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Messages - Draggon

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1
Beginner's Help and Guides / I feel like a retard
« on: September 03, 2013, 07:10:32 am »
Man, it's been so long since I've done this I don't remember...

A friend is asking me how to join a clan on the c-rpg website.  I told him to go to Clan / Ladder, Join existing Clan, find the name of the clan, and then join.  But he said it wasn't working.
So I went and tried it on an alt and I couldn't get it to work either.  Can pull up a clan, but there's no "join" option.

Thanks for any info on this!

2
Strategus / Re: Selling 500 troops for cRPG gold (EU or NA)
« on: August 24, 2013, 02:39:23 pm »
le bump.

And throwing in about 30k silver on the dealio.

3
Strategus / Selling 500 troops (EU or NA)
« on: August 22, 2013, 04:28:33 pm »
200g each still going price roughly?

If that's the case, 100k for the lot, or best offer.

PM me your location and we'll arrange a meeting place.

4
General Discussion / Re: NA2
« on: August 12, 2013, 05:56:23 pm »
Well being a huge die-hard NA2 fan, I've been trying to put my finger on the problem for awhile.  At least a year, maybe longer.  I've played siege in just about every mod available in this game, and CRPG's version used to be the best, imo.  And I honestly think we can get it back, but there are a few factors that need to be addressed.

One.  Toys.
GK_Siege in Native has stolen a vast majority of former NA2 players.  Every time you go there it's packed with near 100 people.  One of the reasons I believe is that they've done a fantastic job of implementing "toys" that make siege... siege.  Catapults, ballistae, fire arrows, boiling oil, traps, sail-able ships, all kinda neat shit.  Now I'm not saying NA2 should copy GK Native, but I do think more toys equals more fun.

Two.  Maps.
This is has already been touched on alot so I'll say very little here.  However, in addition to the problem with overly huge maps already pointed out, one big factor that's a problem in NA2 is 'not enough' maps.  Doing the same maps over and over again gets tiresome.  Hell I'll do a few crappy maps just to break up the boredom of the same repetitive map spam.  There are alot of good maps that have been submitted in the past that I think need to be brought back.  The problem is that very few people upvote a map, but many will downvote.  And that causes decent maps to be kicked out of rotation that some just want to whine about.  Although I do realize there are definitely 'bad maps' that are exactly that as well.

Three.  Multi.
We all play for fun.  But we also play cRPG because of the ability to earn gold, gear, looms, stuff.  I have tested this and retested this, with several different sets of gear.  And the result is always the same.  Battle will render 40k+ gold a night for me easy.  Mostly due to the fact that gear will only break 'maybe' one item at a time, or none, in most rounds.  Siege on the other hand, the rounds usually last longer, causing more chance for items to break.  I constantly see anywhere from 3 - 5 items break PER ROUND.  And that stacked with less Multi strings = alot less gold.  I'm lucky to make 2k - 5k a night in Siege most times.  And sometimes have actually lost money.
My suggestion to fix this is hopefully simple - although not sure how easy it would be to code.  Instead of penalizing the round's losing team by dropping them to x1 automatically, instead only drop 2 Multis.  So for example, "Badass_Duchebag" has a 4x and loses a round.  He goes from 4x down to 2x.  Or from 5x to 3x.  And so on.  Obviously 3x would still burn down to 1x.
I think this could be a huge help in equalizing the money gains of siege to battle.  As well as make people not want to leave just because <insert map> will result in automatic loss.

Four.  Respawn.
This one I'm still not sure about.  Smaller pops do need smaller timers for defense, but I don't know if that can be done.  I read a suggestion earlier about troop count or tickets.  That 'could' work, but you'd need more for attackers most likely, and smaller pops would result in longer battles.  But probably still doable.
My thoughts are though, if we take care of 1, 2, and 3... 4 will take care of itself because pop will be larger.  However, if the majority of the maps are roughly close in size, the devs would be able to easier average out what respawn timer works best (since you can't make the timer different for each individual map).

Personally I'd love to handle map rotation if no one else wants to take it over for NA2.  I do think that someone who loves and cares about NA2, and plays it, should be overseeing that.  If there's someone qualified who has already volunteered, and are active, I definitely think it's time to get them in there and give 'em the ball.


Long live NA2!

/steps off soapbox

5
Another good one though is when King Baldwin and the Knights Templar attacked Saladin at the Battle of Montisgard.  This was about 2 yrs before the Battle of Hattin where shitloads of Knights were wiped out in the desert.

