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Messages - NeoZecks

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1
General Discussion / Re: I just found some screens...
« on: July 31, 2012, 01:01:13 am »
I had a well thought out response to this thread, but then I watched Eye's gif and completely forgot what I was going to write...

3
General Discussion / Re: Beta Testers Needed
« on: July 22, 2012, 01:43:16 pm »
Windows 7 64bit
I5 2500k
Radeon HD 5770
8 GB Ram
SSD Sata 3
Fios Quantum 50mb(7MB) Down / 35mb Up
Florida

Archer
I like shooting people. Preferably in the face. I end up with a lot of buttox kills, though...

4
cRPG Technical problems / Invalid Items
« on: July 20, 2012, 06:12:04 pm »
Tried to switch my bow in default items, and now whenever I save my loadout (no matter what I try to save) it says Invalid Items, and keeps the old loadout.

5
Beginner's Help and Guides / Re: Bows, Accuracy, and Rank.
« on: July 14, 2012, 05:47:36 pm »
Ah, thanks a lot.

Alright, any idea about the wpf relationship to accuracy rating?

6
Beginner's Help and Guides / Bows, Accuracy, and Rank.
« on: July 13, 2012, 12:25:33 pm »
So, I've read about a bit, and on a number of posts people have said that for every bow damage on the item, it reduces it's accuracy by 1.

My question is, does this hold true for ranks as well? Does looming a bow, which upgrades it's damage, then lower it's accuracy per damage? I realize +2, and +3 each get +1 accuracy, but does that then mean that due to the first loom, the MW bow actually loses 1 accuracy overall compared to it's vanilla counterpart?

Also, if you could equate a point of Accuracy to a wpf scale, what would it be?

Thanks in advance.

7
General Discussion / Re: Nonse hit detection- will be ever fix?
« on: June 27, 2012, 01:04:45 am »
Gafferjack is right.
And in response to his correctness, I demand a Hammaxe.
One side does blunt, one side does cut, and a tip in the middle for thrusting pierce...

Take your time gentlemen, I'm happy to wait a whole 2... 3, days?

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