cRPG

cRPG => Suggestions Corner => Topic started by: Tydeus on July 06, 2011, 01:51:47 pm

Title: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 06, 2011, 01:51:47 pm
I posted this in the Strategus economy thread but I feel I should post it here as well.

Everyone hates when you get stuck with high level peasants on your team. While you're using your best and likely most expensive gear, they're using a torch and three plain cavalry shields with no other equipment. So I propose having a sort of "insurance" on your gear where, when it breaks, the insurance would pay for a portion of the upkeep cost.

Here's how I see it working:
1. Every tic of xp/gold that someone got, they would also get a tic of insurance gold.
     (This is necessary as each tic increases the chance of something breaking)
2. Insurance gold would be something like a static 40/50 gold per tic and would not be increased by a multiplier.
     (If it were affected by a multiplier there would be almost no reason to have upkeep to begin with)
3. Insurance affects everyone equally and the player doesn't have to pay a fee for this service, think of it as the faction you're fighting for is paying a portion of your upkeep cost.

Example 1) If my Bec de Corbin breaks after 4 tics of gold and xp, the normal cost would be 475 gold, insurance covering 50 gold per tic would amount to 200 gold, so you would end up paying 275 gold total, instead of 475.

Example 2) If both my Cased Greaves and my Bec break, 213 and 475 repair cost, after 5 tics you would have 250 insurance gold. This would pay off the greaves and pay the remaining 37 gold toward the next item that broke, which would be the bec. So you would end up paying a total of 438 gold for that round.

What this does specifically, is it completely removes the benefit of running around naked not trying to help your team win and only caring about making gold. Instead players would gain close to the same amount of gold naked, that they would in 15-20K worth of gear.

With this, to maintain close to the same income on average that people who actively participate in rounds with their best(or close to) gear currently have, gold per tic would need to be scaled back slightly to about 30 or 40 per tic from the current 50.

This would greatly affect strategus and keep people from being able to farm gold by running around naked as they currently do. Yes they could still run around naked with only one weapon, but there would be no advantage to it. Currently the best way to make the absolute most gold possible, is to play naked. With my system, this would change to actively participating with medium quality gear, not to be confused with medium weight, as this isn't the case at all.
Title: Re: Equipment Insurance - A way to fight active leeching
Post by: Xol! on July 06, 2011, 02:44:25 pm
This is actually a really brilliant idea.  This might also help combat deflation when strat comes out.
Title: Re: Equipment Insurance - A way to fight active leeching
Post by: Elerion on July 06, 2011, 02:57:35 pm
As long as the "full benefit" armor cost point is set at a reasonably low figure, so as to not disfavor those that have low weight loadouts, it sounds fine.
Title: Re: Equipment Insurance - A way to fight active leeching
Post by: Kafein on July 06, 2011, 03:00:57 pm
I already stated I'm all for this in another thread.
Title: Re: Equipment Insurance - A way to fight active leeching
Post by: Tydeus on July 06, 2011, 03:11:23 pm
A low weight melee loadout should still be at least 20K upkeep because of your weapon. Most weapons take at least half of that 20K.

Studded leather coat at 2500, Nordic Conical Helmet 1000, Rus Cav Boots at 400, Mail mittens at 1400, 5300 in armor, 7900 strongbow, 2x arrows 300, Spiked Mace 3000. 11200 for weapons so a total of 16500 gold for a very cheap archer loadout.

Unlike gold, when you don't have to repair anything, you don't gain anything so at a 1x 50gold per tic is going to do more for you than 50g insurance, over time. 50gold insurance would probably sustain somewhere around 16-18K upkeep. This should affect any realistic build just as much as the next. No serious build has a character running around with zero armor on.

The people that actually gain the most from insurance are the people who have all of their slots full. If you're breaking things every round, you'd getting the maximum use out of insurance.
Title: Re: Equipment Insurance - A way to fight active leeching
Post by: Elerion on July 06, 2011, 03:20:02 pm
Additionally, it would be nice if true peasants, that is players below level ~20, were compensated so they gain gold at the old rate. New players need gold.
Title: Re: Equipment Insurance - A way to fight active leeching
Post by: Kafein on July 06, 2011, 03:56:04 pm
Additionally, it would be nice if true peasants, that is players below level ~20, were compensated so they gain gold at the old rate. New players need gold.

Well, I hate to admit but I agree. We lost the sense of frustration and pride linked with equipment gathering since January anyway.

Also, Skip the fun should give at the very least 25k. There are no decent builds you can immediately play with 10k gold. Yeah dagger maniac but that doesn't count.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Thomek on July 06, 2011, 08:56:17 pm
So now we can have tin-cans running around, whether or not they help the team get a multiplier?

I'm sorry, but leechers exist on both teams in the long run. If you can't afford keeping your favourite armor on at all times, you are just not a good enough player, and should adjust the cost of your gear. Skyrayfox was cruising for days on his plated charger recently, but he was also making his team win consistently, and it's a given that he either had a near-constant x5 or he would loose his cash very fast.. Even if it were a million.

Anyway.. this idea would soften up the game a bit, and if I know the devs right, they are all for trolling and a hardcore perhaps unfair game experience! :)

Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 06, 2011, 10:43:33 pm
(1)So now we can have tin-cans running around, whether or not they help the team get a multiplier?

(2)I'm sorry, but leechers exist on both teams in the long run. (3)If you can't afford keeping your favourite armor on at all times, you are just not a good enough player, and should adjust the cost of your gear. Skyrayfox was cruising for days on his plated charger recently, but he was also making his team win consistently, and it's a given that he either had a near-constant x5 or he would loose his cash very fast.. Even if it were a million.