1177, Baldwin, with only about 400-500 Knights and maybe 5,000+ regular infantry, surprises Saladin (who really didn't think Baldwin would attack being so outnumbered).  Saladin had something like 26,000 Saracens, but before they could get set up for any kind of quick defense, Baldwin smashed into them and total disarray pretty much won the fight.  Saladin himself barely got away, but according to accounts we have today, somewhere around 23,000 casualties - either dead or wounded - were inflicted on the Saracens.  The Templars lost around 1,200 total.  Not sure how many of them were Knights.

6
Siege of Malta 1565
Knights of Malta victory, repulsed Ottoman forces (which took losses from failed assaults and sickness)
Wikipedia.org/wiki/Siege_of_Malta_(1565)

Oh man yeah, The Great Siege!
This was one of the main ones I was gonna use.  Still waiting for the movie on this one. =P
Varying reports of numbers always differ, but basically a small force of about 600 Knights (of Malta/of Rhodes/SMOM/of St John), combined with regular force of around 3,000-6,000 mercs & soldiers defended Malta for several months against a pretty massive force of Ottomans.   About 200 - 250 ships, with reportedly somewhere between 40,000 - 60,000 Turks.  Janissaries, Saphis, Hashish Assassins, Corsairs, all part of the bundle of fun.

It was pretty much a medieval Alamo, except the Alamo won, lol.  Although they may not have if Spanish reinforcements hadn't finally arrived.

7
General Discussion / Re: Suggest a Game -- Win a Loom Point Contest
« on: May 07, 2013, 04:01:12 pm »
There's some good ones listed in here already, but here are the ones I'd have to second as some of the best PvP games out there to date:

Ultima Online: The PvP god of all PvP games!  About 6 months ago or so I played again with a few friends on a free shard that was pretty damn near exactly like the old game was.  Very active shard, lots of PvP, the mobs were a lot tougher and the skill ups were a lot faster (7x GM'ed in about a week).

- Dark Age of Camelot: Played on a free shard last year called Uthgard.  Pretty good but took waaaaaaaaay too long to level up to PvP.  Very active server though.  Recently re-joined the live servers on Ywaine 5 and godam was I surprised!  This game is still going very strong.  Tons of PvP/RvR going all the time.  Lots of improvements such as no longer having to do all the stupid ToA bullshit to level Artifacts, you can get everything you need for PvP buy actually PvPing.  No PvE required.  You CAN PvE for it also, but don't have to.  Your choice.

- Star Wars Galaxies:  Well we all know how great the original game was until Sony destroyed it.  But someone on here suggested SWG Emu which takes you back to the way the game was pre-CU.  I haven't tried it but that's now the next one on my list.  Thanks for suggesting!

8
Sell/Trade / Re: [Sell/Trade] Draggon's Herp for Derp
« on: May 03, 2013, 02:50:23 pm »
Le bump...

9
Sell/Trade / Re: [Sell/Trade] Draggon's Herp for Derp
« on: April 24, 2013, 02:02:41 pm »
Also...
Masterwork Bastard Sword selling for 950k gold.

45k Strat gold and 250 Troops for sale.

10
Spam / Re: Post your favorite movie quotes
« on: April 24, 2013, 06:43:04 am »
Raaghahghaghaghw!
- Chewbacca

visitors can't see pics , please register or login

11
Sell/Trade / Re: [Sell/Trade] Draggon's Herp for Derp
« on: April 23, 2013, 05:45:09 pm »
Masterwork Bastard Sword trading for Masterwork Heavy Bastard Sword + 50k
Masterwork Bastard Sword trading for 2 Heirloom Points + 350k

And 45k Strat gold and 175 Troops for sale.

12
Strategus General Discussion / Does anyone buy Strat gold anymore?
« on: April 08, 2013, 02:50:27 pm »
Just checking on this.  I haven't been very active in Strat 3.0, so not really sure.  I know alot of the economical mechanics have changed though.

13
Sell/Trade / Re: [Sell/Trade] Draggon's Herp for Derp
« on: April 05, 2013, 04:04:18 pm »
Latest & greatest...

Lordly Heraldic Mail with Tabard trading for Masterwork Heavy Bastard Sword
Lordly Heraldic Mail with Tabard trading for Lordly Scale Gauntlets
Masterwork Miaodao trading for Lordly Scale Gauntlets
Masterwork Miaodao trading for Masterwork Heavy Bastard Sword


And 45k Strat gold (pm or post here with offers).

14
Diplomacy / Re: Diplomacy Registrar
« on: December 15, 2012, 09:27:45 pm »
Faction: The Order of the Knights of Malta

Did you guys by chance play DAoC at all?

15
General Off Topic / Re: Election Day 2012
« on: November 06, 2012, 11:28:25 pm »
I voted fer 'Murica!

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