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crpg 2 for bannerlord confirmed.
Dear Krax and friends,
Boy, I nearly had a heart attack from being unable to post in this thread yesterday. I could feel my blood pressure steadily increasing to a fever pitch.
Anyway, let me try one last time to succinctly explain the position of myself, Duster, and others. I feel that no comprehension of our stance has taken place; only perception of "anyone who plays HA should kill themselves no we arent buffing it just remove it ffs" has been reached.
My top priority with any changes to this mod is increased player population. Specifically, I'd like increased skilled melee population. But to make it simple, more motherfuckers in the server on average is my very top priority.
I believe that increasing power of HA will AT LEAST stifle the slow growth of the mod's population, if not decrease it. It doesn't matter to me the magnitude of the decrease; only that it occurs. If you disagree with me on this point, that is fine. Please understand that all I am doing it attempting to properly convey the position I hold. I am not attempting to convince anyone of anything. In fact, I'd say such a thing is a complete fool's errand. Anyone posting in cRPGs public balance forums in 2015 is going to have a pretty set mind.(click to show/hide)
I do not feel that ranged cavalry is overpowered. I agree with you that it is significantly more difficult to make a large, game-changing impact on a round with ranged cavalry than it is with armoured infantry. And I agree with you that, in order to achieve better balance, ranged cavalry should be made more powerful. Buffed.
However, as previously stated, my priority IS NOT balance. My priority is increased player population. I'm sick of 40 people in NA1 on evenings, 10 of which aren't even a contest to kill. Just memers running around in shirts n' shit.
And AGAIN, feel completely free to disagree and tell me that increased power to ranged cavalry will either do nothing, or god forbid, actually improve server population. That's fine.
It just seems to me that Krax and a couple others simply cannot fathom that someone would not hold perfect balance to be the top concern for changes in cRPG. Like, the shit doesn't compute.
I really am sorry to all those players that either have HA/HX/HT(lol) as a main class, or are relatively unable to perform well with other classes. I don't have anything against you personally.(click to show/hide)
It's just that my own fun is tied to server population. I'm not holding this position because I'm a utilitarian saint that wants the largest possible amount of players to have fun. I do want that, but that's not why I'm posting.
I'm posting because I want more people to kill, damnit!
It is actually very common and encouraged that competitive multiplayer games have imbalance in them. I.e. the "noob tube" in CoD/Battlefield games is very easy to use so that even the noobs can get kills with it, although once you become more skilled at the game you realize that there are better options available. In crpg, if HA was easy enough so that any random schmuck could pick it up and be cancer to the rest of the server on day 1, then this mod would surely be even less popular than it currently is. HA is a class that takes dedication and time* to become skilled enough where you can get that valor each round, and that is a good thing. Just because you have extensive experience at being a plated up long mauler, or plated up cav, or super agi my old friend xbow doesn't mean you will be able to be a top tier HA immediately. Look at Kojiro... he was able to farm valor even during the 15 damage cap days. Conversely, when he did play a melee build, he was relatively awful since all of his crpg skill was in HA. All I see in this thread are barely-dedicated HA's who think they can top the scoreboards after playing it for a few hours every other week.(click to show/hide)
Haha, I like this guy. I never claimed to speak for the whole community, but having played this mod for 5 years, I do have an idea on what most people think.
Killing a horse archer does come with some amount of catharsis, but only because it's the most annoying thing in the game to play against. Is this the only defense of horse archery as a class? That it's fun to kill cunts?
BTW Rohy isn't a horse archer main, he plays gimmick builds with his friends and this is the one gimmick build that hasn't dominated, hence the whine thread.
I love playing horse archery in other mods + single player, because it's fun and it's zero risk high reward. Not a good combination when people's multipliers are on the line and the whole server sits in spectator for 5 minutes while one horse archer circles around.
I am talking about a whole team that cant reach mounted ranged.
The idea of counter is that one class is better than an other in a 1v1 situation. But with some skill or the help of a mate you can still overcome the enemy.
For mounted ranged there is no skill for an infanteryman that would help him to kill the rider. even with the help of 5 more infanteryman he can't do shit.
you have to have an other cav or ranged to kill that HX/HA.
this is the point that is so annoying. no mather how many or how good you are. if the right equipment is not available there is nothing you can do.
this is unique. every other class can be killed by any other class. some harder, some easier but it is possible.
not so for HX/HA. SO therefore kill them with fire rape their mothers and enslave their sisters untill they stop their evil existance.
what i dont understand is why everyone seem to think all classes need to be balanced against every other class. melee isnt supposed to be able to go one on one with a HA/HX.
And we are supposed to be powerfull on a horse.... the drawback is when you loose that horse. since alot of points are put into the skills and stats to ride that horse the power shifts when we loose that horse.
i dont see when ha/hx was 0 risk. And bad players never did good on a HA/HX they rarely ever got the top half of the scoreboard.
I think there is alot of "i think" or "I heard" facts floating around HA. Dont think their nerfs where based on many hard facts. Some of the patch notes almost felt like someone had a personal agenda against the class.
And if you're wearing plate and the enemy is a horse archer you also cant do anything. So the classes have been balanced to be equally effective vs each other.
No class should be nerfed that hard, but HA is near-impossible to balance correctly since it takes on zero risk when fighting infantry players. Even foot archers need to constantly watch their backs and drop their bow if being seriously pursued. Generally speaking you want to balance high-risk with high-reward, and since HA is the lowest-risk class to play it sees terrible reward.
Honestly, ranged cav destroys servers and ruins fun for everyone else. Let it stay in the dumpster where it belongs.