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Messages - Pecores_Roland_Culet

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1
Nobody like flight sim ?

Or WWI ?



 :cry:

2
http://riseofflight.com/en

The greatest flight simulator.

Rise of Flight is a WWI combat flight simulator with ultra realistic flight models and beatyfull graphics.
Active, Cool and mature staff and players community.

This game is free to play, and you can purchase additional flyable aircraft for other experience.

Some beatyfull video for see graphics in game : (enjoi  8-))

http://youtu.be/tRedr6rDRcg

http://youtu.be/mCVWAyX6C8U

http://youtu.be/XXo0roCUQis


I wait for you !



3
General Discussion / Re: What do you like?
« on: March 29, 2012, 12:51:52 pm »
I like Bohurt in eastern country !  :twisted:

http://youtu.be/BLCLljsihzk
http://youtu.be/AkteEFI-PBs
DAWAJ !


4
Suggestions Corner / Re: A real size for polearms ?
« on: February 08, 2011, 10:39:10 pm »
XANT :
"And you find that normal parry thrusting of spades with a sword with two handed sword ?  "
" The first sentence in English, please?"

I think it should be impossible to bloc a Thrust by polearm without shield....

And secondly, if you dont want to understand is that Polearms are ridiculously degraded, come here and see me as I will kick your pimply teenager ass with my IRL vouge ...

JUSTME :

Yes, i prefer. Gameplay is better than speed.

5
Suggestions Corner / Re: A real size for polearms ?
« on: February 08, 2011, 10:07:22 pm »
And you find that normal parry thrusting of spades with a sword with two handed sword ?  :lol:

And no polearms are not longer... Longer is minus 1 meters more, less is useless...


6
Suggestions Corner / Re: A real size for polearms ?
« on: February 08, 2011, 09:42:46 pm »
"Polearms have more advantages than 2 handers currently"

I really do not see why ... a bit about your development if you want to be helpful in this discussion ...
Then read my post through and you will see that I do not want to make this game more historical.

That finally if I wanted to talk about history I do not think that will be with you ...  :?

"I think the better idea is to learn the game mechanics instead of typing a post on the forums. For example, the "length" for polearms is the NOT the length of the model but the distance between the polearm tip and the place on the shaft where you hold a weapon with your right hand.
Warspear is taller than the warrior, while its "length" is only 150. Obviously, the length of the model is more than 2 meters."

I know all this but trying to explain the slightest interest to keep a Polearms by his middle ... if you do not use any length why not have a shorter neck ...

Now it would be more interesting than people who know what they are talking (polearms users) about are involved in this post instead of useless trolls ...

7
Suggestions Corner / A real size for polearms ?
« on: February 08, 2011, 08:55:05 pm »
Hi,

Since I play CRPG I ask myself the same question :  :rolleyes:
Why remove the main asset of Polearms?
Polearms are the equipment most used on the battlefields of the Middle Ages and this for three reasons:
- Size
- Power
- Cost

Throughout the Middle Ages Polearms size varies from 2 to 5 meters and the most common size is 2.5 meters.
It is totally ridiculous to limit a Swiss Halberd at 1.62 meters, for example ...
Knowing this and more than half of the animations are bugged shots for Polearms and most of two hands touch further than ploearms contrary to what may be stated on the site ...

Polearms are already the slowest weapons for this mod (which does not shock me), it could at least keep their real size to get a bit of interest ...
I really do not want to approach the historical simulation in speaking of it (even if it would suit me even more) but to balance the mod that is clearly biased in favor of two-handed weapons that are generally dual weapons and not an equipment used during battles ... and there is a reason ... (actually there is not even a lot!)

Battlegrounds CRPG alas now more like a fight to playmobils showing off their two-handed swords or other frills Japanese who have no connection with the Middle Ages ...
I dream of one day seeing a forest of spears and Vouge walk the battlefields of this awesome mod ...

I WANT A TRUE SWISS Halberd 2.5 meters!

8
Suggestions Corner / Re: Ironflesh needs to be changed
« on: February 08, 2011, 06:35:01 pm »
IF should give 8% or 10% life/point and a bonus against bump or fall...

9
Suggestions Corner / Re: Stamina Bar Needed
« on: February 07, 2011, 12:54:35 pm »
A stamina bar which would depend about strength of the character would be excellent.
With this can be that the strength would serve has something...  actualy strength is realy useless :|

10
Historical Discussion / Re: Agincourt
« on: February 05, 2011, 11:08:49 am »
http://www.youtube.com/watch?v=Zp9izmeUl9s

We can't made a real pack like the begin of this video. Thats a problem for me.
We can't walk or sprint and we are never tired.
To made historical think we need an realistic gameplay first...
We need 3 different speed and a fatigue jauge.

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