cRPG

cRPG => General Discussion => Topic started by: ToxicKilla on July 08, 2011, 10:14:53 pm

Title: Getting into modelling, need ideas.
Post by: ToxicKilla on July 08, 2011, 10:14:53 pm
I'm trying to get into modelling for Warband so I can perhaps make some stuff for cRPG one day.
I started off by making this. It's my first model ever and I'm having trouble texturing it.
(click to show/hide)
It's an early 13c full face helm. Like I said I'm finding it hard to texture.

My 2nd model.
(click to show/hide)

It's an early 13c great lance.

So, I want to practice more. But don't know what to make. So, tell me, what do you want to see?
Title: Re: Getting into modelling.
Post by: Magikarp on July 08, 2011, 10:31:30 pm
Actually not that bad really. I recognize that helmet, mustbe been in MTWII.

How about you make a poletorch? :P
Title: Re: Getting into modelling, need ideas.
Post by: Skurcey on July 08, 2011, 10:45:55 pm
http://img692.imageshack.us/img692/2681/normanhelm.jpg

Basicly you just take a metal texture an try to get your UVW even everywhere (with black and white square texture)
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 08, 2011, 11:26:23 pm
http://img692.imageshack.us/img692/2681/normanhelm.jpg

Basicly you just take a metal texture an try to get your UVW even everywhere (with black and white square texture)
Yea, It's just how I made the model that means I can't chop it in half to make texuring easier.
I feel like making some weapons anyway...
Title: Re: Getting into modelling, need ideas.
Post by: hotcobbler on July 08, 2011, 11:30:33 pm
This has always interested me, what programs do you use to model this stuff? Could someone with no previous experience try it out?
Title: Re: Getting into modelling, need ideas.
Post by: Christo on July 08, 2011, 11:31:35 pm
Looks a lot like the helmet I use.

<--

 :mrgreen: I like it.
Title: Re: Getting into modelling, need ideas.
Post by: Armpit_Sweat on July 09, 2011, 02:56:40 am
(click to show/hide)

You would do many of us a great favor, if you could re-model or at least re-texture some of the existing weapons and armor :)

These are ugly:

(click to show/hide)

Low level gear mostly, but still...

EDIT: That cheap 1h hammer just does not look like anything at all :) Many archers use it now, since it takes 0 slots. It needs secondary mode, to make it a throwing weapon. So you can throw that garbage away asap.
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 11:34:11 am
(click to show/hide)

You would do many of us a great favor, if you could re-model or at least re-texture some of the existing weapons and armor :)

These are ugly:

(click to show/hide)

Low level gear mostly, but still...

EDIT: That cheap 1h hammer just does not look like anything at all :) Many archers use it now, since it takes 0 slots. It needs secondary mode, to make it a throwing weapon. So you can throw that garbage away asap.

I fear I may not be able to make body armours, as I have seen no tutorials on how to rig it or anything of the like...
I could attempt to neaten up some of the weapons and helmets though. But there is just one problem, usually models are made using small rectangle faces, but if you convert a model back out of warband it puts it all in triangles, which are harder to work with. I'll still give it a go though. :)

This has always interested me, what programs do you use to model this stuff? Could someone with no previous experience try it out?

I use Wings3d, It's free and works really good.
I have no past experience in modelling at all, I just watched a small series of video tutorials and all was well. http://forums.taleworlds.com/index.php/topic,24463.0.html

Looks a lot like the helmet I use.

<--

 :mrgreen: I like it.

 :mrgreen:
I think I may actually edit that model but change the blue bit to red so that I could use it, it is a serioussly awesome helmet. :D
Title: Re: Getting into modelling, need ideas.
Post by: Christo on July 09, 2011, 11:38:23 am
Dunno how hard it is, but a retexture of the ugly weapons Armpit_Sweat suggested would be awesome.

Also, this one needs a retext imo, it's horrible, while the weapon is awesomesauce.

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Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 11:41:12 am
Dunno how hard it is, but a retexture of the ugly weapons Armpit_Sweat suggested would be awesome.

Also, this one needs a retext imo, it's horrible, while the weapon is awesomesauce.

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I'll give it a go later today.
Title: Re: Getting into modelling, need ideas.
Post by: Ming on July 09, 2011, 11:49:40 am
make some model for light/medium armors as well :D
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 11:53:04 am
make some model for light/medium armors as well :D

I was thinking of making a rice hat and an ashigaru's Jingasa for you Shogunate guys to look stylish in.
Title: Re: Getting into modelling, need ideas.
Post by: Ming on July 09, 2011, 12:07:12 pm
I was thinking of making a rice hat and an ashigaru's Jingasa for you Shogunate guys to look stylish in.


