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Messages - MR_FISTA

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1
General Discussion / Re: Getting muted experiment.
« on: July 22, 2018, 08:11:43 pm »
NIGEL

2
not sure if im classed as a veteran or new player but I hardly have any gold and no looms.

Id really like loomed throwing axes if thats possible

character - SoW_Fista's_Sister

3
General Discussion / Bring back siege mode and save Crpg
« on: November 18, 2017, 05:25:36 pm »
I came across this in another thread and it perfectly sums up why myself and alot of others ive spoken to eventually stopped playing crpg.

Why did I fall in love with CRPG? In hindsight it was due to one thing: the euphoria of feeling like a goddamn knight slaughtering the peasants. When I started out right before the level and gear revamp, when levels were uncapped and people rode around in plated chargers and full plate, my main game mode was Siege. Back then people ridiculed siege as noob mode, and all the serious players played on battle. But I loved Siege, I didn't have to wait minutes to respawn and play again, i felt amazing standing on the walls or a bridge just decking people left and right. I was hooked.  Occasionally i would go to battle and play a few rounds just to see where i was at, but when i wanted to have fun, I played siege. This changed when the introduction of the multiplier and upkeep mechanics. Although in theory this was suppose to help out new players level faster and encourage teamplay, in hindsight this killed CRPG Siege and the fun for me because:

1. The goal now was to get multipliers as fast as possible and not really kills, battle became much better for grinding out exp and gold than siege due to the latter's long and fixed round times

2. For some reason, Upkeep was much worse on siege than battle, so players paid more money playing on siege than battle

3. Battle was often dominated by clans or teams that would just stack multipliers because they would just steamroll the noobs/average players.

Siege began to die slowly, as the well geared players moved to battle to avoid the upkeep cost and the noobs left for battle for better grinding and possibly get teamed up with the dominant clan of the day. But ultimately, the death of siege also meant the decline of new players entering CRPG. Noobs playing in battle will never feel that awesome feeling of being unstoppable, because battle is too unforgiving and too unpopulated compared to siege. Without that feeling, why would anyone keep playing CRPG? This is what happened to me, i left around the time WSE2 was introduced and really never looked back until recently.


If your after player numbers a revamp of siege would see many return.

4
a complete wipe would be amazing, just revert everything back to how it was ladderpaults and all, i know id start playing if it went back to how it used to be

5
General Discussion / Re: Level Revert Poll
« on: November 13, 2017, 06:40:43 pm »
just roll back to how crpg used to be and im sure people will come back, also give people an incentive to play siege over battle

6
Announcements / Re: 0.5.0.0: Patch of Undestiny
« on: November 13, 2017, 06:28:04 pm »
grand total of 0 people online

7
http://www.gloriavictisgame.com/

Gloria Victis is a low fantasy medieval FREE MMORPG that values realism in terms of game mechanics. The game is set in a parallel universe of X-XV century Europe and Middle-East with the corresponding nations.

The fundamental difference that the development has as opposed to large game studios is the spirit in which they are making the game. Gloria Victis is founded on frustration and passion ‒ frustration at the lack of a game that is truly innovative and worth playing, and passion for the medieval period. As such, Gloria Victis is not driven by fiscal goals but actually the desire to create a game that truly belongs to gamers.

Combat.

 How fast are you?Combat in medieval times was a gruesome affair ‒ men had to be within close quarters and personally deliver the killing blow, personally watch their foes choke in their own blood. However the sword also brought honour and riches to those skilled enough to take it.In Gloria Victis, the skill of the player plays an integral part in the outcome of fights where simply mashing the keyboard will not suffice. We aim to capture the grit, the gruesomeness of medieval combat as well as splendour of tournaments. To this end, Gloria Victis operates on a non-targeted combat system where the player must attack in the correct direction as well as from the correct distance.There will be a plethora of combat options available to players, whether it be jousting, single combat, hunting or grand campaigns in realm vs realm wars.

For just $10 you can get a key to the alpha

Warrior
10$ or more
includes:
„Donator” rank on the game's official forum
Exclusive access behind the game's scenes. Possibility of bringing your own contribution into the game
Key granting access to the game from now
Voting over planned game content

8
General Discussion / Re: Today We Salute : Bottom Halfers
« on: December 11, 2013, 03:11:53 am »
Suprised no one has mentioned A has a mouth and a pretty face, done deal

9
General Discussion / Re: [Applications] Item balancers
« on: July 12, 2013, 08:56:42 pm »
I would like to be involved in the balancing of items If I were to be entrusted with this position I would improve the stats on certain items for example the often neglected 1 handed sword types, I believe that in particular attention needs to be paid to cutting weapons without the stab animation as lacking attack types should in my opinion mean improved stats in particular swing speed.
 

10
General Discussion / Re: Suggest a Game -- Win a Loom Point Contest
« on: May 08, 2013, 08:14:24 pm »
Mortal Online

or

Darkfall

11
Beginner's Help and Guides / Re: Pikeman build. Any suggestions?
« on: February 08, 2013, 01:00:26 am »
Best NA pikeman is Slimpyman by FAR.

Think he uses 18/21 with a rondel dagger as a side weapon

12
General Discussion / Incorrect Auth Key
« on: January 19, 2013, 11:02:51 pm »
Why do i keep getting this message when trying to log onto a server?

13
Buy / Re: Have 2 loompoints, looking for +3
« on: January 14, 2013, 02:49:20 pm »
Can also offer +3 war hammer but I'd take 175k gold and 2lp

14
Game Balance Discussion / Re: Removing blocks from kicks
« on: January 14, 2013, 01:08:03 pm »
Another nerf to high skill players booooooooooo

15
+3 war hammer for elite cav shield?

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