(4)Anyway.. this idea would soften up the game a bit, and if I know the devs right, they are all for trolling and a hardcore perhaps unfair game experience! :)
Pretty amusing post, sadly the entire thing from start to finish doesn't apply in this thread. Allow me to shred your post apart, sentence by sentence.

(1)This is exactly why I suggested that if implemented, we would need to lower the average gold gained so that effective upkeep in the game wasn't changed at all. It would be rather easy to do as well. We know that 50g tics per round amount to being able to sustain about 25000 gold worth of equipment on average, as shown by WaltF4 in this post: http://forum.c-rpg.net/index.php/topic,8400.0.html
This means that were a player able to keep his insurance gold on the rounds nothing breaks, it would sustain 25000 gold worth of equipment, by itself. That isn't how it would work though, the gold doesn't carry over. I'd estimate about 18000 gold sustainability with equipment cost equally split between 6 items because of this.

If the gold per tic were lowered to about 30g then using the formula from the link above:
average equipment cost = 30 gold * (average multiplier)/0.002 = 30000

Adding the 30000 gold + 18000 gold from insurance puts us 2000 gold under the 50000 gold sustainability with the current system.

(2) So you're saying that because they should be equally split between both teams(I'd argue this isn't actually the case due to skewered balance often putting 20 players againt 30 and in worse case scenarios, twice as many players on one team.) that leeching isn't a problem? Okay, so you support leeching, cool, what about your intentions to play Strategus then? Do you realize that much of the problems for balancing strategus come from "gold farming"? This one change could essentially remove that problem altogether as it would make gold farming significantly harder.

(3) Myself, personally? I'm just about the only person I've ever seen that has been able to sustain having their plate armor on 100% of the time, since I started using plate about two to three months ago. I have somewhere around an average multiplier of 2.5. Now, with the market, I could sustain using my plate armor at a 1x multiplier for ever. I can assure you, I am not nearly as biased as you're making me out to be. This change wouldn't really affect me at all aside from fewer headaches caused by leechers and gold farmers.

(4) It would soften it up for beginners a bit, sure. Aside from that it could go both ways. Depending on the new value of gold per tic, it could make the average sustainability lower.

Really, your first sentence gets me the most. I address this specifically in my original post, I wish you had read it thoroughly.


Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Byrdi on July 06, 2011, 10:57:06 pm
Don't get me wrong I dislike leechers, but this is not the way (if any) to deal with them.
Tbh this is just another way to make equipment more afordable and along with it more desireble , I think it is clear for eveyone to see that if this was implementated the "border" for equipment cost would be moved, so you could have even more expensive gear on. Some of us are against this. I have a feeling this will be the new 2h vs polearm discussion (low vs high upkeep), where its all just about personal preferences.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tears of Destiny on July 06, 2011, 11:01:33 pm
Don't get me wrong I dislike leechers, but this is not the way (if any) to deal with them.
Tbh this is just another way to make equipment more afordable and along with it more desireble , I think it is clear for eveyone to see that if this was implementated the "border" for equipment cost would be moved, so you could have even more expensive gear on. Some of us are against this. I have a feeling this will be the new 2h vs polearm discussion (low vs high upkeep), where its all just about personal preferences.

I don't understand, this allows a slightly less amount for sustaining your armour (30 + 18 as opposed to 50), and it would make saving up for new items a little more hard at first...

How will this make equipment more affordable?
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Digglez on July 06, 2011, 11:14:04 pm
insurance is for real world, not video games.

Insurance ruins the cost of pvp in EVE & PotBS.

If your team is a bunch of naked leechers, guess what...you have plenty of options, which include NOT wearing your best armor.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 06, 2011, 11:36:56 pm
Don't get me wrong I dislike leechers, but this is not the way (if any) to deal with them.
Tbh this is just another way to make equipment more afordable and along with it more desireble , I think it is clear for eveyone to see that if this was implementated the "border" for equipment cost would be moved, so you could have even more expensive gear on. Some of us are against this. I have a feeling this will be the new 2h vs polearm discussion (low vs high upkeep), where its all just about personal preferences.

insurance is for real world, not video games.

Insurance ruins the cost of pvp in EVE & PotBS.

If your team is a bunch of naked leechers, guess what...you have plenty of options, which include NOT wearing your best armor.
I wish people would read everything in its entirety. You can easily implement this without a change to item sustainability. Currently with an average 2.0 multiplier for an entire gen a person would break even if they used 50,000 gold in equipment for the entire gen. With my sustem it would be roughly the same, if anything, it would be slightly less.

Insurance is just the word I put on it, it's not really insurance at all, it's more or less just a buffer. Using zero items, you would actually make more gold with the current system than you would with my proposed system. I'm not seeing how you guys are objecting to my system at all, to be honest.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Panoply on July 06, 2011, 11:54:29 pm
Elerion raises a good point about actual peasants. While you're taking away the advantage of a low cost loadout for high level players, you're also making it much more difficult for peasants to accumulate the gold to buy new gear, compared to the current system. Perhaps if the gold put toward insurance started low, and increases with level?
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: San on July 06, 2011, 11:58:29 pm
This sounds like a pretty good idea. Even though 50 gold breaks even for a person around 25k worth of equipment, I would be more than satisfied with even half that (50 gold is still nice =) ). Even 25 gold of this insurance and a little less gold per tick would encourage wearing some gear at least, as well as increasing your multiplier by actively helping out your team.


The thing about peasants, wouldn't the insurance cover their small expenses with their weapons and armor more efficiently as time goes on, aiding them in eventually building up their inventory?
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 12:00:36 am

I want to use my plate armour and bec every round without ever running out of money so i can butcher more peasants.


