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Messages - legionarei

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Strategus Issues / Re: Open Field Battle
« on: August 01, 2011, 09:56:00 pm »
I don't get why the initial spawn is 1 at a time...wouldn't you get your army setup properly for the start of the attack?

You'd think, wouldn't you? The answer is chadz.

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Strategus Issues / Re: 60 sec spawn delay and abuse.
« on: August 01, 2011, 09:13:54 pm »
When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense.  You should have people on your side all in some voice chat program and have someone in charge giving directions.  If you don't, then of course nobody can organize a defense. 

DFC had more than enough people to organize a defense vs ATS.  And Pecores had more than enough people to defend against LLJK's spawn rush.  Yes, the attackers have a disadvantage, but that in no way makes it impossible or completely unreasonable to expect them to be able to defend their spawn point.

I'd like to see what Pecores thinks of your assertion. Considering, you know. They were there and all. And you weren't. From my vantage in the shield wall they probably had about half their troops spawned by the time the cav hit them, and this was with our cav getting warped back due to being too close before attackers started spawning.

So you're really going to stand by the assertion that LLJK, the apparent "worst clan in cRPG", won all three of those battles within 3 minutes because we're organized with good tactics and the other team were a bunch of peasants? I don't like either of their clans but they're damn well not disorganized peasants and neither is DFC.


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That still leads to the problem of 2000 tickets and having only one or two people show up to defend.  In order to kill all 2000 of those troops/tickets, you would need to kill that same person over and over again 2000 times (and when it takes 30 seconds to spawn for that one person, it's going to take literally all day and night).  So obviously the spawn system needs to be re-worked.  But your claims that the attackers have it so hard that it's nearly impossible to defend their spawn point, is bullshit, facetious, and bordering on outright lies.

Shogunate, Pecores, and Templars all had a good amount of people show up to attack, considering everyone wants to fight LLJK. It certainly would have been some really good fights if the spawn mechanic didn't take away a lot of the fun. We probably would have lost all three fights but they would have been interesting.

The fact that you had to go back and edit your post to call me a bullshitter and a liar makes me wonder what exactly you have invested in this argument. It's just internet knights dude, and even LLJK wants it to be fun to play. You apparently want everyone afraid to attack except on certain maps because apparently in your mind the attacker is able to prepare defenses in a robot zen-like fashion while half the team hasn't spawned in and cavalry are ready to run them down.

The attackers should be able to *attack,* not immediately put on the defensive by a tactic any noob can do. The roles are reversed as of now and I don't get why you don't understand the issues.

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Strategus Issues / Re: 60 sec spawn delay and abuse.
« on: August 01, 2011, 08:47:35 pm »
what battle?  dfc could have defended against ats (i was there and witnessed the whole thing and was taking part in the battle).  I saw video evidence to back this up. 

I also saw a video of Pecores having to defend their spawn vs LLJK, and based on the video, Pecores could have (and probably should have) defended their spawn. 

I only have experience in one battle (well another one that only 3 people showed up for) and have seen video of another one.  So I can only base my experience off of two instances.  And in both of those instances, the attackers (who have to defend against a spawn rush) could have defended their spawn points relatively easily if they had the proper equipment and organization.

I'm not really sure how they could have set up an organized defense when one or two of them were spawning in at a time. I'm not sure what you were seeing, but I was in all three of the LLJK battles and there was no way the defenders could get something coherent ready in time to repel a concentrated cav charge and then a shield rush for their flag. Maybe by the third battle the opposition just gave up but I don't think Shogunate was ready to just roll over for us, and even they couldn't get something in place before we were all up in their business. No matter what anyone says about them they are an experienced clan with a lot "better" players than we have and honestly without the stupid spawn thing we either would have gotten rolled or it would have been really really bloody.

It's really a dumb mechanic and anyone who says "oh they could have defended, they were just disorganized" really should rethink their stance.

4
Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 04:13:33 pm »
Templars, why did you attack again? Wow - unless this is fixed by Sunday, thanks in advance for all your equipment!

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Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 03:16:32 pm »
These battles are kind of dumb I even feel bad for shogunate. But thanks for all the rouncies

I do too, but we will continue this bundle of sticksry until it changes!

6
Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 03:11:10 pm »
Shogunate falls to our superior tactics!

It seems the mighty Shogunate is a bunch of unorganized peasants and LLJK is a highly organized army according to chadz' definition!

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Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 10:36:36 am »
If it wouldn't be so lame, I'd post a facepalm picture.

Let me put it like that:
What the hell has that to do with the topic.

Are you kidding me? A defender winning a battle before the attackers had a chance to spawn in isn't a problem in your eyes? You asked him to test the "defenders getting to spawn before the attackers spawn in" issue, they tried to test it and found another stupid "bug" that they reported to you.

That's "lame?"

8
Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 10:30:30 am »
Tried to test this right now in the 5 LLJK vs. 1 BIRD CLAN battle that was scheduled. We had one person on each team, it got to STRATEGUS STARTING IN 60 SECONDS, then nothing happened for about 4 minutes. Then I (defender)spawned and the game immediately declared me the winner without giving the attackers a chance to spawn.

So, yeah.

Nothing wrong at all with strat guys! Nothing to see here! Obviously SPQR was a highly organized defender and the other team was a bunch of invisible peasants.

9
Strategus General Discussion / Re: Test Siege Discussion
« on: July 27, 2011, 08:05:59 pm »
Avant-garde modern art siege towers forever.

I know this is probably way beyond the ability of the code but it would be really nice to have say - an item that gave ONE PERSON the ability to operate equipment. I was kinda busy soaking up arrows and trying to keep Gaga from being killed (horribly) but one of the big problems was everyone thinking they were "helping" and messing with the equipment. If battle commanders could buy a certain amount of the control items and assign them to siege commanders it might help with the random team member messing around with the stuff.

This may have been more of an issue since both sides recruited anyone they could get and wouldn't happen in a more organized army, but it might still be helpful to think about.

10
Diplomacy / Re: LLJK Official Proclomation of Peace
« on: July 26, 2011, 05:22:52 am »
All in favor of a rollback now that LLJK won a battle?

I don't want to win because some people are horrendous sperglords who have to hack to get an unfair advantage, I want to win because we use human wave attacks and troll people to rage.

It doesn't matter who won here, it still needs a rollback. It's ruining the game for everyone.

11
Diplomacy / Re: LLJK Official Proclomation of Peace
« on: July 25, 2011, 09:35:58 pm »
so drunk he gave away his army and wiped his own roster and didn't remember?

Seriously?

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General Discussion / Re: NA Strategus Server Poll
« on: July 14, 2011, 08:19:45 pm »
I've always supported NA official servers. Find the team to manage it, the admins, and i'll be game. Less hassle for me. But i stand by my comments on zealot. You'd be a fool to work with him.

I guess it's foolish to take free stuff from someone who is trying to make the game better just because they have a certain tag ... come on people, all Zealot has to gain from this is an empty wallet if anything fishy happens. You think chadz won't be watching like a hawk? If you don't trust Zealot trust the guy who made crpg.

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