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Strategus Issues / Re: battles mixed up?
« on: December 22, 2011, 02:47:37 am »
Yup, 129 troops and 25 crates worth of equipment lost to scheduling bug.
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Wait what? We have no problem investing those points. It just takes until level 31. But I know a good few HA who can use Arabians.
And were you here when they were used by just about every decent lancer? They were a lancers horse, not an HA's horse.
i guess one could swap rouncey and palfrey prices. however the riding balance on the other horses is fair, the arabian is the best horse out there, and the destrier is only so sought after because lower level players dont want to sacrifice all their infantry skills to ride a good level 6 horse. by making the destrier 6, you would force any lower level men to either be highly specialized or use low tier horses. this would be sad as it would lessen the fun for a lot of players.
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.
I will give u that cav is a little OP, but i think that could be solved with a small maneuverability nerf. But this is still the most balanced I've seen crpg.
I think that's where we're just going to have to disagree, because I don't think that archers are very accurate or deadly from extreme ranges. Archers that are shooting from a hilltop a mile away are going to burn through their quiver very fast and probably won't get much to show for it. Getting yourself in the correct location in battle that gives you a good shooting location while also keeping out of harms way is very difficult. Unless you roof camp!
Uhhhhhhhh.... In my mind, a 'bad' archer would be missing their targets or even hitting their own teammates, the same as a 'bad' infantry. Your take on the subject is incredibly skewed.
Play a gen as an archer, then complain. You'll see how fun it is to face off against throwers or plate. The same plate that just ate 8 of your bodkins, 2 to the face, and is still alive. Also, shooting from long range is too much on the chance of your prediction being correct.
I made a long reply Kay that I erased by mistake so I'll try to summarize.
Archer (singular) isn't all that effective.
Archers against smaller groups of infantry/cav is quite effective (and IMO the reason people continuously call for nerfs).
Archers shooting at larger sized groups of infantry engaged in combat is fairly effective.
Archers shooting at equally sized groups of infantry/cav actively advancing isn't all that effective.
The advantage of the archer's range is that it is easy to 'team up' on anyone provided you have a clear shot. The problem is that this means that people will always cry for nerf because they see themselves dying to 'an archer' when in reality it could have been 3 or 4 separate players who gunned him down. Taken alone an archer is a very fragile class that requires a lot of concentration to be strong.
I encourage anyone who dislikes the archer class to play a gen as one (skip the fun is easier but doesn't give you the full picture because your 'blooming' stage comes much later when compared to infantry). I think I'll post some videos of random battle rounds as an archer to maybe give a clearer picture how effective a single archer truly is when I have time.
Archery could be nerfed to 1/10th of its current damage and people would still be complaining about archers in groups. Archers are best in tandem with their teammates because enemy movement patterns become much easier to trace when they are focusing on melee combat. Saying archery needs nerfing because they excel using teamwork is a poor argument and one I pray the devs will never seriously consider.
Same issues come up with cavalry and pikemen: Alone they are easily counterable, but they shine with teammates to distract the enemy.
Here's my suggestion: buff your battle awareness. Keeping your head on a swivel ( '~' key spam), avoiding areas where you'll become easy archer/cav food and knowing how far to push into enemy lines are absolute essentials for survival. I pride myself in my battle awareness, and throughout all my playtime I've never once truly feared cavalry. The only time I've ever truly feared archery is when I was an archer myself, because two archers targeting you can effectively lock your shooting down completely.
TLDR people continue to ask to nerf archery, when in reality they want to nerf teamwork (which won't happen). Therefore instead of complaining about archery players need to adapt and fine tune their battle sense to avoid situations that put them in harms way.
Lies, it doesn't ever settle back to the point where it would if you didnt draw at all. You lose at least 25 wpf in accuracy by moving around, even after you stop.
Because it's already implemented lol?
... one big lol to this.