YEA PLS DO!!!! make 1 really nice 0 weight hat for shogunate!!thank you so much!:D:DD:D
Title: Re: Getting into modelling, need ideas.
Post by: Ming on July 09, 2011, 12:09:38 pm
some pics of the rice hat ( pls make it 0 weight :) )

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Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 12:47:48 pm
Just made this in about 5 seconds, will re-do the strap according to those pictures (didn't see those before). Also going to smooth it out more so it tapers as it gets to the top.
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I get some retarded error when trying to texture it, so I'll look into that later.

Edit:
Infact, I'm going to completely remake that.

Edit2: I just absolutely messed up the mesh when trying to make it rounded. Definately going to remake later.
Title: Re: Getting into modelling, need ideas.
Post by: Ming on July 09, 2011, 01:37:33 pm
looks great! thanks. can u also make it like the real colour for rice hat? the light brown color. ^^
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 02:21:45 pm
looks great! thanks. can u also make it like the real colour for rice hat? the light brown color. ^^
It's not textured yet, and I'm going to fully remake it to look better.
Title: Re: Getting into modelling, need ideas.
Post by: hotcobbler on July 09, 2011, 02:40:30 pm
Thanks for posting that link, I'll check it out. Keep up the good work.
Title: Re: Getting into modelling, need ideas.
Post by: Thovex on July 09, 2011, 03:39:17 pm
Heh, you can't decide on the weight and defense bonus as modeler, the devs decide it.
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 03:52:06 pm
Heh, you can't decide on the weight and defense bonus as modeler, the devs decide it.
This.
Title: Re: Getting into modelling, need ideas.
Post by: Mannhammer on July 09, 2011, 06:13:40 pm
While we all strive for historical accuracy in this game, it is missing a fashion of significant historical importance... The Cod Piece 

Used both for formal occasions...
(click to show/hide)

and the Battlefield
(click to show/hide)
Title: Re: Getting into modelling, need ideas.
Post by: Ming on July 09, 2011, 06:22:06 pm
realistically that hat is lighter than the straw hat in real life...so just letting the devs know.
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 06:52:49 pm
I decided to make an early great lance.
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Yet to texture it.
The length igname will be something like 204
It should be like a very very slow Heavy Lance that is more usefull for couching, but can be thrusted if need be.
Title: Re: Getting into modelling, need ideas.
Post by: Christo on July 09, 2011, 07:14:29 pm
Hmm.. good luck with the texturing.

Don't want to disappoint you, practice is important. But the game already has a 230 long Great Lance.  :wink:
(Ah, I see you want to make it "thrustable" too, while giving up some range.
Beware, Anti-cav lobbyists will bite yer head off for even modeling such a thing.)

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I guess it's just for practice then. Have fun.
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 09, 2011, 08:03:50 pm
Hmm.. good luck with the texturing.

Don't want to disappoint you, practice is important. But the game already has a 230 long Great Lance.  :wink:
(Ah, I see you want to make it "thrustable" too, while giving up some range.
Beware, Anti-cav lobbyists will bite yer head off for even modeling such a thing.)

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I guess it's just for practice then. Have fun.
The lance currently in the game looks like something from the very late 1200's, and has a metal part to protect the hand, but the lance I made is a very early 1200's lance which is just completely wood apart from the tip.
The current lance looks best with a great helm, my lance would look best with a full helm like the one I made.

Edit:
Texturing is really hard. I'm going to leave it for today.
Title: Re: Getting into modelling, need ideas.
Post by: Torben on July 09, 2011, 09:07:05 pm
ya,  also model mings boobs there so we got sth to play with on the field
Title: Re: Getting into modelling, need ideas.
Post by: Christo on July 09, 2011, 10:23:50 pm
I got inspired and downloaded this program.

Just tried out some basic stuff in 2 minutes, I made a stupid "Castle Wall"

Note: It's my first meet with Modeling Software. I warned you.  :)

Attention: Epic Fail Attempt. May cause Eye Cancer.

(click to show/hide)


 :)

It's fun, too bad I know nothing about using it properly.  :mrgreen:
Title: Re: Getting into modelling, need ideas.
Post by: Skurcey on July 09, 2011, 10:38:07 pm
I got inspired and downloaded this program.

Just tried out some basic stuff in 2 minutes, I made a stupid "Castle Wall"

Note: It's my first meet with Modeling Software. I warned you.  :)

Attention: Epic Fail Attempt. May cause Eye Cancer.