I vote no.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tears of Destiny on July 07, 2011, 12:01:24 am
Basically it would force peasants to work longer to obtain their first piece of gear, but overall would be fine as they can use said piece of gear and not have the gold earned slow down, thus decreasing the amount of "fake peasants." I am referring to the fake peasants as people who wear next to nothing so that they can save up for everything they intend on wearing, and then start wearing it (because we all know that if you save up for that fancy 12K weapon, that will significantly slow down your progress to save money for your spiffy helmet and armour if you equip it right off the bat).
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tears of Destiny on July 07, 2011, 12:02:50 am
I vote no.

He does use his plate armour every round. I have never seen the man outside.

With the gold trading he does, and that more often then not he brute forces his team to win (and his abnormal average modifier that comes with it), this changes nothing from what he already does.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Panoply on July 07, 2011, 12:07:54 am
I vote no.

His suggestion needn't affect the sustainability of high cost load outs. It would create a line (albeit an arbitrary one), whereby all loadouts of equal and lesser cost yield the same average gain of gold, while anything above that line would decrease gold gain at the same rate as the current system.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tears of Destiny on July 07, 2011, 12:08:59 am
His suggestion needn't affect the sustainability of high cost load outs. It would create a line (albeit an arbitrary one), whereby all loadouts of equal and lesser cost yield the same average gain of gold, while anything above that line would decrease gold gain at the same rate as the current system.

yes, but reading and comprehension is for the weak (or the majority of the users o this forum don't understand simple mathematics).
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 12:11:34 am
honestly, the only thing i see this accomplishing... is increasing the average amount of armour that people wear... which directly nerfs all the people who play agility chars.. and seeing as agi chars already get the shaft... i would rather not see more armour thanks.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Panoply on July 07, 2011, 12:49:23 am
honestly, the only thing i see this accomplishing... is increasing the average amount of armour that people wear... which directly nerfs all the people who play agility chars.. and seeing as agi chars already get the shaft... i would rather not see more armour thanks.

Yeah, that's certainly a possibility, though it might be argued that the only unarmored targets you're losing are gold farmers and leechers, as those using low armour loadouts for "legitimate" reasons, such as less speed and wpf penalty, wouldn't be likely to wear more armour because of this change.

I don't think I'd support this suggestion because for one, leeching isn't a huge problem any more. For another, I don't like the fact that the sustainability line is likely to be relatively arbitrary. The upkeep system necessarily means that people must pay attention to the price of their equipment, and in the case of armor, make a trade off between protection and cost. This suggestion removes that element below a certain cost. At what point does a person's equipment choice qualify as "gold farming" as opposed to simple frugality and economic trade offs. Again, while there are obvious cases of running around naked and unarmed, the rest lies on a continuum, and any delineation would again be arbitrary.

Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Kafein on July 07, 2011, 01:32:39 am
Matey,

RTFP

Read the fucking post. If you don't understand that it will in no way change, and even probably reduce the maximum equipment cost that an average player can break even with, read it again.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Thomek on July 07, 2011, 02:25:25 am
ok, read your post again Tydeus.

It's just that you are explaining it in a bad way with your examples, resulting in you paying less when your expensive armor and bec breaks. The word "Insurance" albeit perhaps correct, doesn't sound well either. It also stinks of tin-can arrogance, oh well :)

So what you basically suggest, is to add a guaranteed buffer when gear breaks, so that there is no point in leeching naked or with peasant gear? (If I understood you right)

If that's so then I'm positive to this. But the insurance should be very low to avoid leechers, far below 25k minimum sustainable gear. Me myself do OK in gear of about 15k, and it's not the minimum you can do well in, but close to it I guess.

On the other hand, it is a complex suggestion, and removes potency of multiplier.

If implemented, keep it low.


Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 02:32:13 am
Matey,

RTFP

Read the fucking post. If you don't understand that it will in no way change, and even probably reduce the maximum equipment cost that an average player can break even with, read it again.

say what you like... but it is a fact that people could sustain heavy armour with greater ease if this were implemented. id rather see less plate than more, thanks.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tears of Destiny on July 07, 2011, 02:41:18 am
say what you like... but it is a fact that people could sustain heavy armour with greater ease if this were implemented. id rather see less plate than more, thanks.

Explain mathematically how this would be true?
The gold earned would be less, so your bank would be smaller.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 07, 2011, 02:45:24 am
Elerion raises a good point about actual peasants. While you're taking away the advantage of a low cost loadout for high level players, you're also making it much more difficult for peasants to accumulate the gold to buy new gear, compared to the current system. Perhaps if the gold put toward insurance started low, and increases with level?
Maybe, but then things are getting a bit more complicated. The argument is something like this:

<TearsofDestiny> this would make saving up for items take longer
<TearsofDestiny> It would solve the Strategus turning everyone into peasants though :/
<Tydeus> shouldn't make saving up for items too much longer. I mean, it could. When a peasant saved up for his first expensive weapon or armor, using it wouldn't be counted against him. He could still use it without an income loss as the upkeep for the item wouldn't be subtracting from his gold earned or at least not entirely. Before when I made alts or started out, I would save up for my first big weapon, then not even use it till I got my armor and gloves as well, so the upkeep of a 10K+ weapon and 6K armor wouldn't be counted against me.
<TearsofDestiny> True, the alt shielder I am trying to level I am having to buy everything I want before using it, which is irritating.

I vote no.
I thought you were an NA player? Since when do I not already wear plate EVERY round. I have probably more gold and heirlooms than just about any single individual that plays crpg on NA. I don't need gold nor am I concerned about upkeep. Furthermore, I'm about to buy a Champion Mamluk from Xol for just over a mil gold on which I will be wearing my plate and bringing my bec every round with a lance as well. I really couldn't care any less about upkeep. As far as I'm concerned, upkeep was rendered useless when the market came out.

