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Global / Re: Autoblocker unban thread
« on: July 29, 2014, 06:38:08 pm »
Hey Folks. Any chance my ban could be lifted please? I don't care if you decided to wipe my account. I would just like to play again. Thanks
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1h/shield is fine, especially with the amount of ranged that we have on servers. Everything seems OP with you stats, you dont have proper str and agi yet. What build are you going for? I think at lvl25 you start getting competitive, at least thats the breaking point for me.
Have you either been Multiaccounting or using Autoblock?
If not then an admin will surely check this out and tell you why you are banned
i don't want to be that guy but if someone wielding a dagger went to chamber someone swinging a sword, the person with the dagger would break their wrist.
After having done many 7-9 athletics characters that wear medium-ish armor I'd say spend your points elsewhere, or at the most stop at 3-4 athletics if you're going to put points in it. Anything above 3-4 seems to be a waste and better spent on other skills/stats
This is yet another interesting thread about CT.
Anyways, i was playing 2her for few gens, and i used mostly swords, but when i met agi stacker with shield, how else to counter than crushtrough? And yeah, not every turtle is falling for feinting and such, so it was quite hard to beat them (managed to learn some tricks now tho, so sometimes i get them ). While i was getting annoyed by shielders, i rolled one, just to get bashed upon with barmace countless times WITHOUT ANY CT at all! That is why i think its OK. If you spec high str, you SHOULD BE ABLE to have more reliable CT, as u put efficiently more power to the hit, shouldnt you?
CT going thru chambers is bollocks tho, i agree on that
Edit: just dont go with nerf CT when u get pwned by str stacker (and yes, there are such people around these days)
Jambi?
Seriously, are there really auto block hacks? That would explain a lot, sometimes I feel like I'm facing a machine...
Nice! Welcome to the black ops.
In the long term, upkeep is decreasing diversity on the battlefield. Many players do this, resulting in the vast majority of melee having armors in the same tier.
I think that crushthrough should simply be more blockable especially for manual blockers. Crushthrough should only be used for countering sheilded players.
Changes
1. Manual blocking should block 90% of the time between two equal players
2. Sheilds should be more vulnerable to crushthrough thus giving the weapons a purpose(i.e Anti sheild). This mean that a player using a shield could put it away to manual block so that the attacker has less of a chance to crushthrough. Hopefully you follow my line of thinking
3. crushthrough weapon speed should be slowed
4. Weapons shouldnt have both Crushthrough and Knockdown, It should be one or the other
I think this would help to balance these weapons while still giving the a purpose and certain advantages in the game. Removing crushthrough completly would be a shame.