When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense. You should have people on your side all in some voice chat program and have someone in charge giving directions. If you don't, then of course nobody can organize a defense.
DFC had more than enough people to organize a defense vs ATS. And Pecores had more than enough people to defend against LLJK's spawn rush. Yes, the attackers have a disadvantage, but that in no way makes it impossible or completely unreasonable to expect them to be able to defend their spawn point.
I'd like to see what Pecores thinks of your assertion. Considering, you know. They were there and all. And you weren't. From my vantage in the shield wall they probably had about half their troops spawned by the time the cav hit them, and this was with our cav getting warped back due to being too close before attackers started spawning.
So you're really going to stand by the assertion that LLJK, the apparent "worst clan in cRPG", won all three of those battles within 3 minutes because we're organized with good tactics and the other team were a bunch of peasants? I don't like either of their clans but they're damn well not disorganized peasants and neither is DFC.
That still leads to the problem of 2000 tickets and having only one or two people show up to defend. In order to kill all 2000 of those troops/tickets, you would need to kill that same person over and over again 2000 times (and when it takes 30 seconds to spawn for that one person, it's going to take literally all day and night). So obviously the spawn system needs to be re-worked. But your claims that the attackers have it so hard that it's nearly impossible to defend their spawn point, is bullshit, facetious, and bordering on outright lies.
Shogunate, Pecores, and Templars all had a good amount of people show up to attack, considering everyone wants to fight LLJK. It certainly would have been some really good fights if the spawn mechanic didn't take away a lot of the fun. We probably would have lost all three fights but they would have been interesting.
The fact that you had to go back and edit your post to call me a bullshitter and a liar makes me wonder what exactly you have invested in this argument. It's just internet knights dude, and even LLJK wants it to be fun to play. You apparently want everyone afraid to attack except on certain maps because apparently in your mind the attacker is able to prepare defenses in a robot zen-like fashion while half the team hasn't spawned in and cavalry are ready to run them down.
The attackers should be able to *attack,* not immediately put on the defensive by a tactic any noob can do. The roles are reversed as of now and I don't get why you don't understand the issues.