The single best reason to implement this, is to ensure that when strategus comes out, crpg won't be plagued by fake peasants. Gold farming wouldn't really exist which would make managing the economy and preventing either inflation/deflation a lot easier.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 03:43:49 am
OK, so YOU wouldnt wear armour any more often... but others would... i still vote NO. I'd rather see armour costs increase :D metal armour is for pansies!
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 07, 2011, 04:04:23 am
OK, so YOU wouldnt wear armour any more often... but others would... i still vote NO. I'd rather see armour costs increase :D metal armour is for pansies!
Sure, which means that I'm not biased. Which is all the more reason for you to realize what I and everyone else in this thread has been stating.

At 30g per tic on a x1 multi and 40-50g insurance/buffer, you could only sustain the same, if not less armor cost. Which means there would be no reason at all to expect a rise in the amount of plate users.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 04:22:14 am
Sure, which means that I'm not biased. Which is all the more reason for you to realize what I and everyone else in this thread has been stating.

At 30g per tic on a x1 multi and 40-50g insurance/buffer, you could only sustain the same, if not less armor cost. Which means there would be no reason at all to expect a rise in the amount of plate users.

how can it NOT lead to more plate? 30gold per tick + 50 in insurance... thats 80 gold per tick for the sake of maintaining your gear. OK so it's harder to stockpile gold, and thus harder to buy gear... but it is definetly going to make it easier to maintain... say nothing breaks.. you keep your 30 per tick. say everything breaks, well then you were effectively making 80 per tick instead of 30. say a bit breaks and your 'insurance money' covers it, you pocket your 30 per tick. in what way can you possibly have a harder time maintaining expensive gear with such a system?
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Gumdrawp on July 07, 2011, 04:23:22 am
OK, so YOU wouldnt wear armour any more often... but others would... i still vote NO. I'd rather see armour costs increase :D metal armour is for pansies!

Ive only been playing for one generation and with enough startup money to buy gear (50k) then a weapon i got from tyd i can manage to sustain full plate + bec + xbow/longspear and lose no more than ~3000 gold a day. And if i dont take a secondary i currently make money wearing full plate armor + bec.

I'm pretty sure Tydeus is trying to promote people using more low/medium armor loadouts than running around naked or in hobosuits. For 25k you can assume around 40ish body armor 30ish leg armor and 25-35 head armor + a higher end weapon.

TL;DR: It wont nerf your huscarl + broad axe or archers. Stop assuming it means everyone will wear plate, it actually makes it more difficult to maintain plate.


Edit:

how can it NOT lead to more plate? 30gold per tick + 50 in insurance... thats 80 gold per tick for the sake of maintaining your gear. OK so it's harder to stockpile gold, and thus harder to buy gear... but it is definetly going to make it easier to maintain... say nothing breaks.. you keep your 30 per tick. say everything breaks, well then you were effectively making 80 per tick instead of 30. say a bit breaks and your 'insurance money' covers it, you pocket your 30 per tick. in what way can you possibly have a harder time maintaining expensive gear with such a system?

If you would have actually unblindfolded yourself and read the first post youd notice that it will not be affected by the modifier, and assuming a typical modifier from walts thread about equipment repair and gold income, so it will actually lead to there being less sustainability on plate unless you actually can maintain a above average modifier.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Panoply on July 07, 2011, 04:51:22 am
how can it NOT lead to more plate? 30gold per tick + 50 in insurance... thats 80 gold per tick for the sake of maintaining your gear. OK so it's harder to stockpile gold, and thus harder to buy gear... but it is definetly going to make it easier to maintain... say nothing breaks.. you keep your 30 per tick. say everything breaks, well then you were effectively making 80 per tick instead of 30. say a bit breaks and your 'insurance money' covers it, you pocket your 30 per tick. in what way can you possibly have a harder time maintaining expensive gear with such a system?

When nothing breaks you get less gold than the current system, so you'll stockpile less gold. If you're wearing a high cost loadout then when you get hit by costly repairs, you'll have to supplement the insurance gold with gold from your stockpile. Just as your average multiplier determines the break-even cost in the current system, Tydeus could tweak the numbers such that the break-even cost in his new system is at the same level.


<Tydeus> shouldn't make saving up for items too much longer. I mean, it could. When a peasant saved up for his first expensive weapon or armor, using it wouldn't be counted against him. He could still use it without an income loss as the upkeep for the item wouldn't be subtracting from his gold earned or at least not entirely. Before when I made alts or started out, I would save up for my first big weapon, then not even use it till I got my armor and gloves as well, so the upkeep of a 10K+ weapon and 6K armor wouldn't be counted against me.


Good point.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 07, 2011, 04:55:48 am
how can it NOT lead to more plate? 30gold per tick + 50 in insurance... thats 80 gold per tick for the sake of maintaining your gear. OK so it's harder to stockpile gold, and thus harder to buy gear... but it is definetly going to make it easier to maintain... say nothing breaks.. you keep your 30 per tick. say everything breaks, well then you were effectively making 80 per tick instead of 30. say a bit breaks and your 'insurance money' covers it, you pocket your 30 per tick. in what way can you possibly have a harder time maintaining expensive gear with such a system?
Because insurance would not be affected by a multiplier, that is the defining difference. God fucking damn-it Matey, you're a smart guy and I respect you and your play-style but you're either just not comprehending the mechanics at all or you didn't read the post in its entirety.

A 5x multiplier with the current system is 250 gold per tic, with my system you would get 150g plus 50g for insurance.
visitors can't see pics , please register or login

Left side is gold per tick, bottom is the multiplier.

