What would be the difference between this idea and just lowering the repair costs all together? If this has been covered (I didn't read the other 2 pages of posts), then refer it to me.
Lowering repair costs across the board wouldn't do anything to combat active leeching or gold farming. With the old system you make the most gold for not helping your team and wearing extremely cheap gear, under my system you would make the most gold by actively participating in the round without skimping on equipment.
There is may be something that i don't figure out, but i'm with Matey on this one, because i don't see an interest in this system, it will just low the gain for everybody, leechers will still leech (in better armor but still leech) and farmer will still farm (more and longer but still farm).
(1)Leechers will wear better armor, but they will continue to leech as they know that they will not loose any gold.
Farmer will wear same armor as leechers (just what needed to not loose gold) and will farm for less gain, they will have to farm longer.
(2)Everybody else will have less gain.
(3)Agi build will have less interest and will be more difficult to play as everybody wear better armor.
(4)Really i don't see what will change except that this move the armor cursor to higher value and move gold gain to lower value.
It's'just like if you lowered the gain, but this will erase upkeep on low armor, like if you lower upkeep price of everything.
The gold earned would be less but upkeep price would be less too.
(1) There will always be afk leechers, that's not who I'm targeting with this as those people can be QML'ed. The leechers I'm talking about are the active leechers/gold farmers. People who are essentially as effective as an afk leecher but are actually not afk at all. They just run around with little to no gear while making loads of gold. These people are more often than not found in siege from my experience.
The isn't anything to be gained by actively leeching in decent quality gear as opposed to being naked. Yet if they put out just a bit of effort in their decent quality gear that doesn't cost them anything extra, their average multiplier will increase by quite a bit, thus they would gain more gold for participating, rather than were they truly leeching.
(2) Less gain were everyone running around naked, sure. Those that actively participate in the game and do no skimp on gear would most likely not see much of a change at all. Gain = profit, my system lowers income, true enough, but it also decreases expenses to offset any changes.
(3) Everybody will NOT be wearing better armor, the only people you will see with better armor, are the active leechers, we've already shown this several times. If you're implying that those active leechers being in mildly better gear will dissuade people from having an athletics build then you're also stating that the only people agi builds can kill are leechers, (Disclaimer: Sarcasm past this point.)
in which case agi builds are useless and should be purged from crpg to begin with.
(4) See all of the above responses.