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Messages - Bongo Fury

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16
General Discussion / Re: [POLL]New armors to be added !
« on: February 16, 2012, 02:26:57 pm »
I like all of it, but especially the yawshan (sp?) because it could possibly add alot of variation in the Kuyak department.

17
General Discussion / Re: Loompoint Price
« on: February 12, 2012, 07:18:43 pm »
We could apply taxes if character is looming second set of armor, weapons, leg armor etc. For example, if you have already retired with, say, leather armor once, you will have to pay additional money to heirloom some other armor (gothic plate) - 100k for +1, 200k for +2 and 300k for +3.

Though it shouldn't be neccesarily taxes. Players may need some kind of tweaks and small-time bonuses for monetary charges.

It's not a bad idea, but it's pretty complicated, probably not going to be very popular with the comunity either  :)

The website could just start selling vanity items (which cannot be sold back on) for various sums, this would effectively give something for the richer members to spend their money on and take that money out of distribution.

18
General Discussion / Re: Loompoint Price
« on: February 12, 2012, 07:06:48 pm »
Or introduce new ways for ppl to spend money - i.e. taxes. One should stimulate spending, ppl shouldn't hog all money for upkeep and looms.

This is a better solution, something like cosmetic items.

Any kind of adjustment to the upkeep system needs to really well considered, too much of a change straight away could throw all kinds of balance out of whack. Also people will just change their gear setup so they ARE making money, in many cases inflation is pretty much inevitable.

19
General Discussion / Re: Loompoint Price
« on: February 12, 2012, 06:33:08 pm »
Actually more is going out than in, that also explains why so few people are buying/selling stuff on market compared to half a year ago, and people obviously beeing greedy/wanting money for upkeep increase the prices, not to mention that the big traders are gaining from the inflation, they also help it

There is definately more money coming in than going out, remember over a long term people can break even with over 50k.

What you've described is down to the fact that looms/cash are being concentrated in the hands of a shrinking minority of the community. It's pretty representative of real life, certain people just hoard wealth, the fact that there's less people selling expensive looms coupled with the fact that people have a growing amount of income means that the sellers can now dictate prices more effectively - hence a sort of inflation.

At the end of the day its not just greed, people are selling looms/points for the price people are willing to pay for them. You can be as unrealistically greedy as you like, but your not going to find a market for your goods.

20
Beginner's Help and Guides / Re: Skills for my 2H build
« on: February 12, 2012, 04:59:01 pm »
This was my old 2h build, it might be usefull for you, it worked fine for me. It's really a siege build, but can work in battle too. It will work best with medium/heavy armour (not too heavy).

Str: 24
Agi: 15
Skills to Attributes: 6

Iron Flesh: 8
Power Strike: 8
Athletics: 5
Weapons Master: 5

21
General Discussion / Re: Loompoint Price
« on: February 12, 2012, 04:49:58 pm »
Inflation, it's simple, more money is coming into crpg through round ticks than going out of circulation (repairs, or players quitting being an example).


22
General Discussion / Re: Can somebody pls stop this madness?
« on: February 12, 2012, 12:21:11 pm »
We need something like battle groups which you can enter if you enter you password!

So, on EU1 and EU2 create battle group under name: Bandits, HRE, Fallen, Massasin etc etc... which you can only enter if you have password and you can't have password if you're not clan member and if boss don't give it to you...

And then balance that groups with rest of randomers...

Removing banner balance would just make things even worse, cause I'm here to play with my clan mates and 95% I'm not balanced or some of my mates... So dear devs, you made game playable again when you removed ladders, time to fix this crap of balance...

Clans need to be balanced against clans, NOT clans vs randoms. Big clans also shouldn't be able to share the same battlegroup, otherwise you'll end up in the same position as now.


23
General Discussion / Re: Thick Barbutte stolen by "SB_Locked"
« on: February 11, 2012, 10:03:46 pm »
If they need heirlooms to have fun then why did they play long enough to get one?

That being said I don't need heirlooms to have fun. This mod's more than fun enough without them. If I ever get screwed over I'll know full well it was my own fault and that it's no big deal.

I said it, and you said it. It's just a game.

EDIT: Maybe it's about time we get back on track? As much as I love talking about myself this thread's not about me.

You'd make a great politician.

It's not worth ruining someones day over something like this.

24
General Discussion / Re: Can somebody pls stop this madness?
« on: February 11, 2012, 03:06:04 pm »
Byzantium does this too. Theres like 10 Byzantiums + 20 randomers with the Byzantium banner on EU_1 on most nights. Stop this madness!

Banner balance needs to be altered, or replaced with a new system.

Solution: Find a way to lock banners to Tags, or someway for clan leaders to reward members with the priviledge to use the banner, ei: no randoms.

I can only talk as someone who has played this game 1+ year unclanned, sometimes clans dominate so much, it gets to the point where you have to make the choice between using a banner or never seeing a multiplier.

There needs to be a change imo, As the game stands there are less and less unclanned players about, i think the feeling of being raped by clans (can't beat them join them) is contributing to less and less "Casual" members, it's more and more uneven now than it ever has been.

25
General Discussion / Re: What is your favorite cRPG item!!
« on: February 09, 2012, 02:06:48 am »
Considering how new that helmet is, I feel a wee bit old now if that is your old fave. =\

Well my old old setup was:

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But upkeep patch knocked that on the head.

26
General Discussion / Re: What is your favorite cRPG item!!
« on: February 08, 2012, 08:36:00 pm »
+1 All offense intended. Scim only worky if your dressed like your about to behead a crusader.

Scim + nord huscarl shield is the stupidest looking poop I've ever had the misfortune of looking at.

This and this and scim, doesn't look half bad.
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This and a this, even better. Scims are for lightly armourmed maniacs on horse back getting all allahu akbar. Not for white northern europeans with a thing for giant round shields and hairy armour that looks like a hippy girls arm pit.
Just eww.

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+1 i don't feel right unless i've got some sort of themed costume and weapon set up.

My current set: 15th century men at arms

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Or

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My old fave: Crusader
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27
Beginner's Help and Guides / Re: New player,2h build advice
« on: February 08, 2012, 04:45:30 am »
24/18
at lvl 30
3 if 8 ps 6 ath
65 hp and you move fast and hit like a truck, it's lovely really.

I like this one, might try it myself :)

28
General Discussion / Re: Dear devs...
« on: February 08, 2012, 04:40:25 am »
Think that's a bit harsh, alot of good points in the OP.

I do think battle needs some new maps, something, just to liven it up a bit.

29
Buy / Re: [Buy] +1 Long Axe
« on: February 06, 2012, 04:42:29 pm »
Your in luck, i've got one that i'm considering selling.

30
General Discussion / Re: Buff instead of nerf!
« on: January 25, 2012, 02:54:53 pm »
Problem is, if we keep buffing, at a certain time we will be in the state of Onehit Lightsabers for melee and pinpoint accuracy Oneshots over the whole map for ranged.

This, balance needs to go both ways, or else you get power-creep.

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