It's also very important to notice that on rounds where you break nothing, you get 40/50 gold less, per tick.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Dehitay on July 07, 2011, 06:34:31 am
This is still going to set up a min armor level before you get screwed. And judging by the armor levels that have been predicted, this is going to lead to armor weight that screws over agility players and people that need wpf one way or the other.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 07, 2011, 06:54:53 am
This is still going to set up a min armor level before you get screwed. And judging by the armor levels that have been predicted, this is going to lead to armor weight that screws over agility players and people that need wpf one way or the other.
I listed a 7 weight build for archers that cost 16K gold. It wouldn't screw over them or any other athletics build. But that's just using MY numbers, that's not an issue with the concept.

Katana - 9376
Lameller Vest - 3342
Wisby Gauntlets - 4848
Boots + Helmet - Anywhere from 500g to 5000 depending on your preference.
18066 gold minimum for a heavy athletics build

Personally, I don't really see the issue.

My light armor athletics build was this:

Miaodao - 8376
Cavalry Robe - 3582
Mail Chausses - 1290
Scale Gauntlets - 6547
Magyar Helm - 1219
Sometimes a Long Spear - 5477

Without the Long Spear - 21014
With the Long Spear - 26491

More than enough to surpass any sort of advantages/disadvantages that would come from this being implemented, even under my numbers.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 07:05:58 am
ah there is the one key thing i missed. I didnt catch the bit about insurance not being affected by multiplier. that being the case it would only impact sustainable gear at x1 and x2. (even at 30 gold per tick, thats 60 at x2 + the 50 for insurance = 110). Well I still don't see why it would be worth the effort to implement. It would hurt new players for one. I also don't see it making any difference what so ever in terms of people who are wearing dick all gear and leaching. if they are that determined to make as much money as possible, they arent going to bring anything that costs more than 100 gold to repair no matter what.. aka no item worth more than 2000 gold... and probably no more than 2 items of that value. sooo they will still have a shitty wep. crappy armour isnt as big a deal as crappy wep since some builds are designed with light armour in mind.

but the biggest question I have is... since when is there a problem with leachers? Am I just not playing in the right servers? my understanding of the auto balance is that it takes gear value into account when balancing, as well as player levels and score. There is also the fact that leaching can get people kicked/banned. sooo if they are blatant leaches, they get kicked/banned/QMLed. if they are wearing dick all gear and running around doing nothing useful, then the auto balance doesnt place any value on them, or they get kicked/banned. seeing as there are 1-10 admins on the NA servers pretty much 24/7... I don't see there being much of a problem in removing leachers.

lastly, some reasons this will never happen.

1. it may be impossible.
2. if not impossible, it is likely to take way more effort than it's worth and result in lots of whining from people who are mad they cant stockpile, and new players who have to spend way more time saving up for gear.
3. chadz is not likely to care nearly enough about the idea to dedicate any of his or the dev teams efforts into trying to make it work.

Sorry if you all hate me for pointing that out, and chadz, if I'm wrong, feel free to say so and I'll humbly apologize.

p.s. lol at gumdrawp rating all my posts as negative.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Xol! on July 07, 2011, 07:16:30 am
but the biggest question I have is... since when is there a problem with leachers?

It isn't really a problem now.  It's annoying, but it's not a big deal.  The problem will be when strategus comes out, and gold value skyrockets.  It's a measure to combat naked peasant gold farming.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 07:24:00 am
It isn't really a problem now.  It's annoying, but it's not a big deal.  The problem will be when strategus comes out, and gold value skyrockets.  It's a measure to combat naked peasant gold farming.

assuming gold does sky rocket in value. and if it does then implementing this would just be giving a big slap in the face to everyone who hasnt stockpiled tons of cash, meanwhile those with millions in the bank would see their gold increase in value a great deal.

anyways, gold might not be worth much in strat since you will only be able to use it to buy skills/services from other players... if troops are and resources are valued highly enough, people might not trade them for gold at all...
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 07, 2011, 07:35:21 am
ah there is the one key thing i missed. I didnt catch the bit about insurance not being affected by multiplier. that being the case it would only impact sustainable gear at x1 and x2. (even at 30 gold per tick, thats 60 at x2 + the 50 for insurance = 110). Well I still don't see why it would be worth the effort to implement. It would hurt new players for one. I also don't see it making any difference what so ever in terms of people who are wearing dick all gear and leaching. if they are that determined to make as much money as possible, they arent going to bring anything that costs more than 100 gold to repair no matter what.. aka no item worth more than 2000 gold... and probably no more than 2 items of that value. sooo they will still have a shitty wep. crappy armour isnt as big a deal as crappy wep since some builds are designed with light armour in mind.

but the biggest question I have is... since when is there a problem with leachers? Am I just not playing in the right servers? my understanding of the auto balance is that it takes gear value into account when balancing, as well as player levels and score. There is also the fact that leaching can get people kicked/banned. sooo if they are blatant leaches, they get kicked/banned/QMLed. if they are wearing dick all gear and running around doing nothing useful, then the auto balance doesnt place any value on them, or they get kicked/banned. seeing as there are 1-10 admins on the NA servers pretty much 24/7... I don't see there being much of a problem in removing leachers.

lastly, some reasons this will never happen.

1. it may be impossible.
2. if not impossible, it is likely to take way more effort than it's worth and result in lots of whining from people who are mad they cant stockpile, and new players who have to spend way more time saving up for gear.
3. chadz is not likely to care nearly enough about the idea to dedicate any of his or the dev teams efforts into trying to make it work.

Sorry if you all hate me for pointing that out, and chadz, if I'm wrong, feel free to say so and I'll humbly apologize.

p.s. lol at gumdrawp rating all my posts as negative.
You can't kick/ban someone for wearing peasant gear and running around being all but completely useless, regardless of their level. Autobalance taking them into consideration is only half the problem. It still takes their rank/level into account and someone is still going to have to deal with them being on their team.

