Author Topic: Gloria Victis  (Read 16310 times)

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Offline juv95hrn

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Gloria Victis
« on: November 27, 2013, 05:21:54 pm »
-1
This looks a lot like cRPG but in a MMO setting and with better graphics. Definately interesting!

http://www.kickstarter.com/projects/1688404825/gloria-victis-dark-medieval-mmorpg

http://gloriavictisgame.com/

Offline Christo

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Re: Did anyone see Gloria Victis?
« Reply #1 on: November 27, 2013, 05:30:26 pm »
+3
thread number 900 about Gloria Victis  :mrgreen:
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Kafein

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Re: Did anyone see Gloria Victis?
« Reply #2 on: November 27, 2013, 06:11:48 pm »
+3
When you are about to create a thread with the name "did anyone see Gloria Victis" have the decency to search it first

Offline stukii

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Re: Did anyone see Gloria Victis?
« Reply #3 on: November 27, 2013, 11:37:34 pm »
0
I share my acc pm me if you like

Offline MR_FISTA

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Gloria Victis - UP AND COMING MEDIEVAL MMO.
« Reply #4 on: December 16, 2013, 09:19:23 pm »
0
http://www.gloriavictisgame.com/

Gloria Victis is a low fantasy medieval FREE MMORPG that values realism in terms of game mechanics. The game is set in a parallel universe of X-XV century Europe and Middle-East with the corresponding nations.

The fundamental difference that the development has as opposed to large game studios is the spirit in which they are making the game. Gloria Victis is founded on frustration and passion ‒ frustration at the lack of a game that is truly innovative and worth playing, and passion for the medieval period. As such, Gloria Victis is not driven by fiscal goals but actually the desire to create a game that truly belongs to gamers.

Combat.

 How fast are you?Combat in medieval times was a gruesome affair ‒ men had to be within close quarters and personally deliver the killing blow, personally watch their foes choke in their own blood. However the sword also brought honour and riches to those skilled enough to take it.In Gloria Victis, the skill of the player plays an integral part in the outcome of fights where simply mashing the keyboard will not suffice. We aim to capture the grit, the gruesomeness of medieval combat as well as splendour of tournaments. To this end, Gloria Victis operates on a non-targeted combat system where the player must attack in the correct direction as well as from the correct distance.There will be a plethora of combat options available to players, whether it be jousting, single combat, hunting or grand campaigns in realm vs realm wars.

For just $10 you can get a key to the alpha

Warrior
10$ or more
includes:
„Donator” rank on the game's official forum
Exclusive access behind the game's scenes. Possibility of bringing your own contribution into the game
Key granting access to the game from now
Voting over planned game content

Offline Clockworkkiller

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Re: Gloria Victis - UP AND COMING MEDIEVAL MMO.
« Reply #5 on: December 16, 2013, 09:57:14 pm »
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Ffs, there's like 50 threads on this already
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline Tibe

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Re: Gloria Victis - UP AND COMING MEDIEVAL MMO.
« Reply #6 on: December 16, 2013, 10:01:10 pm »
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Is this somekind of a running communityjoke to make 100 threads about this game?

Offline Yazid

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Re: Gloria Victis - UP AND COMING MEDIEVAL MMO.
« Reply #7 on: December 16, 2013, 10:04:12 pm »
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has anyone actually gotten into alpha? it may just be one of these vaporware shits.

Offline Kafein

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GLORIA VICTIS
« Reply #8 on: December 18, 2013, 08:55:06 pm »
+2
Someone has to do it guys.

I suggest Leesin does it tomorrow

Offline SixThumbs

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Re: GLORIA VICTIS
« Reply #9 on: December 18, 2013, 10:33:57 pm »
+1
Re-post.

To be fair the search engine is pretty shit.
And how!

Offline Kafein

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Re: GLORIA VICTIS
« Reply #10 on: December 18, 2013, 11:18:39 pm »
+1
This is not funny if explained, therefore I will not explain

Offline SeQuel

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Re: GLORIA VICTIS
« Reply #11 on: December 19, 2013, 02:01:41 am »
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Shit thread is shit, please delete.

Offline Sniger

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Re: Did anyone see Gloria Victis?
« Reply #12 on: January 14, 2014, 06:32:18 am »
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any updates on this one? yup indeed interesting!

Offline Vibe

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Re: Did anyone see Gloria Victis?
« Reply #13 on: January 14, 2014, 08:17:39 am »
+1
It's still very early alpha. Patches are somewhat slow. New patch is coming out soon though, a pretty big one:

Quote
Greetings,
We are currently working on the largest update that Gloria Victis has ever seen. To make up for the waiting and somewhat reward you for your strong patience that you show we would like to present you a list of things that underwent major changes.
Of course, we have to leave out some minor and irrelevant fixes, for there were such many it would take you whole Christmas to scroll it down.

- Implemented articy access, which grants a lot faster and more flexible cooperation between most systems and the database.

- Database went through revision and reorganization, thanks to that it is now more clear and easier to manage

- Gameplay has been completely rebuilt and rewritten, for it to work better with articy access. It is the biggest part of the update which absorbed around 80% of the time spent and which, in a longer perspective will speed up the work tempo.

- Rewritten looting mobs system.

- Combat mechanics have been completely rebuilt and rewritten. Amount of statistics has significantly improved, as well as relations between them

- Guild system basics have been implemented along with GUI (Graphical User Interface) allowing to invite players, manage the guild, and of course – have fun together

- Improved hit detection system. It is now quicker and more accurate.

- Implemented dynamic object loading system, which significantly lowers RAM usage. With it, we are possible to create vast maps without being forced to use loading screens.

- Optimized models and textures to work better with the new dynamic object loading system.

- Environment’s quality has been improved.

- Current testing map has been significantly rebuilt and expanded to prepare it for future battles and sieges.

- Game code has been revised and optimized, beneficially influencing performance, which rose for about 30%, making the gameplay more smooth.

- Character’s sight range has been doubled.

- Third-person mode camera has been completely rebuilt.

- Changed on-screen display of information from “camera pointing” to interactive objects, e.g. resources, chests, mobs, etc.

- All animations have been completely replaced with new ones that are based on motion capture technology.

- Significantly rebuilt character controller, adapting it to the new animations. Character movement is now more smooth and natural. However, because of the controller’s complexity, it requires some improvement.

- All dialogues have been completely replaced, making them more suitable to the new storyline.

- Added new equipment elements, adapting it to the “beginnings” of a heraldry system in the game.

- Minimap system has been added.

- Registration system in-game has been improved.

- Game updating system has been improved.

- Added dynamic navigation routes and improved the old ones. Now, enemies should not block their movement and will be able to use movable objects.

Offline Polobow

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Re: Did anyone see Gloria Victis?
« Reply #14 on: January 14, 2014, 08:28:10 am »
0
Give me your opinions with the new patch, especially about the latency, please.