, 05:59:36 am »
Locational damage causing wounding and making you slower or weak in different ways could work, but again probably quite limited by the engine.


If SquareSoft's 4th game for PSOne, Bushido Blade, could do it in 1997, I have every confidence that the devs of our cherished simulator could pull it off fairly close to perfection.  Even if this is only an idea that gets implemented into the next generation of midieval ground combat sims, I think it is well worth looking into.

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General Discussion / Re: Disarming
« on: February 18, 2011, 07:50:37 am »
The fact is someone WILL get really good at it and it will be even harder than it usually is fighting against another skilled opponent because they'll disarm you everytime, or all the good players will basically just end up practicing it so much like everyone had to do with manual block once upon a time, then all the good players will just be running around disarming everyone and eachother.



     True, and I totally agree that the coding will probably make this idea impossible, but wouldnt it be a skill that you would have to commit to?  Like 1h 150 wpf?  It would be along the lines, at least in my idea of it, kinda like a dedicated thrower or archer.  People would complain when they get killed by them about how cheap of a skill it is, but then again, they might really enjoy making an alternate skill fighter.

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General Discussion / Re: Disarming
« on: February 17, 2011, 03:53:20 pm »
yea i agree.   i dont think this should be a "chance"move really.   would be better as a skill move

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Beginner's Help and Guides / Re: 15/24 or 18/21
« on: February 17, 2011, 02:07:04 pm »
use what works man

11
somebody wants to look like justin bieber.....      and theres no way your scrawny ass can lift 405.....   liar.                   that would be like 4 times your bodyweight.....

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General Discussion / Re: Disarming
« on: February 17, 2011, 01:56:21 pm »
maybe not disarming CLOTHING.....    could be weps only,  and with enough successive couching blows you would have a CHANCE (not a sure thing) of a disarm.  if someone is successively couching multiple times in RL, someone MIGHT lose their wep

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General Discussion / Disarming
« on: February 17, 2011, 01:32:36 pm »
Hey i dont know if this has been brought up, and i am just kind of thinking to myself at 3 in the morning, but has anyone ever considered implementing a "disarm" ability to weps with high enough wpf?  Or maybe only for couching?  You could always pick it back up if you can get to it, and theres already weapon drop/pick-up coding....    just a random thought

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Beginner's Help and Guides / Re: 15/24 or 18/21
« on: February 17, 2011, 01:20:20 pm »
In my opinion, it all depends on what role you will play with your charachter.  If you want to be the aggro guy who runs in first, there are arguments to be had on both strength and agility sides.   More HP and power with strength, faster and therefore more swings with agility.   Then again, if you are planning to be support/ambush, I would go Strength, because you are looking to get that critical strike in while your opponent is concentrating on someone else

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Strategus General Discussion / Re: Strategus Tease - v2.0
« on: February 17, 2011, 01:04:01 pm »
Paul (the donkey on the left) is just really hungry and thought the boy would be good for NOMZ but Franco (the donkey on the right) said NO!!!!!                  ....sorry its 3 in the morning and im tired

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