Aside from this though, you're missing half of the discussion. It's mainly about strategus. Go read the Strategus Economy thread. Gold farming is a serious issue which everyone complains about. Gold farming and turning crpg gold into strategus gold. chadz stated Strategus gold would come from crpg in one of his threads and several people opposed this idea mainly because of crpg gold farming that would occur. This system should satisfy everyone as it eliminates gold farming by removing the benefit of gaining gold by equipping trash armor and weapons. It shifts the focus of how to gain gold from wearing cheap armor to trying to maintain higher multipliers.

1. It's certainly possible.
2. It isn't really all that much effort compared to all the other things requested in the Suggestions Corner
3. All you have to do is read page 1 of this thread to see that he is interested in the subject: http://forum.c-rpg.net/index.php/topic,9280.0.html

Edit: Even if we see inflation rather than deflation that still doesn't mean there wouldn't be a problem of people gold farming. As long as gold can be transferred to strategus there is risk of gold farming and that's what this targets.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 07, 2011, 07:47:19 am
well if it happens and it works, then im an asshole. but i dont see it happening.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Rannepear on July 07, 2011, 08:04:36 am
What would be the difference between this idea and just lowering the repair costs all together? If this has been covered (I didn't read the other 2 pages of posts), then refer it to me.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Panoply on July 07, 2011, 08:17:20 am
I've gone ahead and made an excel file that will graph average gold gained per tick vs. total equipment cost. You can fiddle around with parameters such as average multiplier (default set to 1.9375, representing 50% win rate approaching infinity rounds), gold per tick, and insurance set aside per tick. I've set up three systems for comparison, the current one, Tydeus' suggestion with constant insurance, and a third where insurance is influenced by multiplier.

Here's an example graph, showing some arbitrary parameters purely for demonstration:

visitors can't see pics , please register or login


Is there a forum supported attachment system? Anyway here's the excel file:
http://www.filefactory.com/file/c2b1178/n/Upkeep.xlsx

I hope this settles concerns of favouring high cost loadouts and clarifies in general.

Some immediate observations that can be made are that in Tydeus' constant insurance system, the level at which gold gain is equal for all loadout costs at or below, is insurance gold per tick x 5000. Eg. if 50 gold of insurance is set aside per tick, all total equipment costs equal or below 50*500=25000 gold will earn gold at the same rate.


The third system where the multiplier affects insurance gold has the advantage of conserving the gold gain benefit due to skill (average multiplier) of the current system. Constant insurance has the side effect, relative to the current system, of lessening both the rewards and penalties to gold gain for skilled and poor players respectively.


EDIT: Just realized that the third system yields different equivalence points given different average multipliers, so you might as well forget about it.


I would support this suggestion, providing the equivalence line is much lower than 25k, probably something around 10k. It's implementation would be simple after suitable, albeit arbitrary, parameters are determined.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Blondin on July 07, 2011, 09:58:03 am
There is may be something that i don't figure out, but i'm with Matey on this one, because i don't see an interest in this system, it will just low the gain for everybody, leechers will still leech (in better armor but still leech) and farmer will still farm (more and longer but still farm).

Leechers will wear better armor, but they will continue to leech as they know that they will not loose any gold.

Farmer will wear same armor as leechers (just what needed to not loose gold) and will farm for less gain, they will have to farm longer.

Everybody else will have less gain.

Agi build will have less interest and will be more difficult to play as everybody wear better armor.

Really i don't see what will change except that this move the armor cursor to higher value and move gold gain to lower value.
It's'just like if you lowered the gain, but this will erase upkeep on low armor, like if you lower upkeep price of everything.

The gold earned would be less but upkeep price would be less too.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 07, 2011, 02:38:02 pm
What would be the difference between this idea and just lowering the repair costs all together? If this has been covered (I didn't read the other 2 pages of posts), then refer it to me.
Lowering repair costs across the board wouldn't do anything to combat active leeching or gold farming. With the old system you make the most gold for not helping your team and wearing extremely cheap gear, under my system you would make the most gold by actively participating in the round without skimping on equipment.


There is may be something that i don't figure out, but i'm with Matey on this one, because i don't see an interest in this system, it will just low the gain for everybody, leechers will still leech (in better armor but still leech) and farmer will still farm (more and longer but still farm).

(1)Leechers will wear better armor, but they will continue to leech as they know that they will not loose any gold.

Farmer will wear same armor as leechers (just what needed to not loose gold) and will farm for less gain, they will have to farm longer.

(2)Everybody else will have less gain.

(3)Agi build will have less interest and will be more difficult to play as everybody wear better armor.

(4)Really i don't see what will change except that this move the armor cursor to higher value and move gold gain to lower value.
It's'just like if you lowered the gain, but this will erase upkeep on low armor, like if you lower upkeep price of everything.

The gold earned would be less but upkeep price would be less too.
(1) There will always be afk leechers, that's not who I'm targeting with this as those people can be QML'ed. The leechers I'm talking about are the active leechers/gold farmers. People who are essentially as effective as an afk leecher but are actually not afk at all. They just run around with little to no gear while making loads of gold. These people are more often than not found in siege from my experience.

The isn't anything to be gained by actively leeching in decent quality gear as opposed to being naked. Yet if they put out just a bit of effort in their decent quality gear that doesn't cost them anything extra, their average multiplier will increase by quite a bit, thus they would gain more gold for participating, rather than were they truly leeching.

(2) Less gain were everyone running around naked, sure. Those that actively participate in the game and do no skimp on gear would most likely not see much of a change at all. Gain = profit, my system lowers income, true enough, but it also decreases expenses to offset any changes.