(click to show/hide)

:)

It's fun, too bad I know nothing about using it properly.  :mrgreen:

not bad for a first model, you know how to extrude now ^^
ps your proprtion arent quiet good
Title: Re: Getting into modelling, need ideas.
Post by: Rumblood on July 10, 2011, 12:56:53 am
If you guys are serious about modeling, but don't want to shell out tons of cash, Blender is free. It has WAY more features than you will need, and has more of a learning curve, but it is an excellent tool for developing models and anything else you might need (including making a movie with them afterwards).

http://www.blender.org/ (http://www.blender.org/)

Check out the tutorials (and check out the stuff they have done with it).
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 10, 2011, 11:15:15 am
If you guys are serious about modeling, but don't want to shell out tons of cash, Blender is free. It has WAY more features than you will need, and has more of a learning curve, but it is an excellent tool for developing models and anything else you might need (including making a movie with them afterwards).

http://www.blender.org/ (http://www.blender.org/)

Check out the tutorials (and check out the stuff they have done with it).

I tried Blender once, it was much much harder.
And, for some reason I find most tutorials for Warband modelling use Wings3d.

I got inspired and downloaded this program.

Just tried out some basic stuff in 2 minutes, I made a stupid "Castle Wall"

Note: It's my first meet with Modeling Software. I warned you.  :)

Attention: Epic Fail Attempt. May cause Eye Cancer.

(click to show/hide)


 :)

It's fun, too bad I know nothing about using it properly.  :mrgreen:

Not too shabby for a first :D

Edit:
I've given my early great lance a very basic texture!
Warning; You're eyes may burn:
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Edit2: Ninja updated, slightly better texture.
Title: Re: Getting into modelling, need ideas.
Post by: Magikarp on July 10, 2011, 12:36:10 pm
Ahhh my eyes! Remove it, arrggghh!!!

How did you guys learn to model so fast?
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 10, 2011, 12:44:14 pm
Ahhh my eyes! Remove it, arrggghh!!!

How did you guys learn to model so fast?
It's not that hard. Well, it is. But something like that lance just started off as a cylinder, then you just extrude parts, cut pieces and minupulate bits.
Also, ninja updated the pic, texture is slightly better.
Title: Re: Getting into modelling, need ideas.
Post by: Classical on July 10, 2011, 01:11:50 pm
Getting into modelling, need ideas.

Take your top off.

Title: Re: Getting into modelling, need ideas.
Post by: Lamix on July 10, 2011, 01:25:13 pm
Couple of tips that i figured out the hard way when i first started modelling, make sure you model in Polygons(4 edges per face) try not to get ngons in (5 or more) since these will mess up textures and don't work well in games since all games render using trigons(3 edges) and polygons are broken down into 2 tris automatically.
Keep polycount down, try to optimize it the best you can, especially for engines such as M&B.
When you come to texturing theres usually better tools to map then inbuilt ones for programs, the one i use most is Headus UVlayout very nice app flattens models into UVW maps very quickly just cut seams into models then it flattens them.

I actually find texturing harder then modelling, thats where i spend most my time.

As a start you're models are looking very nice better then mine were when i first started :D

Me and some friends are making a game set in similar time to warband and i'll be modelling lots 'o' weapons and stuff so i'll post up some stuff when i get round to making some.
Title: Re: Getting into modelling, need ideas.
Post by: Skurcey on July 10, 2011, 01:36:47 pm
it s true that blender is more complete than wing3d especialy for a good render,
but the interface is just awfully complicated
Title: Re: Getting into modelling, need ideas.
Post by: ToxicKilla on July 10, 2011, 02:25:22 pm
Take your top off.
I lol'd


Thanks for the tips Lamix :D
Title: Re: Getting into modelling, need ideas.
Post by: Skurcey on July 10, 2011, 02:29:45 pm
I use three app for 3D: 3ds Max for general modeling, Zbrush for organic and Sketchup for buildings, it s really easy and pretty complete to make buildings
Title: Re: Getting into modelling, need ideas.
Post by: Sultan_Saladin on July 10, 2011, 03:30:43 pm
I would love to see Armors and Maps from the various Warband and even Mount and Blade Mods become available on crpg so we can enjoy them all in one mighty mod that we are so addicted to! :)
Title: Re: Getting into modelling, need ideas.
Post by: Kenji on July 10, 2011, 05:12:13 pm
I like the great lance, it'd be even better if colored in custom heraldic colors.

(click to show/hide)

I'd love to have a silver one matching my plated charger/armor, since the wooden one just kind of 'sticks' out (No pun intended).