Hi,
Since I play CRPG I ask myself the same question :
Why remove the main asset of Polearms?
Polearms are the equipment most used on the battlefields of the Middle Ages and this for three reasons:
- Size
- Power
- Cost
Throughout the Middle Ages Polearms size varies from 2 to 5 meters and the most common size is 2.5 meters.
It is totally ridiculous to limit a Swiss Halberd at 1.62 meters, for example ...
Knowing this and more than half of the animations are bugged shots for Polearms and most of two hands touch further than ploearms contrary to what may be stated on the site ...
Polearms are already the slowest weapons for this mod (which does not shock me), it could at least keep their real size to get a bit of interest ...
I really do not want to approach the historical simulation in speaking of it (even if it would suit me even more) but to balance the mod that is clearly biased in favor of two-handed weapons that are generally dual weapons and not an equipment used during battles ... and there is a reason ... (actually there is not even a lot!)
Battlegrounds CRPG alas now more like a fight to playmobils showing off their two-handed swords or other frills Japanese who have no connection with the Middle Ages ...
I dream of one day seeing a forest of spears and Vouge walk the battlefields of this awesome mod ...
I WANT A TRUE SWISS Halberd 2.5 meters!