(3) Everybody will NOT be wearing better armor, the only people you will see with better armor, are the active leechers, we've already shown this several times. If you're implying that those active leechers being in mildly better gear will dissuade people from having an athletics build then you're also stating that the only people agi builds can kill are leechers, (Disclaimer: Sarcasm past this point.)
(click to show/hide)

(4) See all of the above responses.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Kafein on July 07, 2011, 04:28:57 pm
This suggestion doesn't remove gold-leeching at all. Instead, it "hides" gold-leeching people and make them more useful to their team, even if their only goal is to make gold.


If you guys aren't bothered by having 20 high level people running around naked with a club in your team, okay. This suggestion has no use for you in that case. But I doubt many people would be pleased with such a team.

If the threshold for insurance is 10k of equipment, I doubt any serious build will have it's total equipment value under this. To be really effective, however, 20k would be better. With 10k most builds can't do much.


But I have another suggestion that could be implemented to negate gold-leeching for Strat (but not for cRPG though). I stated it in another thread but it seems no one seen fit to answer. It seems both reasonable and very simple to me. This is the whole post, the important part is bolded :

I think that merged or even complelty coupled currency systems between cRPG and Strategus will fail.

If one cRPG gold equals k Strat gold, we will have :

- people farming cRPG to get Strat gold.
- people with fiefs/member of big clans in Strat using their gold to upkeep more and buy more heirlooms.

And I think boths are bad things. People that only want to play cRPG should still be competitive in it.

So instead of a basic conversion, what about a different system :

Each tick in cRPG gives you a fixed amount of Strategus gold, with the multiplier applied. You cannot transfer gold between cRPG and Strat, but playing cRPG gives you Strat gold this way. I don't think people should be able to get cRPG advantages by doing things in Strategus at all. But now that I think of it, maybe giving a free and fixed masterwork equipment for holding a town. For example, the owner of Rivacheg would get a +3 Broad one handed axe, and loose it immediatly when he looses the town.

What do you think ?

So with that system, Strat gold wouldn't be influenced by equipment upkeep at all, only the multiplier. In fact it would not make any difference for cRPG-only players and using less gear would not net you more Strat gold, so everybody would be using the same equipment as now (the best for winning as much as possible and break even or earn cRPG gold at the same time). Furthermore, it counters people that stack gold now in prevision of Strategus.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Dehitay on July 08, 2011, 02:00:59 am
I listed a 7 weight build for archers that cost 16K gold. It wouldn't screw over them or any other athletics build. But that's just using MY numbers, that's not an issue with the concept.

Katana - 9376
Lameller Vest - 3342
Wisby Gauntlets - 4848
Boots + Helmet - Anywhere from 500g to 5000 depending on your preference.
18066 gold minimum for a heavy athletics build

The Lamellar Vests alone are 9.5 weight. Adding anymore armor weight on top of that will just increase the wpf penalty further. Granted agility builds don't get many kills, but they're good for distracting enemies while clanmembers pike them from the side. You're an attractive target in light armor, and people will foolishly risk their lives to attack you.

Personally, I agree completely with the suggestion mentioned in Kafein's post. Just made a different bank for Strategus. Hell, even make a different name for the currency so people don't associate them. Not only does it solve the problem, it's ridiculously easy to code.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Soldier_of_God on July 08, 2011, 08:56:56 am
I posted this in the Strategus economy thread but I feel I should post it here as well.

Everyone hates when you get stuck with high level peasants on your team. While you're using your best and likely most expensive gear, they're using a torch and three plain cavalry shields with no other equipment. So I propose having a sort of "insurance" on your gear where, when it breaks, the insurance would pay for a portion of the upkeep cost.

Here's how I see it working:
1. Every tic of xp/gold that someone got, they would also get a tic of insurance gold.
     (This is necessary as each tic increases the chance of something breaking)
2. Insurance gold would be something like a static 40/50 gold per tic and would not be increased by a multiplier.
     (If it were affected by a multiplier there would be almost no reason to have upkeep to begin with)
3. Insurance affects everyone equally and the player doesn't have to pay a fee for this service, think of it as the faction you're fighting for is paying a portion of your upkeep cost.

Example 1) If my Bec de Corbin breaks after 4 tics of gold and xp, the normal cost would be 475 gold, insurance covering 50 gold per tic would amount to 200 gold, so you would end up paying 275 gold total, instead of 475.

Example 2) If both my Cased Greaves and my Bec break, 213 and 475 repair cost, after 5 tics you would have 250 insurance gold. This would pay off the greaves and pay the remaining 37 gold toward the next item that broke, which would be the bec. So you would end up paying a total of 438 gold for that round.

What this does specifically, is it completely removes the benefit of running around naked not trying to help your team win and only caring about making gold. Instead players would gain close to the same amount of gold naked, that they would in 15-20K worth of gear.

With this, to maintain close to the same income on average that people who actively participate in rounds with their best(or close to) gear currently have, gold per tic would need to be scaled back slightly to about 30 or 40 per tic from the current 50.

This would greatly affect strategus and keep people from being able to farm gold by running around naked as they currently do. Yes they could still run around naked with only one weapon, but there would be no advantage to it. Currently the best way to make the absolute most gold possible, is to play naked. With my system, this would change to actively participating with medium quality gear, not to be confused with medium weight, as this isn't the case at all.

I'm assuming that only players wearing armor would have access to that. and what is the point where you start making insurance money? and if you don't have armor, and just a weapon, it would reward you for not having one... a naked flamberge guy getting repair deductibles... eww...

i DO like the idea, however. it just needs to only work for people wearing armor with a certain price bracket, say 10k Armor (weapon not included). maybe, even price brackets; for 45k plate users, they can make 100 gold insurance instead of 50.

other than that, sounds good.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Matey on July 08, 2011, 09:15:32 am

i DO like the idea, however. it just needs to only work for people wearing armor with a certain price bracket, say 10k Armor (weapon not included). maybe, even price brackets; for 45k plate users, they can make 100 gold insurance instead of 50.

other than that, sounds good.

