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Messages - Goldor

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1
I kinda agree. Space games......eeeeeehhhh. When I played Freelancer during the early 2000s for the first time I was kinda sure that it wont get any better than that. And I quess i was kinda right. It didnt and probably wont. There really isnt much you can do with space games that have you fly around in fighter planes. Im kinda hoping for a spacegame where you manage a crew of players, who aid you in piloting and commanding a single ship, that has a proper interior and game has you boarding and such. Fighter planes are lame and space is generally very boring.

Sounds like you might eventually want to take a good look at Star Citizen later on.

2
General Off Topic / Re: A new way to look at metal.
« on: August 04, 2013, 12:42:38 am »
Thanks for the new bands, glad that I have some good new music (at least new for me) to listen to.

3
I don't have my TV much less my Xbox hooked up, how does it compare to Colosseum Road to Freedom?

4
i preordered game some time ago, how can i get CK 2?

You should have it now, you had to wait until the 2nd to get your copy ;0).

5
I suppose this is like nercoing a post but still. Who the fuck drives in Just Cause 2?  :D If I didnt know any better id say they made driving shit there on purpose. Cause driving in that game was for boring people and squares.

Wait.. There was a way to get around that didn't involve the parachute and grappling hook?

6
Total War Series / Re: Rome Total War II - Gameplay Video INSIDE!
« on: November 10, 2012, 08:38:04 pm »
WTF?
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It's just Lorica Hamata or Roman Chain Mail.

7
DayZ / Re: Day Z mod for ARMA II
« on: June 30, 2012, 03:38:09 am »
My 22 day old character just died :(. Well at least I killed the two that got me at the same time and was able to get my loot back.

8
So for any one that didn't see the leaked video... Here you go!

http://www.youtube.com/watch?feature=endscreen&NR=1&v=yEICUlHFx_Y


9
Total War Series / Re: Rome Total War 2 announcement incoming
« on: June 24, 2012, 01:35:42 am »
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Don't think it can be put better than that.

10
DayZ / Re: Patchnotes thread.
« on: June 19, 2012, 07:54:06 am »
As of DayZ version 1.7.1.2, all servers are crashing every 5-10 minutes.

Edit: Has something to do with dropping weapons and picking up hatchets/crowbars ;0).

11
DayZ / Re: Patchnotes thread.
« on: June 18, 2012, 10:29:06 pm »
Some people are reporting a positive change, some aren't. So it goes. Even a bit more teamwork is an improvement.

Although the first time I'd see weaponless survivors, I don't think I'd be able to resist the urge to shoot them in the foot and watch them crawl.

I do this.. Constantly. I sat down on the coast all day yesterday and shot new spawns in the legs every time and left them their.

12
DayZ / Re: Patchnotes thread.
« on: June 18, 2012, 03:13:33 am »
Shit, that's like what 2.4 million in sales or something along those lines? Nice!

13
I also have 3 passes now that I bother to look.

14
DayZ / Re: Patchnotes thread.
« on: June 17, 2012, 06:06:16 pm »
Unplayable? I've played for a few hours today and didn't really have any problems other than the zombie spawns being high, of course it seems that if you use a quieter weapon zombies don't spawn as soon/as many in that area. I don't get what people are crying about, it's supposed to be difficult, it became easy, he made it difficult again.

15
Most are under 16 and act that way, several trolls, and general stupidity

So they are to similar to the CRPG forum?

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