Finally! someone i can legitimately rag on for actually wanting this to enable more people to roll around in heavy plate armour! BOOOOOOOOOOOO!
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 08, 2011, 01:08:22 pm
The Lamellar Vests alone are 9.5 weight. Adding anymore armor weight on top of that will just increase the wpf penalty further. Granted agility builds don't get many kills, but they're good for distracting enemies while clanmembers pike them from the side. You're an attractive target in light armor, and people will foolishly risk their lives to attack you.

Personally, I agree completely with the suggestion mentioned in Kafein's post. Just made a different bank for Strategus. Hell, even make a different name for the currency so people don't associate them. Not only does it solve the problem, it's ridiculously easy to code.

That example was used because it's the default weaboo set. You could easily go with the Studded Leather Coat to maximize your armor:weight ratio, cut weight by 4.5, and only cut the total cost by a mere 700 gold. If you complain about that armor, then you might as well just run around naked and if you're doing that, then you don't deserve to gain any benefits from this to begin with.

I'm assuming that only players wearing armor would have access to that. and what is the point where you start making insurance money? and if you don't have armor, and just a weapon, it would reward you for not having one... a naked flamberge guy getting repair deductibles... eww...

i DO like the idea, however. it just needs to only work for people wearing armor with a certain price bracket, say 10k Armor (weapon not included). maybe, even price brackets; for 45k plate users, they can make 100 gold insurance instead of 50.

other than that, sounds good.
It's passive, with each tic of xp/gold one would also be getting a tic of insurance gold for that round. If the insurance, or buffer gold was not used entirely at the end of that round, the rest would be discarded. Meaning it doesn't carry over to the next round or get added to your actual crpg gold.

Only having one item equipped means you're losing about 3/4 of the effectiveness of the insurance. Which means from insurance at 50g per tic, your only saving your bank account approximately 12 gold per tic. This is because you only have one item to break. If that item isn't breaking every round, then the insurance isn't doing a single thing for you. So in fact, using only one weapon as per your example does not net much of any benefits at all.

And to the last two sentences: You've missed the point of this entirely it, as well as how this would function. What you're proposing is rather terrible and game breaking.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Jarlek on July 10, 2011, 01:06:39 am
Am I the only one who understood what this was about from the beginning? It makes it useless for nude leeching since you can have gear without paying for it, you can't use higher tier armours/weapons that much since the insurance is not high enough and the gold gain is reduced. It's too late for me to write down the maths but I did it in my head and this looks really good. +1 for the suggestion.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Kafein on July 10, 2011, 01:26:11 am
Am I the only one who understood what this was about from the beginning? It makes it useless for nude leeching since you can have gear without paying for it, you can't use higher tier armours/weapons that much since the insurance is not high enough and the gold gain is reduced. It's too late for me to write down the maths but I did it in my head and this looks really good. +1 for the suggestion.

No you are not the only one. Matey just wanted to look silly  :lol:

Also, what do you think about my suggestion, Tydeus ?
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: PieParadox on July 10, 2011, 02:14:00 am
Sounds like a great idea.... However a simpler solution could be for admins to make a rule for required armour and no nekkidness? (Then again. they would just wear a cloth shirt...)
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tydeus on July 10, 2011, 02:35:50 pm
No you are not the only one. Matey just wanted to look silly  :lol:

Also, what do you think about my suggestion, Tydeus ?
Well for starters, I don't think merged/coupled currencies are destined to fail, I don't see any reason for this to be the case. I think 1 crpg gold should be 1 strategus gold and vice versa. Everything in Strategus should just be very expensive and to balance that out, gold gained from owning a territory should be massive. If after, say, a month of the new strategus being out, 3/4 of the gold being spent in strategus also comes from strategus, I don't see crpg gold even being an issue to begin with.

The reason I don't like the multiplier idea is that I disagree with the idea that people shouldn't be able to transfer gold to and from strategus. If it has to come down to not transferring gold though, then at this time, I would be in support of your idea. The preference for me of course, is my system.

Also, your suggestion about giving a free masterwork to the owner of a fief doesn't really interest me at all. Not that I wouldn't want a free masterwork, it's just that I don't really see the point. Not to mention there would be difficulties with not being able to trade the item since it's technically not yours. Few people would be able to use the masterwork they got anyway.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Tears of Destiny on July 13, 2011, 04:28:31 am
Shameless bump.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Beans on July 13, 2011, 05:26:30 am
I think this is a good idea. Having there be no benefit for wearing 0 gold up to like 13k of gear(or whatever exactly) is a great idea. Right now it is simply more effective if your goal is just to gain gold to wear total shit.

Put a little info blurb on the equipment page next to the total gold cost of your gear saying how much you can wear before receiving any upkeep.
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Bromagi on July 13, 2011, 01:58:35 pm
For beginners make a server that only people lvl 15 or below can enter but they make more gold so they get a decent starting budget once they are over level 15. I think putting a level cap on a server doesn't sound too hard to do.

-Brogg
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Cathaoir on July 14, 2011, 07:39:52 am


Is it at all a possibility that you guy are bitching to leechers that dont even exist anymore?

that 99% of the people they kick, that are in the spawn, are talking
(heavens no! when i peasent leeched, i did it surrounded by people who accuse me too,not in some staircase or underwater where no ones at.) (sarcasm)

Just follow me here for a sec,
so if leechers are leeching underwater,
and your kicking players in spawn.
that helps the player to leecher ratio how?
Title: Re: Equipment Insurance - A Way to Fight Active Leeching/Gold Farming
Post by: Miley on July 20, 2011, 07:53:59 pm
I think it's a pretty good idea, but it still won't stop people from going naked with a torch or something. I'm sure people would go in the low tier gear, but some people just like being naked and running around.